Posts Tagged ‘web game’

Choirock Games Sold Shaiya to Nexon

January 25th, 2012

Choirock Games' gaming portal Nolto

From now on, Choirock Games is more like a publisher than a developer.

Choirock Games announced on the 20th of January that its MMORPG <Shaiya> is handed over to Nexon, selling whole right to development and service of the game. The whole <Shaiya> team moved to Nexon too.

Selling the game after ceasing of development of a MMORPG <Berkanix>, Choirock Games now only owns two self-developed games: MMORPG <Dragonsky> and a web game using intellectual properties of <Berkanix>.

With the disposal money it is preparing an unveiled web game and a smartphone game of <Super Star K Online> besides currently available games: rhythm action game <Super Star K Online> and FPS <Mercury: Red>.

A Choirock Games official said “Selling <Shaiya> does not mean cutting down the game business at all. Our goal for this year is to introduce diverse games as a publisher.”

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Chinese Games Invade Korean Market

July 7th, 2011

Recently Chinese game companies are making an inroad into Korean market. They are now trying to service their games directly in Korea rather than publishing Korean online game in their country.

The9, Kunlun, and Tencent are representative publishers.

Kunlun founded Kunlun Korea last June and kicked off CBT of <K3 Online> today. It plans to launch 4 web games and 1 MMORPG within this year.

The9 also founded Korean branch this year and is preparing to hold a test within this year.

A giant game conglomerate Tencent is also moving into Korea. Tencent Korea has already been founded long time ago but had limitedly worked on searching Korean online games to publish in China or developers to invest.

However recent Tencent Korea is alledgedly working on publishing an online game by hire publishing experts away.

They would either service their own games to Korea or directly publish other developers’ game regardless of nation in Korea.

An official of Kunlun said ‘We are very eager to succeed in Korea where is the online game power. So we are aggresively investing the Korean branch. We are expecting to have as many as 100 employees at Kunlun Korea where currently 20 employees are working by this year.”

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Browser-based Racing, Project BM

April 25th, 2011

Click to watch the video.

<Project BM> developed by ZIPI studio released the play video for the first time. It took place with Chrome browser.

The founder of ZIPI studio, ByungLyang Choi, used to be the head of strategic planning of famous racing game <Kart Rider>. He pointed three features of the game: cross-platform, easy to play but not light, and inclusion of RPG features.

 

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SK Communications Funds US$9m for SNG

April 4th, 2011

SK Communications announced its investmon on social network application at the social game March party on last March 26. Its size is US$9m which is 10 times to what it used to be last year. About US$0.1~0.2m will be given to each selected developer.

The main candidates are the follow-up of SNGs which have already attained some goals. Ones already developed enough to begin servicing immediately and likley to hit are exceptionally included.

Especailly apps that support both web and mobile will gain additional points at the evaluation. YoungEul Kim general manager said “We will support unsparingly to those support web and mobile.”

He added that the reasons he emphasizes the interlocking web and mobile are demand of the users and availability of promotion in both fields at the same time which results better revenue.

A social game <Pet Farm> already examplified his opinion. It had attained similar revenue from both Nate Appstore since August 2010 and Naver Appstore since last October. But it has grown 4 times as it launched its application for Android through T-store and started interlocking with Nate Appstore.

Meanwhile, there is an opinion that developing mobile and web application simultaneously is difficult in both technique and a timely manner.

“The social games frequently cause long loading time and disconnection when it transfers to other platform. In particular, the social games need fast update but developing both platforms will slow down the speed. For stable service, building a foundation for favorite platform first and then aiming the next platform is favorable,” said KiSung Park the director of Polycube.


←first 2 weeks→←promoted at T-store→←2 weeks later→


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Social Commerce for Game Launched

March 31st, 2011

Keys Interactive launched brand new social commerce site for game, www.opengame.kr.

“Why is there no social commerce for games in spite of the great proliferation of smart phone and social commerce market?” said JongHwa Park the CEO of Keys Interactive.

The first promotional good is ‘general hero package’ of web game <BongShinYunEu> developed by Keys Interactive that consists of 7 requirments for level up at 55%?discount until today.

“To play the role of a game portal site, we will do our best to introduce more promotions from various games to our gamers,” said SukJin Hong a PM of Keys Interactive.

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