Posts Tagged ‘Revenue’

NEXON recorded $1.38 billion in revenue

February 14th, 2013

NEXON announced 4th quarter revenue as well as revenue for 2012 on 13th through TSE(Tokyo Stock Excahnge). NEXON recorded $1.38 billion for 2012 revenue, which 24% is increased comparing to 2011. Revenue in Japan has been increased a lot since NEXON acquired Gloops, a mobile game company.

NEXON declared that they are going to approach to the Japanese mobile game market more aggressively with the acquiring of Gloops in last October. According to the announcement, NEXON recorded $130 million revenue during the 4th quarter of 2012 in Japan only, which 72% is increased comparing to the same period in 2011. Considering NEXON recorded $91.5 million revenue for the 4th quarter in Korea, Japan market’s revenue overtook Korean market’s revenue already. NEXON also acquired another Japanese mobile game company – inBlue. NEXON expects better revenue from Japanese market in 2013 because NEXON made a contract with DeNA who is operating one of biggest mobile game platform Mobage, in January.

NEXON will launch Warface from Crytek and Pro Baseball 2K from 2K Sports during the first half. DOTA2 from Valve and Counter Strike 2 Online will be ready for the second half.  NEXON did not leave a comment on Maple Story 2 and Mabinogi 2. Cyphers is scheduled to launch at the end of 2013 in China.

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Crossfire Made 1 Trillion Won in China

December 16th, 2011

According to Chinese statistics company, FPS online game <Crossfire> made 995 billion won(US$860M) in Chinese market this year. Thereby it actually opened a new era of 1 trillion won revenue in China for the first time in the online game history.

<Crossfire> also has surpassed 3 million concurrent users(CCU) last August. Although the CCU is a bit lesser than what of <Dungeon and Fighters> it is making nearly double revenue. While it made about US$860M <D&F> could only make US$464M.

Top 10 most profitable non-Chinese games from the statistics are <Crossfire>(1st), <D&F>(2nd), <Legend of Mir>(5th), <Dragon Nest>(6th), and <WoW>(7th).

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Hangame Overestimated TERA

May 19th, 2011

Hangame reduced the expected revenue from AAA MMORPG <TERA> in 2011 by about US$9.2m. Balance issues and slow updates are the cause.

NHN reported its 2011 Q1 earning on 19th. Game business contributed 33%(US$154m) of the total revenue of NHN.

Most of the game revenue are from <TERA> in Korea and <Dragon Nest> <El Sword> in Japan. <TERA> was, of course, the main driver which boosted the online game revenue up to 33.8% in the early year.

Nonetheless <TERA> could not meet the expected revenue. Wook Jung the CEO proxy of Hangame said “As massive updates are being late, the revenue is decreasing. It started like <Aion> at the beginning but it became <WoW> now.”

In Feburary, Hangame was expecting minimum US$73m and maximum US$92m from <TERA> but it lowered it down to about US$60m. Due to this adjustment, Hangame’s expecting growth for this year also decreased to 10~15% from 15~20%.

“Every three months a big update of <TERA> will be done and we will make 50:50 of web/board game to online game by encouraging revenue from new games until the end of the year,” said Mr. Jung.

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Freestyle Football Replaces Freestyle

May 18th, 2011

<Freestyle Football> has surpassed <Freestyle> in terms of revenue.

JCE announced its Q1 earning report on 16th. ?It recorded US$8.7m for revenue, US$1.75m for business profit, and US$1.47m for net profit. Compare to last Q1, nearly all doubled.

Particularly among the JCE’s games, <Freestyle Football> made 49% of total revenue only within Korea. How awesome. <Freestyle> followed with US$3.87m of revenue which is 45% of the total.

“The revenue from <Freestyle Football> is lower than what we expected. I guess lack of various items was the problem. We could not able to attract more purchase because of lack of purchasable items in amateur leagues. So we will supplement the weakness as well as adding club service,” said a JCE official.

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Gamevil Achieved US$5.9m in 1Q

May 6th, 2011

Gamevil announced it attained 1Q revenue US$5.9m, the business profit US$2.5m, and net profit US$2.3m as?its record for 2011 first quater.

While the revenue was slightly less than what in last year, the revenue from abroad increased by 37% and which from smart phone also increased by 211%. Its YoY profit declined a little due to expanding resources and business, but it succeeded maintaining industrial top level of net profit which was more than 40%.

“Generally 1Q is the least revenue producing quater among the others due to planning release date and so on but the revenue from smart phone and overseas country are successfully growing. In 2Q, we are looking forward to leap of publishing business with numerous titles,” said YongGook Lee the CFO of Gamevil.

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