Tag: WeMade

WeMade in the Red Expecting Windrunner 2 and Icarus

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WeMade Entertainment recorded consecutive loss for last two quarters due to poor performance of casual games.

WeMade announced its performance for the first quarter of 2014 today. Its sales recorded $39M – decreased by 15% on a year-on-year basis -  and business loss recorded $10M.

A casual mobile game <Windrunner>’s poor performance shook the whole sales up. Sales in the casual mobile games recorded $7.6M which is decreased by 48% compared to $14.7M recorded last quarter. A hardcore mobile game <Ark Sphere>’s decent performance offset some loss from the casual games, but it wasn’t enough though.

WeMade is planning to focus on <Icarus>, <Ark Sphere>, and <Windrunner 2> for the second quarter. “We are well aware of that the first quarter’s performance just hit the lowest point ever. We believe we can recover it with steady selling games like <Icarus> and <Ark Sphere>,” said JoonSung Kim, a financial director of WeMade Entertainment.

(Video) MMORPG Icarus’ First Moment of OBT

WeMade Entertainment’s latest MMORPG <Icarus> kicked off its OBT today. We took a video of its very first tutorial part for you, showing additional action, stories, and scenes.

<Icarus>’s OBT began with five classes including Berserker, Guardian, Assassin, Wizard, and Priest, featuring max level 25, a new map Hakanas Ocean, and a new raid.

It also introduced a vitality system that allows players play the game up to 12 hours a day and 35 hours a week only, resetting the vitality at every 4 A.M. Without the vitality, the players are restricted in completing quests, making experience point, looting items, and so on.

WeMade is going to add a new area where free PK is allowed and introduce Archer as a new class after the OBT.

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WeMade to compete with Icarus and Wind Runner 2

After ending the year 2013 with somewhat of disappointing numbers, WeMade Entertainment Co. officially begins its rush for the new upcoming titles in March.

WeMade has announced in midst of their year-end press release that they “plan to release a number of games towards the end of 2014 H1, including the online game <Icarus>, and mobile games <Ark Sphere>, <Chun-Rang>, and <Wind Runner 2>,” up to a total of 30 games within the year 2014.

WeMade’s 4th quarter sales were recorded as 44.2 million dollars, a number that is 14% less than that of the year’s 3rd quarter.  The mobile gaming branch of the company was the one that faced the full brunt of the decrease in numbers.  With the decreased performance of <Wind Runner> and <AtlanStory>, mobile gaming branch of the company netted sales of 25.5 million dollars, which is 18% less than from Q3 (31.1 million).  With mobile sales of 41.3 million dollars recorded from Q2, the sales have been on a continuous decline.

With the absence of new titles, online gaming sales have also been on a decline.  WeMade has recorded online gaming sales of 18.6 million dollars in 2013 Q4 after the peak sales of 24.1 million dollars recorded in 2013 Q3.

However, despite the declines in sales, the company’s year-long sales were actually in their highest since the company’s founding with 213 million dollars.  Business profits were also turned from the 18.5 million dollar deficit in 2012 to a surplus of 116.1 million dollars in 2013.

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Icarus and Wind Runner 2 to come in March if early

WeMade plans to make their stand in March with their upcoming new titles.  In online gaming, <Icarus> begins its OBT after March, and <Ark Sphere> and <Wind Runner 2> makes their appearance among the mobile games within the first two quarters of the year.

Furthermore, <Iron Slam> and <Chun-Rang> are also planned to be released within the year.  Keeping up with the changes in the market towards mobile gaming, releasing more casual and core games is their plan for this year.

Jang Hyun-Gook, the VP of WeMade, has revealed that they “plan to release up to 10 games per quarter up to a total of 30 throughout the year, and we’re expecting good results from our sequels.”

Overseas business is in their agenda as well.  <Changchun 2> begins its CBT through Giant Interactive Group Inc. and <Lost Saga> also plans its European service with Nexon Europe S.à r.

Among the mobile games, <Iron Slam> launches in Japan through LINE, and <Wolf that Swallowed the Moon> launches in China.  <AtlanStory> will be launched in the North American regions through WeMade’s own North American branch.  The games that have overseas plans total up to 20 games.

On the other hand, a personnel from the industry commented and criticized WeMade’s plans on game releases.  Jang commented on this saying that they “realize that WeMade’s plans from last year were not very solid.  However, we have learned a lot from our own mistakes from last year, and we believe that things will be different with our altered and improved agenda.”

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Wemade sets the highest revenue record

Wemade generated $53.3 million in revenue during the 1st quarter of 2013. It is 71% up from the previous quarter and the highest record for the revenue for a quarter for Wemade. The main contributor is Windrunner, Android based mobile game.

61.5% of the revenue is from Mobile games. Windrunner recorded 10 million download in very short time and was ranked #2 for the revenue in Global Google Play chart. Windrunner for LINE recorded 7million download as well. Touchfighter and Everytown have been popular, too.

Wemade plans to release 10 more mobile games during 2nd quarter and 30~40 until the end of the year.

 

Six of Top 10 Android games from Korea

Korea and Japan dominate Android Market. 6 of TOP 10 games for Andorid are from Korea. Based on Google Play Revenue ranking, Korea and Japan are selected as the fastest growing countries. Especially, 95% the total revenue at Google Play Store in Korea comes from games category.
Puzzle & Dragons from Gungho Online was #1 on February while Cha Cha Cha of CJ E&M took 2nd, Windrunner of Wemade was 3rd. Among 6 Korean Android games, 4 of them have been published through KAKAO Talk.
However, no Korean mobile games have been listed on iOS top 10 games. The reason why Korean mobile games are strong at Android market could be founded on the domestic mobile environment. Android occupied 80% of Korean mobile market with the world most famous Android mobile phone manufacture – Samsung.