Posts Tagged ‘WoW’

Crossfire Made 1 Trillion Won in China

December 16th, 2011

According to Chinese statistics company, FPS online game <Crossfire> made 995 billion won(US$860M) in Chinese market this year. Thereby it actually opened a new era of 1 trillion won revenue in China for the first time in the online game history.

<Crossfire> also has surpassed 3 million concurrent users(CCU) last August. Although the CCU is a bit lesser than what of <Dungeon and Fighters> it is making nearly double revenue. While it made about US$860M <D&F> could only make US$464M.

Top 10 most profitable non-Chinese games from the statistics are <Crossfire>(1st), <D&F>(2nd), <Legend of Mir>(5th), <Dragon Nest>(6th), and <WoW>(7th).

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Korean Games Still Ace in Chinese Market after 10 Years

July 22nd, 2011

Chinese online game history is pretty short compared to that of other industries. 10 years. Not very long, but number of historical games are not so few.

Major global companies Shanda, NetEase, 9You, Tencent, etc. are those who grew with the mega-hit online games in the past.

They can’t deny the fact that they had compeletly counted on the Korean online games instead of self-developed games. Until 2005, more than 90% of Chinese game market was filled with foreign games which is again mostly Korean games.

 

Cross Fire, the most Chinese gamers play.

Today’s Chinese gaming behemoth Tencent publishes <Cross Fire> and <Dungeon & Fighter> which currently surpass 3m CCU  and 2.6m CCU respectively. 3m CCU is the top CCU in China ever and probably the biggest number in a sole market I believe.

 

Legend of Mir 2. It featured low-spec and various contents.

The first Korean mega-hit online game was <Legend of Mir 2> of WeMade Entertainment.

It blew the market with 800,000 CCU in 2003 and was, needless to say, a key driver for both WeMade and Shanda, the Chinese publisher of <Legend of Mir 2>.

It had grown as big as occupying more than 60% of market share in 2005. It celebrated its 10th anniversary this year and still generates huge revenue of about US$ 2b.

 

DNF

China encourages fostering domestic company while restricting overseas company strongly. So overseas companies cannot enter the market without a Chinese partner at all.

Despite of it, most of the mega-hit games came from Korea or the U.S.; MMORPG <World of Warcraft>, 2D side-scrolling MORPG <Dungeon and Fighter>, and FPS <Cross Fire>.

It’s somewhat upset for China of the fact that its developers have not followed or have not led its own market so far in spite of having the biggest sole market in the world.

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Hangame Overestimated TERA

May 19th, 2011

Hangame reduced the expected revenue from AAA MMORPG <TERA> in 2011 by about US$9.2m. Balance issues and slow updates are the cause.

NHN reported its 2011 Q1 earning on 19th. Game business contributed 33%(US$154m) of the total revenue of NHN.

Most of the game revenue are from <TERA> in Korea and <Dragon Nest> <El Sword> in Japan. <TERA> was, of course, the main driver which boosted the online game revenue up to 33.8% in the early year.

Nonetheless <TERA> could not meet the expected revenue. Wook Jung the CEO proxy of Hangame said “As massive updates are being late, the revenue is decreasing. It started like <Aion> at the beginning but it became <WoW> now.”

In Feburary, Hangame was expecting minimum US$73m and maximum US$92m from <TERA> but it lowered it down to about US$60m. Due to this adjustment, Hangame’s expecting growth for this year also decreased to 10~15% from 15~20%.

“Every three months a big update of <TERA> will be done and we will make 50:50 of web/board game to online game by encouraging revenue from new games until the end of the year,” said Mr. Jung.

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Korea Holds WCG 2011

March 7th, 2011

The biggest game festival World Cyber Games(WCG) 2011 is going to be held in Korea.

WCG has added <League of Legends> <Starcraft 2: Wings of Liberty> ?<Special Force> <WoW:Cataclysm> <Cross Fire> to the official games in order to follow the nowaday trend. Particularly <WoW> has been joined as the first MMORPG in the WCG history in support of fans over the world.

Total 9 online games in various genres are selected as the official games of WCG 2011: <FIFA 11> in the sports, <Starcraft 2> <LoL> <Warcraft 3> in RTS, <Special Force> <Counter Strike> <Cross Fire> in FPS, <Tekken 6> in action, and <WoW> in MMO.

“This year’s official games are selected in pursuit of both satisfying global fans, audience, and sponsers and globalizing Korean e-sports games,” said SiWon Lee the selection committee of WCG. “WCG 2011 will bring all the eyes over world to Korea the hometown of e-sports.”

The promotion games and mobile games are soon to be announced.

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Cataclysm Launches OBT Only in Korea

December 8th, 2010

Blizzard Entertainment launches OBT of <WoW: Cataclysm> only in Korea for 11 days from December 9 to 19.?All Korean gamers can play <Cataclysm> for free.

The monthly subscribed players can also play <Cataclysm> and <Starcraft 2> for 11 days for free. Anyone who get invited from a friend during the period of OBT can also play 10 more days for free.

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