Posts Tagged ‘Jake Song’

Archeage OBT starts with the New Year

December 12th, 2012

Jake Song from XLGames announced the OBT schedule for Archeage at the press conference today. OBT will start on the 2nd of January and users could create ID and characters from the 19th to 30th of December. The client software would be available to download from the 17th of December.

Jake Song said “We have received lots of feedback from the last 5 CBTs and improved as much as it could.”

Archeage is his new MMORPG since he developed Lineage 14 years ago. It took more than 6 years to develop with 180 developers and about US$38 million spending.

The additional details about OBT will be announced on 18th.

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Archeage recruits 5th CBT testers from Korea and China

June 29th, 2012

Tencent, Chinese publisher of Archeage, announced that they will hold an event, which selects testers for the Archeage 5th CBT. Jake Song announced that Chinese users could join 5th CBT for Korea as well at Tencent press conference on the last March.

XL Games will prepare the client software that supports multi-languages for the 5th CBT and receive feedbacks globally.

XL Games is recruiting testers for the 5th CBT in Korea as well. However, the schedule for the test has not been confirmed.

 

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Archeage CBT5 is available for Korea & China

March 22nd, 2012

It is expected that not only Korean, but also Chinese gamers will have chance to join the next generation MMORPG Archeage CBT5. Tencent announced they are going to provide Chinese version of client software for CBT5 at the press conference in Beijing.. Tencent is the major online game publisher in China who is responsible for Archeage publishing in China.

Jake Song said “I think it is important to have Chinese users’ opinions. We will add Chinese style shoes, maps and events for CBT5.” He emphasized that the main ideology of Archeage is ‘Change’. The original novel for Archeage called “Firs and a hawk” will be published in Chinese as well.

Archeage’s 4th CBT was closed on the 11th of March. XL Games introduced the original continent and siege warfare system for the first time and added various PvE, PvP contents.

However, XL Games did not announce when CBT5 will be.

You can watch the latest Archeage teaser and additional images here

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Report for Archeage CBT4 and upcoming CBT5

March 20th, 2012

Archeage closed its 95days 4th Korean CBT on the 11th of March and was held the meeting with invited CBT4 users and press. Jake Song greeted the audience and said the team thinks the decision they decided to have 95 days CBT was good because they fixed many issues during the test period.

Things prepared for 4th CBT

XLGames added 3 new regions, 4 seas, an original continent, the new race ‘Hariharan’, improving the shape of Ferre race for the 4th CBT. In addition, various animations for characters and monsters was improved as well.

Log-in stage has been modified to figure out the specialties of each class much easily. New monsters, vehicles, furniture, and the accessories are bonuses. Option menu has been improved, too.

Things have been added during the test period

Self-defense and Footprint system have been added. Footprint system is if someone steals woods, his footprint would be remained to report. Footprint system was not in the development schedule, but the team decided to have one because users plant trees far away from their houses a lot. Kraken and Pirate system was added, too.

Fortification and siege warfare was added later. Both are still long to perfect them, the team found many obstacles to improve.

Seonyukmari(It is original Korean words and might be translated as The end of the west) and The land of peace was added as new regions because users has complained the lack of regions for leveling up. The sign of the break was also added. It is a kind of an in-game event that monsters attacking the world.

Some oceanic items such as a diving helmet and Refloat system was added, too. Quests for the late level 30 characters added to make users leveling easier.

Aution house was added for the last to observe users’ preferable items.

There has been an item called the bomb of liquor barrel for fun, but it was deleted because some pirate users threw it to where the wedding ceremony was held and killed all users who were attended.

Fix all issues as much as the team could handle

During the 95 days of the 4th CBT period, about 2,000 feedbacks were received and most has been solved. Complains about the family system that Jake Song created were handed over to him to resolve.

What can we expect for the 5th CBT?

XL Games said they will fix all bugs they have now and improve a several things such as downloading speed for the client software, a connecting error, and more optimization. Instant dungeons will be coming too.

A house will become more like a place where users are living. Furniture items will be classified into several categories. There will be furniture for interior, furniture for upskilling, and furniture for boasting of user’s skill.

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Jake Song: No Hope on Console Games

March 14th, 2012

Jake Song is expressing his opinion.

Jake Song, the CEO of XL Games, remarked that there is no rosy future on console games market as it has an outdated business model at a public discussion ‘Get All the Game Maniacs Todgether!’ held by Games Education Center of SoGang University and Presidential Council for Future & Vision(PCFV) in Seoul on the 13th of March.

Song’s said comment was his opinion to a question that if he plans to go into the console games market which is very popular in the global market. Then he immediately replied “No.”

He explained that the console games have a business model that generates profit through selling third parties’ software after making a brand new, high-end console hardware every five or six years at a great cost but the hardware superannuates as time passes.

Moreover, Apple has recently been introducing new iOS products such as the new iPad annually and its software only costs US$20 at maximum while the quality of the iOS games is catching up what of the console games fast.

“[Korean gaming industry] was able to set up such wonderful environment for online games 15 years ago. So why should we go into the outdated market while so many overseas developers are suffering from learning our online games development experience,” said Song.

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