Tag: mobile

Welcome to Kiyat Games, Part 8

Here’s the 8th installation in the hilarious webcomic series from our partners at Kiyat Games! If you missed the 7th one, you can check it out here: http://en.thisisgame.com/2013/12/30/welcome-to-kiyat-games-part-7

Art by Sukyan (sukyan.tumblr.com) from Kiyat Games(https://www.facebook.com/KiyatGames).

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2013 TOP 10 Korean Game Issues

What were the most popular topics in Korean gaming industry in 2013? Here’s TOP 10 news.

1.     Mobile, Mobile, Mobile…

With the hit mobile games like <Anipang for KAKAO> in 2012, mobile game category has made the entire environment of Korean game industry changed. We would call 2013 as the year of mobile games.

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<Chachacha>, <Magumagu 2013>, <Modoo Marble>, <Taming Monsters> from Netmarble, <Windrunner> from Wemade, <Cookie Run> from Devsisters are the most favorable mobile games in Korea. KAKAO Talk has become truly the best mobile game platform in Korea.

In terms of the market size, the mobile gaming industry grew up to $115.6 million last year, which has increased by 51.4% from what of 2012.

2.     Gamevil Acquired Com2uS

It shocked everyone in the industry when we heard two of top Korean mobile game companies became one in October. Gamevil took over Com2uS by acquiring 21.37% of Com2uS’s shares for $466.7 million. It would be remained as the most big deal in Korean game industry for a while.

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The two companies are the best in marketing experience, the global user pool as well as the brand awareness throughout the global mobile game market. They both have mobile game platforms called Gamevil Circle and Com2uS Hub respectively, which hold lots of users beside KAKAO Talk. In addition, both have 10 years of developing mobile game experience.

We are curious what they, as one, could reach fruition in 2014.

3.     Restructuring

Even though the mobile games made unexpected hit, some companies had to restructure themselves. Neowiz Games, Ntreev, Mgame, Dragonfly, Hanbitsoft, Liveplex and GREE Korea are among them.

4.     Continuing of League of Legends fever

The whole Korean gaming market seems to still be in the grip of the League of Legends(a.k.a LOL) fever. The game has been #1 at PC Bang ranking for 75 weeks consecutively and has been loved by lots of gamers whenever a regional or a world championship LOL e-sports events take place.

As Korea is a host-country for 2014 LOL world Championship, the LOL would continue its popularity and become the most popular e-sports game in Korea as well.

5.     Politicians represent the Game Industry

After a representative of Minju-dang, the opposition party, has become the chairman of KeSPA(Korean e-sports Association) in January, a Congressman from Saenuri-dang, the ruling party, has been inaugurated as the chairman of K-IDEA(Korea Internet digital entertainment association) in February.

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It is still highly controversial over having such high powered politician sit as the representatives of the industry. We have no idea what would be brought until the time would tell us.

6.     POPPIC happening

First of all, POPPIC is a publisher who publishes a series of books containing various illustrations created by amateur artists. The problem is that they have not paid the artists properly and fully. The worst is that they did not only pay artists, but also did not treat them correctly. Instead they abused the pure passion of the amateur. The artists should be treated correctly even though they are not pro yet.

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7.     G-Star crisis

Before G-Star 2013 was held, there were quite a stir. A publisher like Wemade declared to boycott G-Star this year in order to protest against the latest consideration of government – 1% additional taxation on the gaming industry.

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NCsoft, Neowiz Games, Webzen and Com2uS have also decided to boycott the event after deep considerations. Lots people worried whether the event could even be held as normal.

Fortunately, G-Star 2013 achieved a quite success with the largest B2B section ever.

8.     GTA V hits Korea

2013 would be the happiest year for console gamers because lots of big name titles were released such as <GTA V>, <Last of Us>, <Bioshock Infinite>, <Tomb Raider Reboot> and <Monster Hunter 4>.

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For the most, <GTA V> was suffered from a short supply because too many gamers wanted to play it during the thanksgiving holidays. The game has been sold over 100 million copies in Asia only. Since Korea is not the best place for console gaming, the hit of GTA V is unusual phenomenon.

9.     Next Generation Consoles out

When talking about 2013, we cannot omit the release of the next generation consoles – PS4 and Xbox One. PS4 was released first in Korea on the 17th of December. Since Xbox One will be released in 2014 in Korea, the console war in Korea is ahead in 2014.

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10.   Gaming Becomes One of the Major Four Addictions

Out of many gaming issues in 2013, movement to legislating the games as one of the four major addictions was the biggest and the most critical. Since the bill was proposed in April, it became an huge issue throughout the country. The bill suggests that the games are an addictive material along with alcohol, gambling and drugs.

It has been tabled for now. However, the argument would be continued since some congressmen still insist the bill to be established.

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WARPPORTAL REVEALS CLASS DETAILS FOR UPCOMING MOBILE ACTION-RPG TITLED “TOWER OF ASCENSION”

WARPPORTAL REVEALS CLASS DETAILS FOR UPCOMING MOBILE ACTION-RPG TITLED “TOWER OF ASCENSION”

“Hack, slash, or shoot your way to godhood!”

 

BUENA PARK, Calif. (December 2nd, 2013) – WarpPortal, known for publishing the online and mobile Ragnarok Online franchise, has revealed Warrior, Hunter, and Wizard as the official classes for upcoming mobile Action Roleplaying Game Tower of Ascension . Follow us on Facebook: http://www.facebook.com/TowerOfAscension 

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Warrior:

Among all the heroes of Midgard the warriors are the strongest and toughest, featuring two different play styles; one handed sword and shield for quick attacks and high defense, & two handed weapons for explosive amounts of damage.

Hunter:

To offset their small frames, Hunters specialized in long-range attacks, especially preemptive and moving attacks. They may be small, but their guns pack a powerful punch.

Wizard:

Masters of magic and sorcery, these heroes have the elements and dark magic at their fingertips. Whether using Ice to slow enemies, lightening to cause massive direct damage, fire to burn groups at a time, or dark magic to curse and weaken, the Wizard is ready for a variety of circumstances.

Battle against friends or party up with them to take down some of the vilest monsters in your quest for immortality.

About Tower of Ascension

Tower of Ascension is a fast pace action-adventure RPG, where you can join friends around the world to fight to become an Immortal. ToA is powered by Unreal Engine technology and promises high end graphics with explosively exciting gameplay.

About WarpPortal

Developed by world renowned Massively Multiplayer Online Game (MMORPG) publishing giant, Gravity Interactive, Inc., WarpPortal is the newest online platform for North American gamers. Users able to utilize a single login-account for multiple game accesses and manage their online accounts for some of the hottest online titles including Ragnarok Online, Rose Online, Requiem: Memento Mori, Dragon Saga, casual games and more. Additional highlights of the site include community forums, online support and the Gateway system-an application that provides users’ access to gaming news, community communication and music all from one online application.  More information can be found at www.warpportal.com

About Gravity Co. Ltd

Established in April 2000, GRAVITY, listed on the NASDAQ (GRVY), is a leading global developer and publisher of a wide variety of online games including both casual and hardcore MMOs online games. The company’s most successful title, “Ragnarok Online,” has about 80 million registered users throughout more than 70 countries worldwide and had been ranked as the most popular online game through the world. GRAVITY is currently focusing on its attention to develop a full line up of mobile game titles including “Tower of Ascension” and sequels of “Ragnarok Online” in the years to come.

More information can be found at http://www.gravity.co.kr/eng/index.asp

Korean Mobile Game Market Growing Fast

Domestic mobile game market is occupying almost 10% of the entire game market in Korea.

According to the Korean White Paper 2013 from Korea Creative Content Agency (KOCCA), the total revenue of domestic mobile game market has reached $754 million. This is equal to 8.2% of the total game market in Korea. If we omit the revenue from PC-Bang and Arcade Game markets, it is occupying about 10.1%.

The amount of export of mobile games in 2012 is about $168 million, which is an increase of 400% compared to that of 2011. This is equal to 6.4% of the total amount of export of game.

Korean mobile game market has flourished continuously since iPhone 3GS was released in 2009. On the other hand, the growing rate of the domestic online game market has been decreased from 20~30% to 8% in 2012.

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Welcome to Kiyat Games, Part 2

Here’s the second installation in the hilarious webcomic series from our partners at Kiyat Games!

If you missed the first one, you can check it out here:

http://en.thisisgame.com/2013/10/03/introducing-our-beloved-supporter-kiyat-games

Art by Sukyan (sukyan.tumblr.com) from Kiyat Games(https://www.facebook.com/KiyatGames).

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