Posts Tagged ‘mabinogi’

Gstar2012: Wrap-up

November 19th, 2012

Gstar2012 was held from the 8th to 11th of November at Bexco, Busan with 190,000 visitors. Gstar2012 was special because it is hosted by Korea Association of Game Industry instead of KOCCA(Korea Creative Contents Agency, which is a government organization. Let’s find out what achievements Gstar2012 has accomplished.

New venue for B2B
B2B area for Gstar2011 was inconvenience because it is split into several areas. With the completion of the 2nd Exhibit hall, B2B area for Gstar2012 was as good as it gets. Even though B2B schedule was shorten to 3 days from 4 days, the number of business meeting that was held during the event has been increased about 49% with the total number of 167. More than 50% of companies were from abroad as well as the number of buyers from abroad has been increased more than 100%.

190,000 visitors

Gstar2012 recorded 190,353 visitors for 4 days, which is 30% down from the last year’s record, 290,000. The reason is that the organization has changed the counting method. Gstar counted visitors one time only instead of counting them based on the visiting number.

Mobile for the win

Mobile games were very popular at Gstar2012. Many mobile game companies were presented include Com2uS and Gamevil. T-store, an open market from SK Telecom, also presented the large scale B2C booth for the first time. Nowcom and Wemade introduced a series of mobile game aggressively.

On the other hand, giants client based online game developers such as NCsoft, Webzen, Hanbitsoft, Mgame did not participate in Gstar2012. Mabinogi2: ARENA from Nexon, BLESS from Neowiz, Icarus from Wemade, Red Gems 2 from L&K Logic Korea were MMORPGs that we could find at Gstar2012. As a foreign company, Nintendo & War Gaming presented the large scale booths.

The place for Gstar2013

The contract with Busan was closed. Therefore, the organization will select the new host city for  Gstar2013 during the early next year.

 

The result of our Gstar2012 survey

We asked a series of questions to 833 visitors. The below is the result.

Most wanted B2C booth – Nexon

66.8% of people who took part in the survey said Nexon B2C booth was the best Nexon presented Warface, Pro Baseball 2K, Mabinogi2:Arena, FIFA Online 3, Counter Strike Online 2. . The 2nd and the 3rd were Blizzard with Starcraft2: The Heart of the Swarm and Neowiz with BLESS.

Most visited B2C booth – Nexon

Booths on the left side were took #1, 2, 3. Nexon took the 1st while Blizzard and Gamevil took the 2nd and the 3rd.

Most cool exterior – Blizzard

Blizzard booth was favored by 51.3% people as the most cool booth exterior followed by Nexon, Neowiz and War Gaming.

Most wanted Game – Mabinogi 2

Mabinogi 2 was selected as the most wanted game at Gstar2012. The 2nd was Starcraft2: The Heart of the Swarm.

Most satisfied game – Dungeon Striker

124 out of 139 people selected. Dungeon Striker from NHN as the most satisfied game after playing. FIFA Online 3 was the 2nd best.

Most wanted game to play again – FIFA Online 3

77.5% of people chose FIFA Online 3 as the most wanted game to play again. Starcraft2: The Heart of the Swarm was the 2nd with 70.3% chose.

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Mabinogi Hibernates to Stop Illegal RMT

October 6th, 2011

MMORPG <Mabinogi> is hibernating for 72 hours since last 4th.

Nexon carried out this unexpected server maintenance without providing understandable excuses to players. It even announced the surprise and long server down 1 hour in advance.

Therefore some assume that it is due to chronic reproduced gold issue. Nexon admitted that it proceeded the server maintenance in order to prevent massive real money transaction and to update security system.

“We have found lots of RMT rising from ‘the workers and auto players’ during last holidays. So we are working on investigation over it and proceeding broadscale system maintenance to root it out,” said Nexon to TIG over the telephone. “Some are saying the reproduced gold caused this server down, but it’s not true. This is totally about the RMT and the workers. Since this such huge situation happened inevitablely without any notice days ago we will compensate the players reasonably.”

Nexon had carried out a surprise 12 hour long server maintenance last September for its action MORPG <Mabinogi Heroes> for the reason of stopping the RMT and the auto players. It had banned about 1,000 faulty accounts then.

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[NDC2011] Games for the New by the Old

May 31st, 2011

DongGun Kim(right picture) the president of Nexon, who developed <Mabinogi> and is in charge of <Mabinogi 2> now, had a speach titled ‘Making A Game for the New by the Old’ at the NDC 2011(Nexon Developers Conference 2011) on May 30.

He addressed a reason to make a game for teens, their charateristics, and a few traps the old developers might fall into.

(This translated article is a shorten version due to a matter of time.)

 

1. A Reason to Make A Game for the Teen

Developers are very good at making a game for themselves because they know themselves and what games they are eager for.

But it is impossible in reality. Although the game for themselves is made, it only targets ‘the old’ because the old made it and is less commercial.

To make a successful game, we need to target the teenage. Some might say “Dude, the average age of gamers is getting higher.”

Yes. It is true but be aware that the online game is not a product with life span of couple of years. It should steadily attract the teenage every year.

Aged gamers are to stop playing games. But what if more younger gamers start to play the game than those who leave the game?

In fact, <Super Mario> is a good example of this. It has been released for a long time and has retained its target age since the very beginning. As a result, today’s both old gamers and young gamers love it and still play it together.

 

2. Admit We Are Old

Most of the developers in today’s industry are a generation who had undergone the transition period of game when grammar about most of the game genres had been defined. Also they had experienced ‘revolution’ of each game.

However, today’s gamers are experiencing fancy games after the definition and the revolution. The old should understand this gap before approach them.

This gap

 

3. Traps for the Old

A. Obsession to create something new – All mechanics of today’s games are made in 80s and 90s. Not many new mechanics are created later. And the mechanics very familiar to the old might be very fresh and revolutionary to the new.

For example, <Angry Birds>’s mechanic is very simple and very old. But we do not say it is not funny or it is outdated. We, frankly, are playing it with fun.

Old to some while new to some

B. Outdated Stereotype – Some laws are embeded in our mind. Such the save point in RPG and HP or aiming in FPS are examples. We should reconsider if they are must-have features in today’s games.

C. Fighting with Gamers – The games in the past are mainly about playing against PC. So games with a hell level are acceptable. Old gamers actually somewhat enjoyed playing and winning the impossible level. Limited choice on game at that time also encouraged them playing it so hard.

But the developers who had played those maniac games are trying to develop an online game with hell level. No. Wrong.

Challenging features had worked for the old but not any more. The new want easy and simple but fun game.

 

4. What Are the New?

A. TV Generation – Young people are familiar to TV instead of text. They are strong with learning multiple and emotional?information in a short time, but are weak to imagine such things, to understand logically, and to express their inner thought.

B. Born gamers - In the past, the game was a culture for small groups but it is now nothing more than one of ordinary entertainment to today’s generation. Therefore spreading the games to friends is pretty easy and quick.

C. Oversupply – So many free and exciting PC, flash, mobile, web, or console games are out there today. So gamers are interested in ‘what is more fun’ than ‘which game to play’.

They do not like sending money for game. Sadly, purchasing game is no longer plausible.

D. Virtual Notion Is OK - The new are pleased with virtual goods as long as they are entertained and beneficial through it. Purchasing virtual goods is no longer extraordinary.

 

5. How to Make A Good Game for the New?

The old need to communicate with the new and study them one by one. Many old developers are likely to be bound to ‘the rules of the game’. But the new are more likely to get excited by experience rather than the rule.

He is not saying the old’s game will never entertain the new. The fact that the basic mechanics developed a decade or even two decades ago still remain today means the root of the game’s excitement is still the same in spite of different generations.

So the old should try to convey the amusement and excitement we had had to the new with fancy technique.

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Mabinogi Acts Shakespeare’s Tragedic.

July 28th, 2010

Nexon hosted a press conference at the Nexon education center and unveiled <Mabinogi Chapter 4: Shakespeare> on July 27th. This chapter of <Mabinogi> is based on Shakespeare’s literature and players are able to play a character of the literature in ‘play mode’ just like the real play.

play mode

play mode

This is the first time that online game adopts the pure literature ever. Nexon said this trial will enhance the completion of game, and the Shakespeare’s literature is chosen because it is very well known to everyone.

<Mabinogi Chapter 4: Shakespeare> provides ‘Hamlet’, ‘Romeo and Juliet’, ‘MacBeth’, and ‘The Merchant of Venice’. They will be released as each new Generation come out and build a whole story together.

The forth chapter will also provide ‘class system’ which players can choose a class from pioneer, knight, mage, bard, and alchemist and SNS system ‘Erinnon’ which enables to upload screenshots taken in the game to such SNS as twitter, me2day, and own blog.

The updates will be released on Aug. 4th.

class system

class system

Erinnon system

Erinnon system

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