Posts Tagged ‘Maple Story’

CCU for Diablo3 in Korea is over 430000

June 4th, 2012

Blizzard Korea announced CCU(Concurrent User number) for Diablo3 in Korea is over 430,000. After launch of Diablo3 Asian server, 640,000 was recorded for the maximum CCU and 430,000 was Korean. This record is well above the expectation and it caused several problems with servers. Blizzard Korea announce that they have increased server capacity that can handle 640,000 CCU

The CCU record of Diablo3 in Korea is the new record for an ‘age over 18’ game. Maple Story from Nexon has the best CCU domestic record 626,852.

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NCsoft and NHN Quit Collecting Personal Information

December 19th, 2011

“No more personal information”

NCsoft sent an official letter to Cyber Terror Response Center(CTRC) that it cannot help providing personal information any more in the future last 15.

This is because NCsoft has stopped garnering its players’ Resident Registration Number(RRN) which is same as Social Security Number in the U.S. for last 8 months and has discarded all the related data. NCsoft’s measure has magnified the importance of the personal information in line with the massive hacking affair in <Maple Story> of Nexon last month.

 

Agency Takes Care of the Personal Information

For now the players need only e-mail and password to sign up PlayNC, the game portal of NCsoft, while either i-PIN(Internet Personal Identification Number) or RRN is still needed so as to verify his/her name(which verifies if it is a human or a bot).

Therefore the verification process is now handled by other credit agency and it only tells NCsoft if the customer is an adult or not, or a bot. The data is unidirectionally encrypted and not stored in any servers in order to prevent possible hacking and protect the players’ personal information in the future.

Despite the change in policy the players would not have any difficulties to play the game. While NCsoft had required the player the personal information to purchase in-game items, payment gateways will do the identification work for it instead. Yet NCsoft will keep minimum information such as purchasing account, purchased items, and the transaction time.

An official from NCsoft said “We have acknowledged the importance of the personal information for a long time. So we have collected minimum personal information and have asked other agency to do the sensitive information work including the RRN on behalf of us. We can still identify the players’ age which is closely related to the service itself and the shutdown system recently taken effect.”

E-mail, nickname, and password are all you need to sign up.

 

Can’t Stop Collecting It

NHN Hangame also announced not to collect personal information while Nexon and Neowiz started to make new policy for the personal information too. As the possibility and risk of hacking in the game industry are increasingly rising the industry is to beef up protecting the information collected so far.

But, in reality, they cannot just stop collecting it completely. They need to know the age of the players to screen children from playing 18+ games. And the best and only way to do so in Korea is to see the RRN.

Although NCsoft is saying they are not collecting it now, the agency is collecting it for them anyway. The agency charges about a penny for every identification and the game companies pay for it wholly. Guess how much would it be if authentication becomes mandatory for the game industry.

An official from the Korean game industry said “Authenticating the name and verifying oneself are totally different. We can just pay the agency to identify if their names are true while we need to find out if the accounts belong to correct players. Therefore we need something to compare in order to do so.”

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Maple Story Hacked!

November 29th, 2011

Maple Story was hacked and lost 13.22 million users’ personal information on 24th of November. Nexon, the publisher of the game, announced it to the public on 25th and report it to police.

The personal information includes name, ID, password and social security numbers. Fortunately, password and social security numbers are encrypted. If the hackers decode encrypted information, the situation could become more serious.

The board members of Nexon include CEO Min Seo and CSO Yong Suk Shin apologize to the public with a bow in recognition as well as announcing the plan for measures.

Nexon will 1) encourage people to change their password 2) build a protecting system for dormant accounts 3) integrate all memberships into one account until June, 2012 4) build Global Security Center.

It is the second biggest hacking event in Korea. The biggest was SKComs hacking event in July, which lost about 35 million users personal information. That is 70% of the whole population in Korea.

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N.Korea Raised Fund Out of S.Korean Online Games?

August 5th, 2011

Not related to the article.

Here’s surprise news, well, it is maybe tempting to only Koreans.

S.Korea’s interpol announced that they arrested 5 people on charge of making auto-farming program in pursuit of making money out of well-known online games in S.Korea with N.Korean developers. They had allegedly worked with 30 N.Korean programmers in China since last June 2009. The police is considering this case as not just a simple money making affair but a preparation of cyber terror against S.Korea from N.Korea.

According to the report from the police, the N.Korean developers had worked in groups of <Lineage>, <Maple Story>, and <Dungeon & Fighter> and distributed more than 12,000 copies of the program to S.Korea and China. The police are currently investigating on any possibility of smuggling of viruses or hacking tools via the program.

The police said “According to our investigation, all the programmers from N.Korea graduated IlSung Kim University and  are presumed members of a N.Korean trade company which raises fund for JungIl Kim the president of N.Korea. The program is also assumed as a multi-purpose tool for later cyber terror.”

What’s funny here is that the police depicted that they had stolen gamers’ items and money by hacking online game servers. Why it is funny? It tells how dumb the police is in online gaming field.

The auto-farming program is a simple program to run repetitive action patterns over and over in the game, not something to hack the secured servers.

A security official also said “It could be used as a malicious code distriubter, but absolutely not as a packet stealer or whatever related to server hacking. Concepts of auto-farming and hacking are totally different. I think the police mistook looting specific items which is one of the program functions as hacking specific item packets from the server in order to develop the program.”

We are not sure if they are really worked for national purpose yet. But I think they are just hungry and poor developers who just needed enough money to eat. Or not.

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Facebook Maple Story Hits the Market

August 4th, 2011

<Maple Story> is creating another history in Korean game industry.

Its Facebook version <Maple Story Adventures> is hitting the market with increasing Monthly Active User(MAU) of 510,000 and Daily Active User(DAU) of 190,000. This pace is the fastest among Korean social games ever and seems to break most of the current records. Wait, don’t forget it is launched only for 6 days now. :)

Of course it is nothing to compare <Empire&Alliance> of the social game empire Zinga, but it is the best ever so far among the Korean products. So far, only <Train City> developed by LIFO Interactive surpassed 1 million MAU.

Nexon said “We are paying attention to the great outcome which was not supported by official promotion at all. We are planning to launch massive promotion soon for attracting more players. We are looking forward to having more than 1 million MAU if the pace keeps on the track.”

Korean game industry is also paying their attention to <Maple Story Adventures> since it is a spin-off of the famous IP and an action RPG genre which is unfamilir to social game industry.

It is analyzed that its early success is mostly thanks to its mega-hit IP which has about 100 million players worldwide.

An official in the game industry said “It would be awesome for Nexon to enter the global market of social platform with <Maple Story Adventure> if it holds more than 1 million MAU. It is quite meaningful that its genre is the conventional RPG, not typical tycoon or casino style in the social games.

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