Posts Tagged ‘mobile’

KAKAO dominates Korean mobile game publishing platform

November 26th, 2012

Since KAKAO Talk launched its game service called ‘KAKAO Games’ on August, the revenue for the first month of the service already reached US$4.33 million and US$37million on October – 9 times growing within 2months.

KAKAO Games started with 10 games on August and have 31 games now. Two of them, AniPang and Dragon Flight, have been incredibly successful with more than 10 million downloads. The revenue for AniPang has been increased 400 times and 2,800 times for Dragon Flight after both launched through KAKAO.

KAKAO is taking care of fun, social related system, Business model of games as their publishing criteria. If you want to publish your game through KAKAO, the game must be evaluated by two teams – the external evaluation team first and the internal team secondly.

KAKAO is dominating the mobile messenger market in Korea and expand its territories to games, social commerce and so on. The goal for KAKAO is making 1 million partners who make revenue through KAKAO platform within the next 3 years.

KAKAO announced 3 new services on the 20th of November – Story Plus, Chatting Plus, and KAKAO page. Story Plus provides a marketing tool for mid-sized companies who want to promote their products and communicate with the customer directly. Chatting Plus allows using apps from third parties within KAKAO chatting. KAKAO Page makes easy for individual to share their contents with others. The revenue from contents is shared with each individual – 50% for individual, 20% for KAKAO, 30% for App Store. These 3 new services will launch during the first quarter of the next year.

KAKAO has 30 million abroad users. Most of them are overseas Korean and people who like Korea. Wemade Entertainment and Tencent from China invested more than US$83 million on KAKAO.

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Wemade reveals TGS 2012 line-up

August 30th, 2012

Wemade Entertainment reveals TGS 2012 (Tokyo Game Show 2012) line-up. It will presents the total of 6 mobile games – Viking Island, Hero Square, CafeStoria, Everyfarm2, Pet Island and the unknown project. Viking Island is already released and became popular in Korea. The unknown project would be a large scale mobile MMORPG.

Wemade has researched Japanese mobile game market through its subsidiary and optimized its games for them. Japanese mobile contents market has grown over 250% and its size reaches $7,944 million as it becomes the second biggest market followed by North America’s.

Whon Namkoong, CEO of Wemade Entertainment, said “Our mobile games have been prepared for the global service. Especially, we have done localization works very closely with our subsidiary in Japan for the Japanese market. Our mobile games will deliver freshness to the Japanese local market by providing the excellent game experiences through SNG genre.”

TGS 2012 will be held in Makuhari Messe, Japan from the 20th to the 24th of September.

 

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5 trends in Chinajoy 2012

August 3rd, 2012

Chinajoy was held from the 26th to the 29th of July. We summarized the event as follows.

Large scale games

The scale of Chinese online games becomes as large as China itself. Shanda Games put 100 million Yuan (US$15.7 million) for the initial development finances into developing ‘Age of Dawn’, Diablo-like action MMORPG.

Dragon Swords from Netease, Saint Seiya Online and Swordman from Perfect World are all big name MMORPGs. Because Chinese online game market is saturated with the full of MMO games already, only the big name games could get a chance to succeed.

Western online games is flooding to China

The9 devoted its booth entirely to ‘Planetside 2’ from Sony Online Entertainment with 20vs20vs 20 PvP zone. Kongzhong also demonstrated World of Tank from Wargaming.net only at the booth. Netease contribute the half of the booth to games from Blizzard entertainment such as ‘WOW: Mist of Pandaria’, ‘Starcraft2: Heart of the swarm’, and ‘Diablo3’. Shanda Games presented RIFT as well.

A guy from Shanda Games said “Since Chinese gamer’s level has been going up high, Chinese publishers are interested in publishing major online games from abroad. It becomes as important as publishing in-house games.”

Diversity of genre

Chinese developers are trying to create games with different perspective. Since most Chinese online games were eastern style fantasy MMO only, games became sick of them.
Black Gold from Snail Games has the unique world that combines the world of fantasy and punk together.

‘Dragon Sword’ from Netease, ‘The exorcist’ from Kunlun are a few example of games with unique worlds.

Non-typical shooting games

Since Crossfire is dominating Chinese online FPS market and more than 20 TPS online games are competing in China, non-typical shooting games were introduced such as ‘Penguin Warfair’ from Snail Games, Chang-sin-gi and T-game(逆战)from Tencent.

Go Mobile

EA, China Mobile and lots of small-mid size mobile game companies were presented in Chinajoy 2012. The reason that there were so many mobile games in Chinajoy 2012 is related to the increasing population of smartphone users in China. There were more smartphone users than PC internet users.

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NCsoft formed a strategic partnership with GREE

August 1st, 2012

NCsoft signed on MOU agreement with GREE to develop/service mobile games by using IP from NCsoft such as Lineage. According to the report, Lineage mobile will be available within the year through Gree platform.

NCsoft expects co-developing great games by combining famous IP from NCsoft and mobile social game knowhow from Gree. Gree expects cooperating with NCsoft at the global market in the future as well.

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5 Ragnarok related mobile games are coming

May 9th, 2012

NEO CYON, an affiliated company of Gravity, made a deal with Colopl, Inc. , a Japanese mobile game developer for technical cooperation on the 8th of May.

NEO CYON is not well known, but the company has developed various mobile contents since 2000. They published Ragnarok Violet, a mobile version of Ragnarok Online from 2006. Colopl, Inc. is the first company that serviced geo-tagged mobile game in 2003 in Japan. They launched the new gaming platform called ‘Colopl’ and have 2.7 million registered users.

NEO CYON will launch more than 20 mobile games in Korea. Some of them will use its parental company’s strong IP such as ‘Ragnarok’, Dragon Saga’ – ‘Ragnarok Online: Insurrection of Valkyrie’, ‘Ragnarok Online: Guild Masters’ (Title names are unofficial).

NEO CYON will focus on Korean domestic market during the 2nd half of the year and will go further into Japan, China, Taiwan, and Europe from the 4th quarter.

More information about the games: The Link

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