Tag: rpg

Tree of Savior reveals the tutorial movie

Tree of Savior from the original creator of Ragnarok at IMC Games started the 1st CBT until 18th of January.

They reveals a tutorial play movie, which all players would experience at the beginning of the game.


Minecraft-like Maple Story 2 Let Users Create Own Dungeons

The block-type maps of <Maple Story 2> were indeed contents that were aimed for the <Minecraft> audience.


The ‘Maple Story 2 Supports Day’ took place in the Nexon Arena on the 28th.  The convention was held for the fans <Maple Story 2> who are anticipating its arrival, and game contents and development directions were explained.  The new ‘block-type maps’ were explained at this convention, and the focus of the game was explained to be ‘user created contents.’


Unlike its predecessor, <Maple Story 2> uses block-type maps.  All stages are designed with multiple 6-side blocks, similar to <Lego> or <Minecraft>.

Each of the blocks that are in a map can be removed and attached at will, and players will be able to use this system in various ways.  For example, players are able to pull out street lamps or telegraph poles to fight, and move or create objects.  However, the moveable objects are restricted to a certain number depending on the stages.


The features that uses blocks to their full potentials are player housing and dungeon development.  In <Maple Story 2>, players are able to purchase specific blocks within the maps like real estate.  Blocks differ in prices depending on its location or specifics, and players can build objects and buildings on the blocks they own.

If a player lacks in-game currency, that player can opt out to live in a public facility such as apartments.  Even in these public facilities, players still have the option to collect various blocks to personally design their houses.


Players can also use blocks to create dungeons or mini-games.  <Maple Story 2> offers a separate making tool for such purposes.  Monsters and traps can be placed strategically throughout the given space, and trigger events can be designed to activate upon specific user actions.  Not only can players experience their self-created dungeons in real time, they can share their creations with other players or even “operate” it.


Aside from these features, <Maple Story 2> plans to add other user-created contents such as transportation systems, crafting professions, and more.

The reasons behind such changes for <Maple Story 2> seem to be in the interests the main target audience group, the fans of <Minecraft>.  <Minecraft> has been gaining popularity among gamers between the ages of 10 to 29 for its freedom to create in group settings.

If users are able to create original contents and share them at will, similar to <Minecraft>, the biggest concern of all online games, contents, will take care of itself.  However for this to be achieved, the game must allow free customization just as much, or even more than <Minecraft>.

<Maple Story 2> is a prequel to its original, and the CBT is planned for the second half of this year.  For those who may be wondering, the game will still be controlled by keyboard only.  Below are some of the screenshots of <Maple Story 2> that were shown at Supporters Day.


Dragon Hunter, WeMade’s New Mobile RPG

WeMade Entertainment has revealed its new mobile RPG <Dragon Hunter>.  It plans to create a ‘modern RPG’ with substitution battle system, dungeon summon system, guild wars, and more.  The game was developed by the creators of WeMade’s <Dragon Mist>.  Let us take a look at the gameplay footage of this upcoming title.


Substitution Battle! Fight as pairs within 4-man teams

<Dragon Hunter> has a battle system that requires a party consisted of 2 attack-focused members and 2 support-focused members.  Only 2 members of the team can participate in battle at any given time, and players can switch the active pair with the other half of the team when they see fit.

When thinking of this simply, players may switch active pairs when their HP is depleted.  However, when considering the short time frame of invincibility upon switching and the various buffs applied according to the team composition, the pair switching can be done with plenty of strategy in mind.

For example, a player may battle in the normal areas with a warrior and an archer for the sake of speed and efficiency, and switch to a templar and a priest for the difficult boss battle.


Players may anticipate powerful attacks from boss monsters and endure those hits using the invincibility frame, or use hunters with projectile reflecting skill to survive a barrage.  Different team compositions trigger different buffs and debuff, requiring the extra thought process and forming the best team.

All movement and attacks in <Dragon Hunter> are done automatically.  This allows players to focus on the perfect timing of pair switching and skills.  The complex game system was designed with this in mind.  See blow for another gameplay video of <Dragon Hunter> which shows the actual game footage from the beginning to the tutorial.



Dungeon Summon System: Turning unused hunters into ‘dungeons’

<Dragon Hunter> opted out from the currently popular game system of ‘fully enhancing two monster cards to fuse to get higher ranked monster.’  Instead, the game has implemented a dungeon summoning system that sacrifices an unused hunter to create a new dungeon.

Depending on the quality of the sacrificed hunter, dungeons can be summoned with up to +2 ranks.  Certain hunters appear as bosses within these dungeons, and defeating these bosses will reward players with soul stones.  Collecting enough of these soul stones will award players will that specific hunter.


However, each summoned dungeons will only remain open for a certain amount of time, or until a certain amount of soul stones have been harvested from it.  Because of this, new hunters cannot be acquired in a single dungeon summon, and players must open numerous dungeons in hopes of opening the correct dungeons.  Summoned dungeons also contain special hunters that do not appear anywhere else in the game.



Experience buffs and dungeon sharing!  Focus on the guild system

A lot of focus has been put in guild communities.  While the specific numbers will differ depending on the level of the guild, experience and gold buffs will be applied by default, and summoned dungeons will also be shared within the guild.  Since players can only summon one dungeon at a time, more dungeon options will be available to them through other guild members.  However, this also means that the rarer dungeons will have higher demand, increasing competition for the soul stones.


A competitive feature that involves territory feuds between guilds will also be released after launch.  Additional features that encourage community activity such as large scale raids and 4 VS 4 PVP will also be implemented.  The WeMade development team hopes to promote social play and to make guild related activities important enough that players who neglect these features will feel that they are losing out on easy rewards.

Aside from this, they have added in-game help guides and tips to allow non-gamers to thoroughly enjoy the game.  Dragon Raids, a special dungeon system fitting of the game title, are also planned.


Kakao Wants More Hardcore Games

Kakao spoke its blueprint targeting hardcore games at Gametech 2014 held on 3 March.

SungWook Choi, the senior manager of international business development of Kakao, presented a few statistics to prove Kakao Game platform’s power on hardcore games such as RPG and CCG(card collectible games) as well as casual games. According to his data, the platform possesses 15M daily active user(DAU) and 22M monthly user in Korea. (as of March 2014)

He also noted that there is actually a game that reached accumulated revenue of $95M, followed by 5 games with $7M and 25 games with $1M.

Moreover, some top mobile RPGs reached DAU 1M and monthly revenue $15M, matching records of any PC-based online games. “Despite of platform charge, there is a chance for hardcore games to get their sales increased with our great number of users,” said Choi.

Kakao also announced that new service for hardcore gamers will be available soon, strengthening its competitiveness against other rising game platforms such as NHN’s Naver Band.





“Hack, slash, or shoot your way to godhood!”


BUENA PARK, Calif. (December 2nd, 2013) – WarpPortal, known for publishing the online and mobile Ragnarok Online franchise, has revealed Warrior, Hunter, and Wizard as the official classes for upcoming mobile Action Roleplaying Game Tower of Ascension . Follow us on Facebook: http://www.facebook.com/TowerOfAscension 

Classes_Tower of Ascension


Among all the heroes of Midgard the warriors are the strongest and toughest, featuring two different play styles; one handed sword and shield for quick attacks and high defense, & two handed weapons for explosive amounts of damage.


To offset their small frames, Hunters specialized in long-range attacks, especially preemptive and moving attacks. They may be small, but their guns pack a powerful punch.


Masters of magic and sorcery, these heroes have the elements and dark magic at their fingertips. Whether using Ice to slow enemies, lightening to cause massive direct damage, fire to burn groups at a time, or dark magic to curse and weaken, the Wizard is ready for a variety of circumstances.

Battle against friends or party up with them to take down some of the vilest monsters in your quest for immortality.

About Tower of Ascension

Tower of Ascension is a fast pace action-adventure RPG, where you can join friends around the world to fight to become an Immortal. ToA is powered by Unreal Engine technology and promises high end graphics with explosively exciting gameplay.

About WarpPortal

Developed by world renowned Massively Multiplayer Online Game (MMORPG) publishing giant, Gravity Interactive, Inc., WarpPortal is the newest online platform for North American gamers. Users able to utilize a single login-account for multiple game accesses and manage their online accounts for some of the hottest online titles including Ragnarok Online, Rose Online, Requiem: Memento Mori, Dragon Saga, casual games and more. Additional highlights of the site include community forums, online support and the Gateway system-an application that provides users’ access to gaming news, community communication and music all from one online application.  More information can be found at www.warpportal.com

About Gravity Co. Ltd

Established in April 2000, GRAVITY, listed on the NASDAQ (GRVY), is a leading global developer and publisher of a wide variety of online games including both casual and hardcore MMOs online games. The company’s most successful title, “Ragnarok Online,” has about 80 million registered users throughout more than 70 countries worldwide and had been ranked as the most popular online game through the world. GRAVITY is currently focusing on its attention to develop a full line up of mobile game titles including “Tower of Ascension” and sequels of “Ragnarok Online” in the years to come.

More information can be found at http://www.gravity.co.kr/eng/index.asp