Playworks reveals their first ever mobile MMORPG <Arcane Hearts Mobile> on 8th of May.
<Arcane Hearts Mobile> is based on Playworks’ web based MMORPG <Arcane Wars>, featuring all the essential MMORPG systems with real-time raids in an open-field, instant dungeon raids for parties, siege battles for guilds, 1,200+ quests and so on. Besides, it also supports automatic move and battle not only for those who are familiar with the classic MMORPG but also for new players.
“<Arcane Hearts Mobile> is a game we put all our effort in a limited time,” said KwangYul Kim the CEO of Playworks. “The game would bring a refreshing breeze into the mobile gaming market.”
Playworks is a developer comprised of those who made world’s first flying MMORPG <Flyff>.
Kakao deleted a regulation that enforces a game on ‘Play Kakao Games’ to be released on both Google Play and Apple Appstore. The change will be made by May 1.
Kakao implemented the regulation in March 2013 in order for players from both Android and iOS to play altogether at the same time. But this regulation came to the developers as money and time waste because they were forced to develop the game for both platforms simultaneously.
The change is made because Apple’s long review on a game brought a delay in release at once. If a game is rejected from a 2-week-long review of Apple Appstore, another 2 weeks takes to get reviewed.
Considering that iOS only takes 5~10% market share in South Korea, it’s really inefficient for the developers. “We deleted it in order to ease off our partners’ burden of releasing both platforms at the same day. But a game for iOS should still be available,” said Kakao.
Naver Camp Mobile announces they start the game platform service through Band from the 21st of April today. Band is the brand name of Naver’s social network service.
There will be no evaluation process like KAKAO Games to launch mobile games on Band. Naver gets 20% commission only as it has been known.
Naver Camp Mobile decided not to have the evaluation process because they want games to be selected by users, not by a platform holder. The number of Band users is 24 million, DAU is about 6 million. Of course, we cannot tell all registered Band users are gamers. Jong Man Park, CEO of Naver Camp Mobile, said “They will search for the game by themselves if we have fun games.”
The 2nd strength of Naver Band Game is competitive commission rate – 20%.
If a game launch on Apple App Store or Google Play Store, Apple/Google takes 30% while Social platforms that provide channeling service for the games takes 30% the rest commonly. That means the developer of the game takes 49% of the total revenue. However, they could expect to take at least 56% if they choose Naver Band Game as their channeling social platform. If they choose Naver app store instead of Apple App Store or Google Play Store, they could expect to take up to 64%.
Naver Camp Mobile reveals 10 available mobile games at the launch. Most of them are puzzle genre while DragonFriends from NHN Entertainment is SNG, Arch Sphere from Wemade Entertainment is MMORPG.
Naver Band games will have ‘with Band’ as a suffix, just like ‘for KAKAO’.
Kakao spoke its blueprint targeting hardcore games at Gametech 2014 held on 3 March.
SungWook Choi, the senior manager of international business development of Kakao, presented a few statistics to prove Kakao Game platform’s power on hardcore games such as RPG and CCG(card collectible games) as well as casual games. According to his data, the platform possesses 15M daily active user(DAU) and 22M monthly user in Korea. (as of March 2014)
He also noted that there is actually a game that reached accumulated revenue of $95M, followed by 5 games with $7M and 25 games with $1M.
Moreover, some top mobile RPGs reached DAU 1M and monthly revenue $15M, matching records of any PC-based online games. “Despite of platform charge, there is a chance for hardcore games to get their sales increased with our great number of users,” said Choi.
Kakao also announced that new service for hardcore gamers will be available soon, strengthening its competitiveness against other rising game platforms such as NHN’s Naver Band.
Sonnori’s hit PC horror game from 2001, <White Day>, is to be launched on the mobile platforms.
Sonnori has created the official website and made the announcement for the mobile version of <White Day> on the 16th. The original PC version of the game was created using the company’s very own Wangreal -means super real- Engine, dealing with suspicious and ominous events that occur at a school during the night. Whether the new mobile version of the game is a remake of the PC version, or rather a new game with a new series has not yet been revealed.
The gameplay footage shown on the teaser site shows clue-finding game modes, a basic interface, and an ominous atmosphere which is to be expected from a <White Day> game. On the other hand, Sonnori has yet to announce the details of the new game on any other forms of media other than their own teaser site.
Currently, there is no way to tell for sure if the new <White Day> game is a brand new mobile game that uses social networking, or if it is simply a PC-port mobile game. Furthermore, the key developers behind the original <White Day> such as Won-Sul Lee, Eun-Seok Lee, and Gwan-Hee Suh are not taking part in the development of the new game.