A suit filed against EA based on Article 92, Item 2 of the Korean Commercial Act this past June.
Neowiz Games has sued EA Korea in order to receive compensations for the service termination of <FIFA Online 2>.
According to the Neowiz representative, Neowiz had sued EA on September 30th in order to receive compensation for their losses that had occurred along with the termination of <FIFA Online 2>. After the initial request for the certification of contents regarding their claim for compensation, the lawsuit is currently on-going since late June.
The purpose of the lawsuit is to receive compensation for the invested manpower and expenses during their contract with <FIFA Online 2>. The Neowiz representative has stated their stance on the matter saying “Neowiz Games has worked tirelessly for the past 5 years in order to bring outstanding service to the game and have been successful in doing so. However, EA has decided on the termination of <FIFA Online 2> and has not compensated us for the work so far.”
Neowiz Games has filed a lawsuit based on these grounds according to the Korean Commercial Act. The Article 92, Item 2 of the Korean Commercial Act states that when a developer company has profited with new customers and increase in trades due to the work of a publishing company, and the profits continue to benefit the developer company after the termination of the contract, the publishing company has the rights to file for the claim of compensation.
Neowiz Games has publicly stated that they “will receive compensations for making <FIFA Online 2> a success.”
Nexon, the publisher for Warface from Crytek, held Media conference for the Korean service. Nexon satisfied with the result from OBT because every aspects of the game show positive results.
According to OBT analysis, 47.4% of OBT participants enjoyed both PvP and PvE while PvE only user is 28.7% and PvPer is 23.9%. They also choose each class almost evenly – Rifleman 25%, Medic 25%, Engineer 24%, Sniper 26%.
PC Bang occupation rate is getting higher. Users who play the game at PC Bang could get benefits such as accessible to various weapons without Vendor Points, +20% more XP, Game Points and Vendor Points, Instant Resurrection Coin for PvE mode. As a result, 40% of the total participants have played the game through PC Bang.
Nexon promised they will keep the nature of high quality classic FPS game and add in-game items that never affect to the game balance. Therefore, Nexon will charge to PC Bang only and let individual gamer play the game free.
In Russia, more effective weapons in the game could be purchased in cash. However, Nexon think it will not work for Korean gamers. That makes Nexon to choose a different commercialization method in South Korea with Crytek supports.
The owners of PC-Bang attended the rally to protest against the government regulation on smoking at PC Bang.
Korean government is about to prohibit smoking at PC Bang from the 8th of June. PC-Bangs are obligate to make a smoking section separately since 2007 already. Because smokers have contributed to PC-Bang sales between 50~80%of the total, the most owners oppose the regulation strongly. It has been known that the PC-bang market size is about $3.6 billion and about 90,000 people working at PC-Bang in Korea.
The organization of PC-Bang owner announced the survey result that 66% of them will discontinue the business if the regulation is applied from June. They insisted that the regulation must be delayed until 2015.
Chaos Online, AOS game that developed by Neoact and published by Sesisoft, Nexon, went to Indonesia and China. Chaos is the Korean version of DOTA and originated from Warcraft III mod as well. Chaos Online is a stand-alone online version of Chaos.
It launched 2 years after League of Legends (LOL) came out in 2009. They adopted a few strengths of LOL and made up for the weakness. The unique feature of Chaos Online is the dynamic play style from anti-magic potions, a dispel staff, invincible effect of town portal.
The reason starting the service in Indonesia first over China and Japan is that Indonesia has similar PC Bang cultures and gamers inclination like Korea. On the other hand, The company chose Indonesia first to test the game under the harsh condition because IT infrastructure is a bit behind among Asian countries. The company focused on the regional PC Bang tournament because there is almost none portal web site in Indonesia.
CBT for China was started on the 7th of August. Haopang, a subsidiary of Shanda Games, is Chinese publisher. They chose Haopang because it knows e-sports well. Asiasoft, SE Asian publisher of the game, also understands e-sports well and has e-sports TV channel called Cybergames. The feedbacks from Chinese gamers are similar to games in Korea. They like the style of how the game is played and graphics.
The ultimate goal for Chaos Online will be hosting the world tournament. As a first step, Chaos Online will be presented at WCG 2012 as a demonstration sport. Korean team will play against the champion of Pre-league in China as an event match.
The game will be published in SE Asian countries includes Thailand on September and in Taiwan on December. Various features for e-Sports will be added until the first half of 2013. Chapter 3 update will be released in November.