Tag: Maple Story 2

Minecraft-like Maple Story 2 Let Users Create Own Dungeons

The block-type maps of <Maple Story 2> were indeed contents that were aimed for the <Minecraft> audience.

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The ‘Maple Story 2 Supports Day’ took place in the Nexon Arena on the 28th.  The convention was held for the fans <Maple Story 2> who are anticipating its arrival, and game contents and development directions were explained.  The new ‘block-type maps’ were explained at this convention, and the focus of the game was explained to be ‘user created contents.’

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Unlike its predecessor, <Maple Story 2> uses block-type maps.  All stages are designed with multiple 6-side blocks, similar to <Lego> or <Minecraft>.

Each of the blocks that are in a map can be removed and attached at will, and players will be able to use this system in various ways.  For example, players are able to pull out street lamps or telegraph poles to fight, and move or create objects.  However, the moveable objects are restricted to a certain number depending on the stages.

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The features that uses blocks to their full potentials are player housing and dungeon development.  In <Maple Story 2>, players are able to purchase specific blocks within the maps like real estate.  Blocks differ in prices depending on its location or specifics, and players can build objects and buildings on the blocks they own.

If a player lacks in-game currency, that player can opt out to live in a public facility such as apartments.  Even in these public facilities, players still have the option to collect various blocks to personally design their houses.

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Players can also use blocks to create dungeons or mini-games.  <Maple Story 2> offers a separate making tool for such purposes.  Monsters and traps can be placed strategically throughout the given space, and trigger events can be designed to activate upon specific user actions.  Not only can players experience their self-created dungeons in real time, they can share their creations with other players or even “operate” it.

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Aside from these features, <Maple Story 2> plans to add other user-created contents such as transportation systems, crafting professions, and more.

The reasons behind such changes for <Maple Story 2> seem to be in the interests the main target audience group, the fans of <Minecraft>.  <Minecraft> has been gaining popularity among gamers between the ages of 10 to 29 for its freedom to create in group settings.

If users are able to create original contents and share them at will, similar to <Minecraft>, the biggest concern of all online games, contents, will take care of itself.  However for this to be achieved, the game must allow free customization just as much, or even more than <Minecraft>.

<Maple Story 2> is a prequel to its original, and the CBT is planned for the second half of this year.  For those who may be wondering, the game will still be controlled by keyboard only.  Below are some of the screenshots of <Maple Story 2> that were shown at Supporters Day.

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Maple Story 2 In-gmae Footage Revealed

 

<Maple Story 2> is finally revealed.

Nexon released <Maple Story 2>’s first ever in-game gameplay footage today. You can see cube based maps of forest, hill, desert, and floating islands with various actions such as climbing, flying with balloons, and swimming. Unlike <Maple Story> which is a 2D side-scrolling MMORPG, it is a full 3D quarter-view MMORPG which you can move every direction.

“The footage only shows a part of core content of <Maple Story 2>. More content will be released via a teaser site,” said JinMan Kim of director of <Maple Story 2> at Nexon.

The site(http://maplestory2.nexon.com) opened last November has released latest content like illustrations and trailers.

Nexon is also recruiting the supporters since last 20th of May in order to have a user showcase to share current development and a blueprint for the game in June.

(Video) Sneak Peek of Maple Story 2 Characters and Monsters

Nexon released a teaser revealing new character and monster artworks of <Maple Story 2> on April 15. <Maple Story 2> was announced last November for the first time, featuring full-3D quarter-view MMORPG set in the age prior to <Maple Story> world.

You can check more of <Maple Story 2> stuff at its teaser site(http://maplestory2.nexon.com/). Nexon is planning to test the sequal within this year.

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39 Highly Anticipated Online Games of 2014.

Mobile gaming is the leading trend in the gaming industry of this generation.  There are tons of mobile games being released every week on the KakaoTalk platform alone.  The line of new PC online gaming has been on a halt for so long, that traditional gamers that strayed away from mobile games have been hidden in the industry.

However, worry no more my fellow gamers! Along with <Black Desert> that left impressive impressions after its first public testing, many other MMORPGS that have been forgotten from the eyes of the public make their reentrance in one form or another: <Bless>, <Icarus>, <Soul Walker>, <Genesis 4>, <Civilization Online>, <Wolf Knights> and many more.

We here at ThisisGame have collected and organized the upcoming titles, and have concluded that there are about 40 games that have plans to launch their CBT or the OBT phases within 2014, and we expect many more to be revealed as the year progresses.  Just what are these games, and where are they?  Let us take a look!

 

Set to be released in 2014! Upcoming battles between MMORPGs

Game Title

Plans

Icarus

OBT – in beginning of 2014

Black Desert

2nd CBT – 2014 H1

Bless

CBT – in first 4 months of 2014,
OBT – within 2014

There is no doubt that MMORPGs receive the most spotlight among all other online games.  Three big title MMORPGs are in plan for 2014.

First off, WeMade is finally launching the OBT phase of their 10-year-in-the-making title <Icarus> in the beginning of 2014 (for real this time.)  Icarus had received many positive feedback from their last testing phase for the stable and fluid combat along with the taming of a player’s fellow (mount.)  The main distinguishing features of this game include very strong fundamentals and non-target mid-air combat and raid with the use of fellows.

The highly anticipated <Black Desert> is also has plans for its 2nd CBT phase in first half of 2014.  While the first CBT impressed its players with its beautiful graphics and stunning action, there were much left to be desired in terms of the game’s general feel of convenience and contents.  It will be interesting to see the improvements in the upcoming 2nd CBT.

Furthermore, it is interesting to note that the Kim Dae-Il, the CEO of Pearl Abyss, has plans to develop the game to its ultimate completion, no matter the time it takes to do so.  However, with the original plan for its release left back in the Winter of 2013, the game plans to launch is OBT phase in 2014.

Neowiz’s anticipated title <Bless> also has plans to release within 2014.  Its first CBT will begin in the first 3 months of 2014.  Despite the fact that its original plans for launching the CBT within 2013 was delayed, it has been entertaining its waiting fans with continuous release of information of the game.  There are currently a quite a bit of information and images on their official site, including the new trailer and skill videos previously released during KGC 2013.

Neowiz Bless Studio had previously announced that one of their main goal was to make a game that focuses on respecting the players’ playstyles, whether they are continuous players or players who continuously quit and return to the game.  We will get to see just how this system works in the near future.

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Much anticipated sequels!  Will they live up to their predecessors?

Game Title

Plans

Winning Eleven Online 2014

OBT – 2014 H1

Hench

CBT – January, OBT – 2014 H1

Kingdom Under Fire 2

OBT – 2014 H1

Red Jewel 2

CBT – within 2014

Mu 2

CBT – 2014 H1

Dark Eden 2

CBT – within 2014

Sequels are on their way as well, whether it be for an upcoming release or testing phase.  First off, Blueside’s long-in-the-making <Kingdom Under Fire 2> is planned to be released in the first half of 2014.  <Kingdom Under Fire 2> previously showed off its new demo at G-Star 2013, and revealed a gameplay that consisted of a large-scale battle among hundreds of units.

Expecting synergy with the upcoming World Cup 2014, the graphically improved <Winning Eleven Online 2014> is going into its OBT phase in the first half of 2014.  With everything from game graphics to game systems renovated, the game promises to ‘focus more in what soccer is as a sport rather than player development.’

Revealed previously during G-Star 2011, <Mu 2> is in plan to undergo CBT during the first half of 2014.  On the other hand, <Red Jewel 2>, a game that went dark after being mentioned in G-Star 2012, comes back to start a CBT phase during 2014.  <Red Jewel 2> improved their cartoon-like graphics and transformation systems while <Mu 2> is currently polishing out the details, such as their signature hack-n-slash combat.

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<Dark Eden>’s sequel <Dark Eden 2> and <Mix Master>’s sequel <Hench> are also planning their test phases and launch dates within 2014.  <Dark Eden 2> once again is themed ‘Vampires and Humans.’  Graphics are improved to today’s standards while keeping the key factors of the original alive.  While <Dark Eden 2> plans to undergo its CBT phase in 2014, there has been no release of details.

<Hench> is a sequel that took its original’s monster collect-n-fuse system and built a game around it.  A player is able to travel along with 3 different pets at once, and will be able to collect-n-fuse monsters in this fashion in order to create a more powerful monster.  Over 400 different kinds of monsters are in preparation, and the final test phase will be between January 2nd and 5th.

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A march of the Action-RPGs

Game Title

Plans

Eloa

CBT – January

Project Blackship

CBT – March/April

Closers

CBT – first half of 2014
OBT – Summer

Soul Walker

CBT – first half of 2014

Mystic Fighter

CBT – first half of 2014

Action-RPGs are where the competitions lie among these newly upcoming titles.  <Closers>, <Soul Walker>, and <Project Blackship> begin their testing phase in the first half of 2014.

<Closers> are equipped with an animation-like character and story progression. All the different characters will have their own storylines, and NPC conversations will have full voice-overs.  With the early developers of <Elsword> participating in its development, fast-paced-action seems to be something of their expertise.  Many content are still in plan and in development such as an AOS mode and defense mode, and they plan to continuously update in order to give ‘endless goals’ to strive for.  Their current goal is to launch during the summer of 2014.

<Soul Walker> is currently undergoing a complete renovation.  Action and cast have been enhanced to the next level, and many changes were made to the game’s story and graphics.  An overseas release by the second half of 2014 is their goal.

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If <Closers> and <Soul Walkers> were games marketed towards customers of the mania levels, <Project Blackship> is a MORPG equipped with the latest technologies.  The highly realistic physics system used distinguishes the game from others of its kind, such as the enemy being flown in different directions depending on the angle and the direction the attack, deflecting arrows, and destroying debris in order to damage the enemies.  CBT is planned to be in either March or April of this year.

A game that allows players to borrow the characters of other players, MMORPG <Eloa> is planned to be in CBT phase between January 8th and 11th.  Also, <Mystic Fighter> puts forth its unique ever-changing field map system and dot graphics to jump into CBT phase during the first half of 2014.

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Hack-n-Slash and Shooting, Quarter-view actions!

Game Title

Plans

Diablo 3: Reaper of Souls

Release – March 25th

Metal Reaper

OBT – first half of 2014

Hero Warz

OBT – first half of 2014

Wild Buster

CBT – first half of 2014
OBT – within 2014

Project AX

CBT/OBT – within 2014

Devilion

CBT/OBT – within 2014

2014 has a series of quarter-view or top-down-view action games tailing after one another.  These games are here to showcase their games through pure hack-n-slash fun rather than on focusing on impressive graphics or cast.

First off, <Diablo 3: Reaper of Souls> is set to release on March 25th.  Ever since the tests that began towards the end of 2013, a huge renovation took place that made changes to item configurations and methods on how to attain them.  Along with their decision to include an endless hunt mode, it has since then received positive feedback such as “now It seems like a real <Diablo 3>.”

<Devilion>, a game that is suffering from criticisms of the game’s resemblance to the <Diablo> series, also has plans to undergo its CBT and OBT this year.  <Devilion> has been working on their ‘Devilion system’ very extensively since their 2nd CBT in order to distinguish themselves.  Other features, such as guild pvp, devilion development, and Large-scale battles are in plan.

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<Wild Buster> and <Metal Reaper>, games that introduced a genre that uses quarter-view systems in shooting games, also launch its CBT and OBT in the first half of 2014.  They are two games that have great similarities in game controls as well as the developers’ methods of managing contents.

<Wild Buster> is a game that distinguishes itself from other games by putting forth its unique combination of interesting settings, storytelling, characters, and combat.  On the other hand, <Metal Reaper> is a shoot-em-up MMORPG that has a unique movie-like monster wave cast.

<Hero Warz> also launches its OBT phase within 2014 after their ‘Live Beta Test’(LBT) last December.  <Project AX> also launches its CBT in the first half, and OBT in the second half of 2014.  With the lack of solid information for both of these games, we will not be covering them too much in this article.

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Challenge the appeal of PvP!  PvP-oriented Games

Game Title

Plans

Pirates

CBT – beginning of 2014

Fighting Star

OBT – H1 2014

Heroes of the Storm

CBT – H1 2014

MOBA games, which has gained popularity in the past year due to <League of Legends>, also make their appearance in 2014.  First off, a game that lead the race in popularity at the recent G-Star, <Heroes of the Storm> launches its CBT in the first half of 2014.  Short, but intense battles that span the unique mechanism-filled battlefields, and emphasis on the importance of skill choices are the key features of this upcoming title.

Mixed with the just right amounts of MOBA, action, RPG and shooting, <Pirates> also launch its CBT and OBT during the first half of 2014 via Netmarble.  While the camera view and the basic game mechanics are similar to other MOBA games, this game offers many opportunities for a unique experience with its ship pillage and loot system.  The game current has different game modes including ones similar to domination, melee, and treasure hunting.

An action MOBA is a genre we haven’t seen awhile, and <Fighting Star> brings this genre back to us with its OBT in the first half of 2014.  <Fighting Star>’s basic mechanics can be said to be similar to that of <GetAmped> and <Lost Saga>, and players are able to make different combos or skills by controlling the characters’ hands and feet.  Game modes include 1 vs 1 mode and the traditional 3 lane MOBA mode.

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Everything from SF to military!  Comeback of the FPS

Game Title

Plans

Viper Circle

OBT – Summer 2014

CrackShot

CBT – Summer 2014

Iron Sight

OBT – within 2014

Fireball

OBT – within 2014

New FPS and TPS genres make their comebacks after a year of absence.  These new coming games are various in their settings, starting from the traditional military themes to the new SF themes.

As the leading example of the military themes, <Viper Circle> makes its appearance half way through this year with its OBT.  While their ability to freely change between first person view and third person view was titled unique during their last CBT, they have apparently decided to change to a first person view completely, respecting the player feedbacks.  Their distinguishing feature lies in their meticulous research into the gear of the current special forces, and the ability to customize firearms.

A fusion FPS game that contains everything from zombies to aliens, past, present, and future, <CrackShot> makes the Summer of 2014 its goal for its CBT.  <CrackShot> plans to make its stand among other upcoming FPS titles by using its unique inventory of various game modes, which include a defense mode, alien abducting mode, free mode, etc.  It is truly unique for an FPS game to have so many PvE modes.

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<Iron Sight> is an FPS game set in the near future.  Players will be able to use remotely controlled drones to fight for them, and customize various parts of their firearms to fine tune each segments.

Taking another step into the SF world, <Fireball> makes its entry sometime in 2014.  <Fireball> is currently undergoing its OBT in both North America and Europe.  While its combat and graphics are excellent in accordance with its SF theme, PvE contents are receiving negative feedback on the grounds that they are too repetitive.

<Fireball>’s Red 5 Studios’ CEO Mark Kern recently left the company and the company is about to undergo a complete reform.

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Sate your curiosity! Upcoming titles covered in veils!

Game Title

Plans

Tree of Savior

FGT – February 2014

Peria Chronicles

CBT – within 2014

Genesis 4

CBT – within 2014

Wolf Knights

CBT – within 2014

Civilization Online

CBT – within 2014

Project A

CBT – within 2014 

While great ambitious games seem to be under development, there are many games out there that we need more information on.  The only game among these that actually has a date set for its testing schedule is <Tree of Savior>.  Everything else lists their CBT to be sometime within 2014.

With a single promotional video at G-Star 2013, <Peria Chronicles> quickly rose to be one of the most anticipated games of 2014.  Players are able to use a certain resource to make changes to the game’s terrains, create dungeons and towns, and set laws of the villages in the game.  Unique crafting recipes are available in the game, such as creating a parasol from a wooden post and a plank and lighting the bulb with a luminous stone.  With detailed object movements using javascript, the game has so far earned the nickname ‘3D <Minecraft>.’

<Civilization Online>, <Wolf Knights>, and <Tree of Savior> all begin their testing phases in 2014.  <Civilization Online> is a game that has a goal to be a ‘pure sandbox game.’  A player is set within a giant open-world map, and plays ‘sessions’ of games that progresses further as players complete each of the sessions.  Players are assigned to one of three categories among soldier, merchant, and ruler.

<Wolf Knights> has also opted for the session gaming.  <Wolf Knights> is a project that began from an ambitious goal to combine the growth of MMORPG with the MOBA system.  A total of 150 players will participate in a session to experience a character for up to 2 hours, then will begin a new adventure with a new character in the next session.  A very ambitious and unique concept.

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<Tree of Savior> plans its FBT to be in February of 2014.  This is another game that quickly rose to popularity among gamers after a reveal of its video at G-Star 2013.  With graphics that induce nostalgia about <Ragnarok> and revamped combat and ui systems, <Tree of Savior> definitely seems worth waiting on.

Although left the in dust after its initial promotional video back in beginning of 2012, <Genesis 4> comes back with a CBT in 2014.  An official sequel of the <Genesis> series, <Genesis 4> is set in the continuous world of the original, and players will be able to create a team of 5 characters to set upon their adventure.

<Project A> is another game that plans its CBT to be within 2014.  Players will be able to use summoned pets called “Jins” in card forms in order to turn the battle to their favor.  Up to two Jins will be allowed per battle, and they will progress in growth along with their skills.

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Just what and where are these games?

Game Title

Plans

Puzzle and Knights

CBT – H1 2014

World Heroes Online

CBT – H1 2014

Maple Story 2

CBT – within 2014

Pentakill Project

CBT – within 2014

Project T

CBT – within 2014

Project Tar

CBT – within 2014

There are numerous games out there that only has rumors of tests beginning in 2014.  <Maple Story>’s sequel <Maple Story 2> is a collaborative project between Nexon and NCSoft and is receiving much attention.  This game also plans on beginning its testing within 2014.

SmileGate’s <Pentakill Project> and <Project T> also plan their CBT in 2014.  With an IP contract signed with Marvel Comics, <Pentakill Project> is a MOBA game with an impressive roster of champions that crosses western comics with Asian comics.  The only information on <Project T> is that it is a hack-n-slash game being developed with the Unreal Engine 3.

Softnix’s MMORPG <Project Tar> is in the same boat as many of these other games in that there are no real information regarding the game’s status other than its plan to test in 2014.  <Puzzle and Knights>(aka Spiral Knights overseas), and a card-collecting game that is themed to include heroic figures from different cultures worldwide <World of Heroes Online> is planning its CBT in the first half of 2014 as well.

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[Nexon] Revenue Surpasses 700 Billion Won in 2009

Nexon held a press conference last month in Seoul, where the companies headquarter is located, to review the global gaming business in 2009 and present its future business plans.

In 2009, Nexon’s revenue from the global operation surpassed 700 billion Won (US$ 538.5 million), 30% increase from 450.9 billion Won (US$346.9 million) in 2008. Revenue from outside of Korea accounts for 67% of total revenue, or 500 billion Won (US$ 384.6 million).

Min Seo, CEO of Nexon, didn’t specifically confirm the 2009 revenue but said “the estimate is not far from our internal numbers.” Nexon is not a publicly traded company so it doesn’t have an obligation to share its financial information with public.

The reason behind the revenue soar stems from its existing lucrative games, such as Maple Story, Mabinogi, and Kart Rider as well as newly-added Dungeon Fighter Online by acquiring its developer, Neople. Dungeon Fighter Online reached 200,000 Concurrent Users (CCU) in Korea and 2 million CCUs in China.

Nexon’s global service exceeded 50% of total corporate revenue in 2007 and continued to grow, ?accounting for 56% in 2008 and 67% in 2009. Operations in Japan and Europe grow 95% and 150% respectively. Nexon plans to maintain its momentum by investing resources in emerging markets such as North America and Europe, focusing on localization, and pursuing self-publishing ?led by its local subsidiaries.

In Korea, Nexon plans to launch four games: Ever Planet (MMORPG), Dragon Nest (MMORPG), Nexon Star (social network game), and a Chinese web browser game?熱血三國 (열혈삼국: Kor) in the first half alone. A sequel to its blockbuster games such as Mabinogi and Maple Story is under production now.

Outside of its online gaming business, Nexon releases Maple Story for Nintendo DS and develops mobile games though its subsidiary Nexon Mobile.