Civilization is popular as a turn based strategy series.
Nexon Developer Conference 2014 (NDC) is drawing much attention from the game industry as the roster of its attendees become ever more impressive.
Nexon has announced on the 9th the roster of the attendees for the NDC 2014, which commences from the 27th to the 30th. Some of the keynote speakers stand out among the others. Many of the speakers are people who were once referred to as the ‘father’ of a certain field.
First, KAIST’s Professor Gil-Nam Kim, also known as the father of Korean internet, takes the stage as the keynote speaker. Professor Kim is also the professor that taught many of today’s game industry leaders, such as Nexon’s Jungjoo Kim and XL Games’s Jaekyung Song.
Furthermore, Nexon’s director Jiwon Park and Nexon Japan’s director Owen Mahoney also take the stage as speakers under the topic of ‘Game Company CEO.’ Director Park has experience in leading Nexon Japan’s global business, and Owen Mahoney has acted as the VP of EA business development from 2000 to 2009 until his entry into Nexon in 2010.
On the 28th, XL Games’s CEO Jaekyung Song is planned to give a speech under the title ‘Checkpoint of MMORPG,’ NDoors’s director Taegon Kim is planned to give a speech titled ‘Making a mobile MMORPG,’ and PatiGames’s CEO Daehyung Lee is planned to give a speech titled ‘Challenges in the 7th Chinese Market.’
Also, CEO Yongjae Min of YJM Entertainment, the company behind Nexon’s <Fortress> <CartRider> <Malbinogi> <MapleStory>, is also planned to share his experience in the game industry under the title ‘Game Industry’s Past, Future, and the rest of the story.’
On the last day the 29th, Nexon’s VP Sangwon Jang (aka Mr. Dding) takes the stage under the title ‘Tactical Commanders, its beginning and end.’ Lastly CEO Hakgyu Kim of IMC Games, the company behind <Tree of Savior>, takes the stage under the title ‘Memoirs of my life as a developer.’
NDC 2014 has organized its topics as game design, programming, visual art & sound, production, business marketing, and company management. The conference is to take place at the Pangyo Nexon Buildling and the public support center from the 27th to the 29th, and up to 104 detailed sessions are in plan.
XL Games Inc.’s upcoming title <Civilization Online> steps into its CBT phase this year, and the much hushed mobile RPG is also on its way.
<Civilization Online> is a sandbox MMORPG, co-developed by the joint operation of 2K Games and XL Games. Unlike other MMORPGs out on the market, <Civilization Online> stands out in having a session-type play that has specific endings. Each of the sessions will last for over a couple of weeks, and during that time a player will be participating in the growth of the civilization in forms of ‘jobs,’ such as builder, soldier, settler and others until the achievement of the ultimate goal of the sessions, such as world domination, space travel, etc.
Jake Song, the CEO of XL Games, has commented about the game: “In a way, the game is a bit awkward to be phrased an MMORPG, and we worry a lot because of this. Maybe if <Civilization Online> becomes very successful, it’ll create a word to describe its own genre of games? Of course, there is the other end of the spectrum, where it does very badly and just be remembered as ‘there was once such a game.’ (laugh) This upcoming CBT will be our first taste of the reality.”
Song imagines <Civilization Online> to be an MMORPG that even the most light and casual players can enjoy to the fullest. With the game system that allows the contribution of many players towards one ultimate goal, the idea of ‘light session of an MMORPG’ can really be born into reality.
Song further commented on the game: “We also believe it to be very important that we keep the distinguishing features of the <Civilization> series. The series had various goals and victory requirements that spanned from wars to culture and science. If this were to be turned into an MMORPG, wouldn’t it be interesting to give the players the choice to choose what they want in their game? Players may choose to have a competition of ‘who builds the Great Wall of China’ fastest, and the opinions of players in the same civilization may differ, opening up the opportunity for further discussion and debate. These are the main distinguishing features of the <Civilization> series, and we hope that it will be the same for <Civilization Online>.”
<Civilization Online> currently has 60% of the content ready for the OBT, and it plans to update according to the user feedback during the upcoming CBT. As uncommon as a session-type play MMORPG is, the main concern of the CBT will be to form the test contents in a user-friendly manner.
Jake Song from XLGames announced the OBT schedule for Archeage at the press conference today. OBT will start on the 2nd of January and users could create ID and characters from the 19th to 30th of December. The client software would be available to download from the 17th of December.
Jake Song said “We have received lots of feedback from the last 5 CBTs and improved as much as it could.”
Archeage is his new MMORPG since he developed Lineage 14 years ago. It took more than 6 years to develop with 180 developers and about US$38 million spending.
The additional details about OBT will be announced on 18th.
Tencent, Chinese publisher of Archeage, announced that they will hold an event, which selects testers for the Archeage 5th CBT. Jake Song announced that Chinese users could join 5th CBT for Korea as well at Tencent press conference on the last March.
XL Games will prepare the client software that supports multi-languages for the 5th CBT and receive feedbacks globally.
XL Games is recruiting testers for the 5th CBT in Korea as well. However, the schedule for the test has not been confirmed.