Posts Tagged ‘Riot Games’

League of Legends to Hit 200,000 CCU Soon

February 17th, 2012

Riot Games’ <League of Legends> is about to hit 200,000 concurrent use(CCU) in Korea after three months of the local service.

According to a game ranking website Gametrics the AOS game has hit top 20 online games last December and is recording 8.98% market share of internet cafe following FPS game <Sudden Attack> and MMORPG <Aion>.

Once an e-Sports league ‘LoL Invitational’ hosted by OnGameNet kicked off on the 21st of January, the internet cafe has revved up even more.

A graph of internet cafe ranking(yellow&right) and playtime(blue&left) of League of Legends

» Read more: League of Legends to Hit 200,000 CCU Soon

Share on TwitterSubmit to redditDigg ThisShare on Tumblr

League of Legends to Invade 2012 Korean E-sports

December 29th, 2011

Riot Games’ <League of Legends>(<LoL>) is getting spotlighted from Korean e-sports industry.

The Korean e-sports industry actually went through hard times this year. It failed to make <Starcraft 2> a new driver for further growth after the legal battle against Blizzard Entertainment. Moreover, as one of only two gaming broadcasters, MBC Game, abandoned its gaming channel it has formed unilateral regime with OnGameNet. Professional game teams of MBC Game and WeMade are also disbanded.

Amid such situation, <LoL> surfaced as new prospective growth engine for Korean e-sports industry. Riot Games has likewise expressed high interest in the e-sports market for a long time and has aggressively entered the Korean market in order to establish a solid foothold in home of the e-sports. OnGameNet would also likely to launch a <LoL> league next year in earnest since they are hesitating over <Starcraft 2> league today.

Riot Games is striving to refine the game to befit today’s e-sports environment by updating the observer mode and kicking off a small tournament among internet cafes in Korea.

Startale, a professional <Starcraft 2> team, already founded a <LoL> team consisted of named players of <Chaos>, another <DotA> like game in Korea, while other <Starcraft> teams show their high interests in founding one and <Starcraft 2> teams who often play abroad consider it as an opportunity to pioneer the global market.

Therefore the year 2012 seems to be an important for Riot Games who challenges the Korean e-sports market. Led by OnGameNet, many internet based broadcasters including NiceGameTV are taking an aggressive attitude. Thus successfully held first season would eventually trigger a rush on founding <LoL> pro-game teams in Korea.

Yet all is not as good as above. <LoL> has to overcome a characteristic entry barrier that all AOS genre games have and the difficulty in broadcasting compared to which of RTS games. Better broadcasting system and entertaining manpower with understandable expertise are essential so as to approach fresh gamers.

Despite number of obstacles not a few industry experts view that <LoL> would play a significant axis of the e-sports sooner or later. <Starcraft> is on the decline and <Starcraft 2: Heart of Swarm> needs more time till its release. In other words, it might be the best time for <LoL> to get into the Korean e-sports market.

Hope, as a gamer and a big fan of e-sports, the Korean e-sports prosper next year with <LoL> as well as others.

Share on TwitterSubmit to redditDigg ThisShare on Tumblr

300,000 Registered Korean League of Legends on First Day

December 15th, 2011

Ahri, the Ninetale Fox. A Korean Champion of League of Legends

A fast growing online game <League of Legends>(<LoL>) launched its Korean server last 12th of December. Its popularity was so hot that it even ranked top places in game category and hot keywords at Naver.com, the most influent portal site in Korea, and more than 300,000 Korean players has registered it on the first day.

Basing on such issues, Korean game industry assumes that Korean <LoL> surpassed 10,000 concurrent users(CCU) easily on the day. Riot Games has announced that there has been about 12,000 concurrent Korean players playing <LoL> at the U.S. server in the past.

Korean players generally love the local server because of its fast and reliable connection. They used to play the game under such environment that provides minimum 150~200 latency while the new server now provides maximum 30 latency.

Especially Korean players love playing the new champion Ahri, the Ninetale Fox. She is the first and only champion originated from an old Korean tale. She’s strong, swift, and fascinating. Nearly every Korean seems to have purchased her so as to mark the Korean server.

Korean players are looking forward more Korea-like champions and skins.

Share on TwitterSubmit to redditDigg ThisShare on Tumblr

Top Voice Actors Dub Korean League of Legends

September 6th, 2011

SangHyun Kim

Riot Games’ mega hit MOBA(Multiplayer Online Battle Arena) <League of Legends> casted top Korean voice actors to dub their champions.

SangHyun Kim is one of the voice acotrs who has worked for many online games like <World of Warcraft> and <Kingdom Under Fire> in addition to many other fields like radio CF, documentary film, etc. and is also a commentator for <League of Legends>tournament recently took in Korea for WCG preliminaries.

“A game commentator should be displined and self-controlled in order to maintain players’ tension during the game,” said Kim. “I focused on powerful and delicate expression while trying to include Korean emotion and mimize the awkward arising from the localization.”

MinHyuk Jang

MinHyuk Jang dubbed Ryze, Wukong, and so on has been casted in many famouse movie characters such as Sam of <Transformers>. “I was amazed at the stunning graphics of <LoL> while I was studying the champions by watching the game play,” said Jang. “I tried to bring out the champions’ liveliness. <LoL> is defenately a game that will bring the best excitement and experience.”

Riot Games Korea said “As <LoL> is about to launch its service in Korea, the top star voice actors will add more quality to the game and give better experience to the Korean players.”

Share on TwitterSubmit to redditDigg ThisShare on Tumblr

Congratulatory Messages from the US&Brazil

March 16th, 2011

Red 5 Studio from the US.

OnNet USA from the US.

Aeria Games from the US.

Gamersfirst from the US.

Riot Games from the US.

Outspark from the US.

Popcap from the US.

?

Gamemaxx from Brazil.

Ongame from Brazil.

Share on TwitterSubmit to redditDigg ThisShare on Tumblr