Posts Tagged ‘teenager’

Shutdown To Take Effect on Xbox LIVE

January 10th, 2012

The Shutdown system, banning gamers under age 16 from midnight to 6 a.m., takes effect on Xbox Live(XBL) in Korea on February 1.

» Read more: Shutdown To Take Effect on Xbox LIVE

Share on TwitterSubmit to redditDigg ThisShare on Tumblr

A Month After the Shutdown System

December 26th, 2011

A month after the shutdown system, what has changed?"

The Shutdown system was nothing but nominal.

Nothing much has been changed after the policy has begun. Even its target, the youth, pointed out that its impact on their gaming life has been very slight. The number of concurrent user(CCU) of the online games during the wanted time has not diminished much neither.

Study is What Breaches Our Right to Sleep

A representative of the youth, nicknamed Maemi, said “All of my friends and others well know about the Shutdown system. But all of them said nothing would change because we all could still either play the online games with our parents’ IDs or play other games not under the policy such as console games or mobile games. This system is meaningless.”

“Moreover I heard that the system was to guarantee our right to sleep, but we cannot sleep not because of the game but overwhelming amount of study. I honestly cannot understand why this policy exists,” he added.

Nothing Has Changed in Number of Players

JongDeuk Kim a game developer said “I investigated what has changed after the policy. As a result, nothing much has changed in terms of the CCU of both the youth and the adult ranges in age 30s to 40s. We have expected an increase in the CCU of the adult because the targeted gamers would use their parents’ IDs in order to continue playing the games.

 

Need Diverse Ways to Understand the Youth

KiMin Yang a researcher of Cultural Society Institute urged “Today, we are  ignoring each side. The children would eventually play the game no matter how hard we try to take them apart from it and the game itself would not die out forever. Suppressing the game is, however, right thing to do for prospective future of our children and now we cannot beat a word ‘protect the youth’ which put everything to be quiet. So the problem is to convince the word.”

“Restriction and care are totally different. We need to show the conservative groups that we are protecting the youth in different ways, not neglecting them. The sensitivity of today’s teenagers is different from what of old people. Their imagination encompasses not only modern things from conventional media but also other fantasies,” he continued.

Yang exemplified a workshop called ‘Shooting a movie with a game’ to back his opinion. “The workshop allowed the children and their parents understand each other as well as about the process of scenario, act, and edit. In particular a child said he learned what bad was his habit not a game. This is just a beginning stage. I believe we can create such games that enlarge their imagination.”

Game Industry Also Need to Review Themselves

TaeSoon Park a professor of Communication Institute of Yonsei Univ. said “Above all, the game industry also need to reflect their past that have pursued only lucrative business models such as jack-pot items and have allowed people view the game as a proof of maleficence.”

 

 

Share on TwitterSubmit to redditDigg ThisShare on Tumblr