Tag: rpg

“Endless Dungeon: Dragon Saga” of FUNPLE is now available in Global

Tokyo, Japan. August 29th, 2017 – Good news for IDLE RPG fans and gamers: The brand new mobile IDLE RPG is now available in 140 countries’ Global market with 16 languages: “Endless Dungeon: Dragon Saga” can now be downloaded from the Google Play Store.

“Endless Dungeon: Dragon Saga” has been co-developed with FUNPLE STREAM in Tokyo and QUANTUM BIT in Seoul. Based on the 16 languages support, simple game control with various contents and attractive game story, “Endless Dungeon: Dragon Saga” is aiming the global gamers’ interest.

“Endless Dungeon: Dragon Saga” has been developed as top quality of mobile IDLE RPG and providing excellent game contents and easy system for the convenience of the user;

  • Character collection: over 40 various characters collecting and upgrading.
  • Time loop: endless time loop to get a time stone for the character growth.
  • Item crafting: easy collecting of resource during the gameplay and simple crafting method.
  • Offline mode: user can proceed a game even in the offline after running a game.
  • PVP & PVE: various dungeons and boss raid, ranking based user competition in the arena.

Also, the game story of “Endless Dungeon: Dragon Saga” is providing additional fun and interest to the user. The poor family’s young Knight apprentice ‘Arthur’s journey for the glorious heroic victory with his friends has described in the game story pleasantly.

Moreover, “Endless Dungeon: Dragon Saga” is free to play and gives no stress even to the non-paying user. With these user-friendly game service, FUNPLE STREAM is going to proceed various launching event for the user;

  • Playable boss monster gift event: to the user who successfully defeated boss monster ‘the red dragon: Crimson Eye’ by order of arrival.
  • Cash item discount event: 20% of discounts to the user who purchases all cash item
  • Boss raid reward ticket event: to the user who collects an alphabet of FUNPLE within the game.
  • In-game community event: the operational in-game event provides throughout “FUNPLE Story”, the in-game community.

About FUNPLE (FUNPLE STREAM in Tokyo)

FUNPLE STREAM in Tokyo, Japan is a game publishing company of FUNPLEWORKS (www.funple.com) of Seoul, Korea. Since 2013, FUNPLE STREAM diversified services including game operation, marketing and publishing for the entire game services with the best game companies such as NC soft, Blizzard, etc. FUNPLE STEAM seeks to evolve with the online and mobile game by investing in innovation, providing a hospitable environment for partners, and staying close to the user.

Google Playstore Download

https://play.google.com/store/apps/details?id=com.funple.game.endlessdungeon.g

For inquiries, please contact

FUNPLE STREAM

Soojin, Lim (822) 3454-0608

sjlim@funple.com

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NCsoft unveiled Lineage IP based mobile games

NCsoft unveiled Lineage IP based mobile games, Project L, Project RK(Red Knight), and its play video today.

Project RK(Red Knight) is RPG and will be available for both iOS AND Aandroid within the first half of 2016. The game shared the lore, skills and transforming system as well as its unique community system with the original game. It features Open World PvP, World Boss Raid.

Project RK will be set before the war that the original Lineage game covered.NCsoft unveiled Lineage IP based mobile games, Project L, Project RK(Red Knight), and its play video today.

Project RK(Red Knight) is RPG and will be available for both iOS AND Aandroid within the first half of 2016. The game shared the lore, skills and transforming system as well as its unique community system with the original game. It features Open World PvP, World Boss Raid.

Project RK will be set before the war that the original Lineage game covered.

Lineage Red Knight Play video Link: https://goo.gl/U43Mi0

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Tree of Savior reveals the tutorial movie

Tree of Savior from the original creator of Ragnarok at IMC Games started the 1st CBT until 18th of January.

They reveal a tutorial play movie, which all players would experience at the beginning of the game.

 

Minecraft-like Maple Story 2 Let Users Create Own Dungeons

The block-type maps of <Maple Story 2> were indeed contents that were aimed for the <Minecraft> audience.

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The ‘Maple Story 2 Supports Day’ took place in the Nexon Arena on the 28th.  The convention was held for the fans <Maple Story 2> who are anticipating its arrival, and game contents and development directions were explained.  The new ‘block-type maps’ were explained at this convention, and the focus of the game was explained to be ‘user created contents.’

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Unlike its predecessor, <Maple Story 2> uses block-type maps.  All stages are designed with multiple 6-side blocks, similar to <Lego> or <Minecraft>.

Each of the blocks that are in a map can be removed and attached at will, and players will be able to use this system in various ways.  For example, players are able to pull out street lamps or telegraph poles to fight, and move or create objects.  However, the moveable objects are restricted to a certain number depending on the stages.

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The features that uses blocks to their full potentials are player housing and dungeon development.  In <Maple Story 2>, players are able to purchase specific blocks within the maps like real estate.  Blocks differ in prices depending on its location or specifics, and players can build objects and buildings on the blocks they own.

If a player lacks in-game currency, that player can opt out to live in a public facility such as apartments.  Even in these public facilities, players still have the option to collect various blocks to personally design their houses.

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Players can also use blocks to create dungeons or mini-games.  <Maple Story 2> offers a separate making tool for such purposes.  Monsters and traps can be placed strategically throughout the given space, and trigger events can be designed to activate upon specific user actions.  Not only can players experience their self-created dungeons in real time, they can share their creations with other players or even “operate” it.

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Aside from these features, <Maple Story 2> plans to add other user-created contents such as transportation systems, crafting professions, and more.

The reasons behind such changes for <Maple Story 2> seem to be in the interests the main target audience group, the fans of <Minecraft>.  <Minecraft> has been gaining popularity among gamers between the ages of 10 to 29 for its freedom to create in group settings.

If users are able to create original contents and share them at will, similar to <Minecraft>, the biggest concern of all online games, contents, will take care of itself.  However for this to be achieved, the game must allow free customization just as much, or even more than <Minecraft>.

<Maple Story 2> is a prequel to its original, and the CBT is planned for the second half of this year.  For those who may be wondering, the game will still be controlled by keyboard only.  Below are some of the screenshots of <Maple Story 2> that were shown at Supporters Day.

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Dragon Hunter, WeMade’s New Mobile RPG

WeMade Entertainment has revealed its new mobile RPG <Dragon Hunter>.  It plans to create a ‘modern RPG’ with substitution battle system, dungeon summon system, guild wars, and more.  The game was developed by the creators of WeMade’s <Dragon Mist>.  Let us take a look at the gameplay footage of this upcoming title.

 

Substitution Battle! Fight as pairs within 4-man teams

<Dragon Hunter> has a battle system that requires a party consisted of 2 attack-focused members and 2 support-focused members.  Only 2 members of the team can participate in battle at any given time, and players can switch the active pair with the other half of the team when they see fit.

When thinking of this simply, players may switch active pairs when their HP is depleted.  However, when considering the short time frame of invincibility upon switching and the various buffs applied according to the team composition, the pair switching can be done with plenty of strategy in mind.

For example, a player may battle in the normal areas with a warrior and an archer for the sake of speed and efficiency, and switch to a templar and a priest for the difficult boss battle.

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Players may anticipate powerful attacks from boss monsters and endure those hits using the invincibility frame, or use hunters with projectile reflecting skill to survive a barrage.  Different team compositions trigger different buffs and debuff, requiring the extra thought process and forming the best team.

All movement and attacks in <Dragon Hunter> are done automatically.  This allows players to focus on the perfect timing of pair switching and skills.  The complex game system was designed with this in mind.  See blow for another gameplay video of <Dragon Hunter> which shows the actual game footage from the beginning to the tutorial.

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Dungeon Summon System: Turning unused hunters into ‘dungeons’

<Dragon Hunter> opted out from the currently popular game system of ‘fully enhancing two monster cards to fuse to get higher ranked monster.’  Instead, the game has implemented a dungeon summoning system that sacrifices an unused hunter to create a new dungeon.

Depending on the quality of the sacrificed hunter, dungeons can be summoned with up to +2 ranks.  Certain hunters appear as bosses within these dungeons, and defeating these bosses will reward players with soul stones.  Collecting enough of these soul stones will award players will that specific hunter.

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However, each summoned dungeons will only remain open for a certain amount of time, or until a certain amount of soul stones have been harvested from it.  Because of this, new hunters cannot be acquired in a single dungeon summon, and players must open numerous dungeons in hopes of opening the correct dungeons.  Summoned dungeons also contain special hunters that do not appear anywhere else in the game.

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Experience buffs and dungeon sharing!  Focus on the guild system

A lot of focus has been put in guild communities.  While the specific numbers will differ depending on the level of the guild, experience and gold buffs will be applied by default, and summoned dungeons will also be shared within the guild.  Since players can only summon one dungeon at a time, more dungeon options will be available to them through other guild members.  However, this also means that the rarer dungeons will have higher demand, increasing competition for the soul stones.

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A competitive feature that involves territory feuds between guilds will also be released after launch.  Additional features that encourage community activity such as large scale raids and 4 VS 4 PVP will also be implemented.  The WeMade development team hopes to promote social play and to make guild related activities important enough that players who neglect these features will feel that they are losing out on easy rewards.

Aside from this, they have added in-game help guides and tips to allow non-gamers to thoroughly enjoy the game.  Dragon Raids, a special dungeon system fitting of the game title, are also planned.

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