Tag: wemade entertainment

Dragon Hunter, WeMade’s New Mobile RPG

WeMade Entertainment has revealed its new mobile RPG <Dragon Hunter>.  It plans to create a ‘modern RPG’ with substitution battle system, dungeon summon system, guild wars, and more.  The game was developed by the creators of WeMade’s <Dragon Mist>.  Let us take a look at the gameplay footage of this upcoming title.

 

Substitution Battle! Fight as pairs within 4-man teams

<Dragon Hunter> has a battle system that requires a party consisted of 2 attack-focused members and 2 support-focused members.  Only 2 members of the team can participate in battle at any given time, and players can switch the active pair with the other half of the team when they see fit.

When thinking of this simply, players may switch active pairs when their HP is depleted.  However, when considering the short time frame of invincibility upon switching and the various buffs applied according to the team composition, the pair switching can be done with plenty of strategy in mind.

For example, a player may battle in the normal areas with a warrior and an archer for the sake of speed and efficiency, and switch to a templar and a priest for the difficult boss battle.

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Players may anticipate powerful attacks from boss monsters and endure those hits using the invincibility frame, or use hunters with projectile reflecting skill to survive a barrage.  Different team compositions trigger different buffs and debuff, requiring the extra thought process and forming the best team.

All movement and attacks in <Dragon Hunter> are done automatically.  This allows players to focus on the perfect timing of pair switching and skills.  The complex game system was designed with this in mind.  See blow for another gameplay video of <Dragon Hunter> which shows the actual game footage from the beginning to the tutorial.

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Dungeon Summon System: Turning unused hunters into ‘dungeons’

<Dragon Hunter> opted out from the currently popular game system of ‘fully enhancing two monster cards to fuse to get higher ranked monster.’  Instead, the game has implemented a dungeon summoning system that sacrifices an unused hunter to create a new dungeon.

Depending on the quality of the sacrificed hunter, dungeons can be summoned with up to +2 ranks.  Certain hunters appear as bosses within these dungeons, and defeating these bosses will reward players with soul stones.  Collecting enough of these soul stones will award players will that specific hunter.

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However, each summoned dungeons will only remain open for a certain amount of time, or until a certain amount of soul stones have been harvested from it.  Because of this, new hunters cannot be acquired in a single dungeon summon, and players must open numerous dungeons in hopes of opening the correct dungeons.  Summoned dungeons also contain special hunters that do not appear anywhere else in the game.

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Experience buffs and dungeon sharing!  Focus on the guild system

A lot of focus has been put in guild communities.  While the specific numbers will differ depending on the level of the guild, experience and gold buffs will be applied by default, and summoned dungeons will also be shared within the guild.  Since players can only summon one dungeon at a time, more dungeon options will be available to them through other guild members.  However, this also means that the rarer dungeons will have higher demand, increasing competition for the soul stones.

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A competitive feature that involves territory feuds between guilds will also be released after launch.  Additional features that encourage community activity such as large scale raids and 4 VS 4 PVP will also be implemented.  The WeMade development team hopes to promote social play and to make guild related activities important enough that players who neglect these features will feel that they are losing out on easy rewards.

Aside from this, they have added in-game help guides and tips to allow non-gamers to thoroughly enjoy the game.  Dragon Raids, a special dungeon system fitting of the game title, are also planned.

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Joymax Merged Its Subsidiary Link Tomorrow

On April 18, WeMade Entertainment’s subsidiary Joymax announced that it merged its subsidiary Link Tomorrow in order to strengthen its competitiveness in mobile game business.

Link Tomorrow is a mobile game developer who successfully launched <Candy Pang> and <Wind Runner> which were super hits in Korea, being incorporated into WeMade’s sub-subsidiary last 2012.

The mergence is expected to strengthen and create a synergy effect in business competitiveness by letting Joymax have top-level development and IP in mobile games as well as stable revenue from them while Link Tomorrow now can play a leading role in publishing.

Link Tomorrow’s CEO KilHyung Lee sits as the vice-president of Joymax, taking full-right and resposbility of game development. “I believe  our success would be drive for Joymax to grow internally and externally. Especailly, we will do our best developing our next game <Wind Runner 2>’s launch,” he said.

“This mergence would be written as the most successful mergence in history by internalizing successful experience and expertise from both sides,” said ChangKeun Kim the CEO of Joymax.

The mergence will be concluded with additional listing in July after the extraordinary meeting of shareholders in May.

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Wemade boycotts GStar 2013

Namkoong Whon, CEO of Wemade Entertainment, declared a boycott against GStar 2013 through his Facebook. He also proposed not to participate in GStar 2013 to people in the industry because National Assembly members from Busan participated in proposing a constitutional amendment that includes several bills tighten regulations on games such as Shutdown system.

According to the new regulations, Shutdown system is expanded not to allow adolescents who are under 19 to play games from 10:00PM to 7:00AM. In addition, each game company needs to pay 1% of their total revenue as an extra tax for building funds to cure game addicts.

Gstar could become a biggest game show in Korea because it is a kind of mutual project of Korean government and game companies. Busan has been selected as the host city of GStar from 2013 to 2016. According to a research, GStar has created more than US$95 million Economic Values for Busan last year. Wemade Entertainment was the official sponsor of GStar 2012.

The one of reasons makes Korean game industry people angry is that the government collect 0.35% of the total revenue from Casino and horse racing companies as an extra tax while they demand Game industry for 1%.

Kakao Talk became the most favorable mobile game distribution platform in Korea

Kakao Talk, the most popular mobile phone messenger in Korea, proves itself as an influential distribution platform for mobile games.

After it launched Kakao Game for Android on the 30th of July, games from it dominated Google Play Free-App rank – 7 of Top 10 Free games are linked with Kakao Game.

Ani Pang stands as #1 for Google Play Free Game rank and for Top sales rank. Another game called I Love Coffee reached 100 million Won (US $88,215) revenue.

The main reason for their popularity is that they are linked with Kakao Talk messenger. Users could invite their friends in Kakao Talk list to the games and play together.

Wemade Entertainment who invested US $22 million to Kakao Talk is the main beneficiary because not only their games such as Viking Island and Rhythm Scandal have been succeeded through Kakao Talk, but also their share value has been up 15.21%. Share value for Barunson Games also went up just right after they announce their games will be published through Kakao Talk.

Kakao Games will be available for iOS pretty soon.

Wemade reveals Dragon at E3

Wemade Entertainment was the only Korean online game company attending E3 2012. The company presented several mobile games, not PC based online games. The booth was located next to GREE, but spectators spent much more time at Wemade booth because mobile games from GREE do not provide online features as much as Wemade’s games do.

Mobile games from Wemade separated their games from others with online features, real time VS mode, and graphic quality that could match up with PC games.

The U.S. office has 8 staffs of total and is focusing on mobile game business overall. The game that people love the most was ‘Project Dragon’ at E3. ‘Project Dragon’ is a Diablo style action game that running on your smartphone and tablet.

Wemade Entertainment will release 7 mobile games within this year except Project Dragon.