WeMade Entertainment has revealed its new mobile RPG <Dragon Hunter>. It plans to create a ‘modern RPG’ with substitution battle system, dungeon summon system, guild wars, and more. The game was developed by the creators of WeMade’s <Dragon Mist>. Let us take a look at the gameplay footage of this upcoming title.
Substitution Battle! Fight as pairs within 4-man teams
<Dragon Hunter> has a battle system that requires a party consisted of 2 attack-focused members and 2 support-focused members. Only 2 members of the team can participate in battle at any given time, and players can switch the active pair with the other half of the team when they see fit.
When thinking of this simply, players may switch active pairs when their HP is depleted. However, when considering the short time frame of invincibility upon switching and the various buffs applied according to the team composition, the pair switching can be done with plenty of strategy in mind.
For example, a player may battle in the normal areas with a warrior and an archer for the sake of speed and efficiency, and switch to a templar and a priest for the difficult boss battle.
Players may anticipate powerful attacks from boss monsters and endure those hits using the invincibility frame, or use hunters with projectile reflecting skill to survive a barrage. Different team compositions trigger different buffs and debuff, requiring the extra thought process and forming the best team.
All movement and attacks in <Dragon Hunter> are done automatically. This allows players to focus on the perfect timing of pair switching and skills. The complex game system was designed with this in mind. See blow for another gameplay video of <Dragon Hunter> which shows the actual game footage from the beginning to the tutorial.
Dungeon Summon System: Turning unused hunters into ‘dungeons’
<Dragon Hunter> opted out from the currently popular game system of ‘fully enhancing two monster cards to fuse to get higher ranked monster.’ Instead, the game has implemented a dungeon summoning system that sacrifices an unused hunter to create a new dungeon.
Depending on the quality of the sacrificed hunter, dungeons can be summoned with up to +2 ranks. Certain hunters appear as bosses within these dungeons, and defeating these bosses will reward players with soul stones. Collecting enough of these soul stones will award players will that specific hunter.
However, each summoned dungeons will only remain open for a certain amount of time, or until a certain amount of soul stones have been harvested from it. Because of this, new hunters cannot be acquired in a single dungeon summon, and players must open numerous dungeons in hopes of opening the correct dungeons. Summoned dungeons also contain special hunters that do not appear anywhere else in the game.
Experience buffs and dungeon sharing! Focus on the guild system
A lot of focus has been put in guild communities. While the specific numbers will differ depending on the level of the guild, experience and gold buffs will be applied by default, and summoned dungeons will also be shared within the guild. Since players can only summon one dungeon at a time, more dungeon options will be available to them through other guild members. However, this also means that the rarer dungeons will have higher demand, increasing competition for the soul stones.
A competitive feature that involves territory feuds between guilds will also be released after launch. Additional features that encourage community activity such as large scale raids and 4 VS 4 PVP will also be implemented. The WeMade development team hopes to promote social play and to make guild related activities important enough that players who neglect these features will feel that they are losing out on easy rewards.
Aside from this, they have added in-game help guides and tips to allow non-gamers to thoroughly enjoy the game. Dragon Raids, a special dungeon system fitting of the game title, are also planned.