Posts Tagged ‘online game’

Top 10 game companies in Korea

April 20th, 2012

Which Korean game company reaches the highest sale in 2011? We arranged top 10 company based on the report for 2011 and the electric disclosure from Financial Supervisory.

-  Red: Sales declined comparing to 2010

-  NHN, CJ E&M sales are only from game category

#1 Korean online game company based on Sales is Nexon. Nexon’s sales record up 26% from 2010. The sales record of other ‘N’ companies such as Neowiz Games, NHN, NCsoft were remained at the half of Nexon’s. However, Neowiz Games, NHN, NCsoft have prepared the strong line-up for the year 2012 – Raiderz for Neowiz Games, Winning Eleven Online for NHN, Blade&Soul / Guild War 2 fro NCsoft.

What influence to each company’s sales record the most? A company who has games that were successful in China ranked on high mostly. The behind of Nexon’s sales record, there is Dungeon&Fighter, which is ranked #2 in China with 2.6 million CCU. The sales record from Dungeon&Fighter in China is about 537,300,000,000 Korean Won.

The behind of Neowiz Games, there is Cross Fire, which is #1 in China with 3.5 million CCU. The sales record from Cross Fire in China is about 995,400,000,000 Korean Won. Smilegate, the developer of Cross Fire, is the only developer in top 10.

Gamevil and Com2us ranked in #12 and #15 as mobile game publisher. The year 2012 could be the first year that a mobile game publisher is ranked within top10.

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Ragnarok Online, the 3rd publisher for China is announced

April 2nd, 2012

Gravity announced that they made a publishing contract for Ragnarok Online in China with Kunlun Tech Co.,LTD., on the 30th of March. The service will be re-launched on upcoming August.

Ragnarok Online started the service for China through Softworld from Taiwan in 2003. Shanda Games continued to publish the game from 2005 as well. Gravity hopes that gamers would get interested in the game one more time by changing publishers. Kunlun will launch various events including promotions for new comers by using their user pool. The game will add several new contents and provide better customer supports.

Ragnarok Online has been launched several different regions such as Japan, Taiwan, China, Europe, N-S America, Africa, Oceania and becomes the cornerstone of Korean online games. That is succeeded in abroad.

The total accumulated revenue from Ragnarok Online has exceeded $877 million. The maximum number of CCU recorded 780,000 in the worldwide and registered users exceed 5700million in worldwide.

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