Tag: gamevil

Hive Integrates Gamevil and Com2Us


Today Gamevil introduced an integrated platform for global mobile games, <Hive>.

<Hive> is a platform that integrated Gamevil Circle, Gamevil Live, and Com2us Hub in order to let players from respective platforms play all together. It features membership functions and social community in addition to security, statistics, system management, game operation, and marketing tools. <Kritika: Chaos Unleashed> will be the first game launched onto the platform.

Gamevil took over control of Com2us with $68.6M last October.


Gamevil’s CEO Song Byung-Jun, switches to Com2Us CEO seat

Translated by Jeff Lee from Kiyat Games (https://www.facebook.com/KiyatGames)

Com2Us Co. CEO Park Ji-Young is leaving, and Gamevil Inc. CEO Song Byung-Jun is taking the seat as Com2Us’ new CEO.  With this, the past October’s $70 million deal that transferred 21% of Com2Us’ stocks is at last in its final stages.

Com2Us announced on the 4th that the upcoming stockholder’s meeting on the 19th will mainly be handling the establishment of Gamevil’s CEO Song Byung-Jun, VP Lee Yong-Guk, and VP Song Jae-Jun as Com2Us internal directors.  As long as there are no complications, Com2Us foresees Song Byun-Jun to take the seat as its new CEO and the current CEO Park Ji-Young to step down from the position.

A personnel from Com2Us commented that “Park Ji-Young will take leave for now and will use this time to ‘recharge.’” On Gamevil’s side, a personnel from the company has said that “when all matters are finalized at the stockholder’s meeting, Song Byun-Jun is expected to act as the CEO of both companies.”

This is one of the biggest changes to come to Com2Us since 1998, when Park Ji-Young and Lee Young-Il founded the company.  Many eyes are focused on the mobile game industry, interested in how it will be affected by this event called the “reform of the central gaming corporations.”


Gamevil acquires Com2uS

Korea’s two biggest mobile game rivals become a family. The mobile game company Gamevil has acquired their rival company Com2uS for $65 million.

Com2uS has announced their MOU with Gamevil to yield 2.15 million shares (21.37%) and their decision to transfer the management of the company on the 4th of October. The cost of such undertaking is about $65 million, which equals out to $30.32 per share. The deal is expected to finalize within 5 weeks.

In explaining their reasons behind the decision of the buyout, Gamevil and Com2uS stated that “The deal has been made in order to combine both companies’ capabilities to create synergy.” They expect to create synergy effect from making use of both companies’ current games, capabilities, and customer bases.
An expert from the Korean gaming industry stated: “Both are mobile game companies; however, they have previously shown their different pros and cons in terms of their abilities in both developing-publishing strategies as well as their counterstrategies in the overseas markets. This deal seems promising in that the companies will be able to bring great results in the world markets if they were to combine their strengths.”

Both of the companies have competed in good faith against each other in the Korean mobile game industry as “the two towers” for more than 10 years. Com2uS is famous for being the first ever KOSDAQ mobile game company listing back in 2007. Gamevil was quick to follow Com2uS in its steps two years later.

All eyes are currently focused on the combining of Korea’s top two mobile game companies.


Korean mobile game market will grow over $922M

VP of Gamevil said Korean Mobile Game market will be over US$922 million in 2013 and hardcore games will be preferred at the keynote for Game Next. Game Next is a mobile game conference and will be held in Seoul from 29th of January to 1st of. February.

He said KAKAO games created a brand new market based on casual gamers and non-gamer without cannibalizing the existing market and other mobile games have been grown continuously with hardcore mobile games.

He chose t ‘CORE’ as the keyword representing 2013 Korean mobile game market trend. Like PC online games, most mobile games so far were casual games to make non-gamers getting used to play games. He said it is the time for introducing games for hardcore gamers and this kind of transection is natural regardless of platforms.

He also emphasized challenging global market is important because 60% of total downloads were happened from abroad market for Gamevil mobile games. Gamevil has focused on NA market since 2006 by establishing a subsidiary and focused on Japan market last year. Gamevil will challenge Chinese market for 2013.

Gstar2012: Wrap-up

Gstar2012 was held from the 8th to 11th of November at Bexco, Busan with 190,000 visitors. Gstar2012 was special because it is hosted by Korea Association of Game Industry instead of KOCCA(Korea Creative Contents Agency, which is a government organization. Let’s find out what achievements Gstar2012 has accomplished.

New venue for B2B
B2B area for Gstar2011 was inconvenience because it is split into several areas. With the completion of the 2nd Exhibit hall, B2B area for Gstar2012 was as good as it gets. Even though B2B schedule was shorten to 3 days from 4 days, the number of business meeting that was held during the event has been increased about 49% with the total number of 167. More than 50% of companies were from abroad as well as the number of buyers from abroad has been increased more than 100%.

190,000 visitors

Gstar2012 recorded 190,353 visitors for 4 days, which is 30% down from the last year’s record, 290,000. The reason is that the organization has changed the counting method. Gstar counted visitors one time only instead of counting them based on the visiting number.

Mobile for the win

Mobile games were very popular at Gstar2012. Many mobile game companies were presented include Com2uS and Gamevil. T-store, an open market from SK Telecom, also presented the large scale B2C booth for the first time. Nowcom and Wemade introduced a series of mobile game aggressively.

On the other hand, giants client based online game developers such as NCsoft, Webzen, Hanbitsoft, Mgame did not participate in Gstar2012. Mabinogi2: ARENA from Nexon, BLESS from Neowiz, Icarus from Wemade, Red Gems 2 from L&K Logic Korea were MMORPGs that we could find at Gstar2012. As a foreign company, Nintendo & War Gaming presented the large scale booths.

The place for Gstar2013

The contract with Busan was closed. Therefore, the organization will select the new host city for  Gstar2013 during the early next year.


The result of our Gstar2012 survey

We asked a series of questions to 833 visitors. The below is the result.

Most wanted B2C booth – Nexon

66.8% of people who took part in the survey said Nexon B2C booth was the best Nexon presented Warface, Pro Baseball 2K, Mabinogi2:Arena, FIFA Online 3, Counter Strike Online 2. . The 2nd and the 3rd were Blizzard with Starcraft2: The Heart of the Swarm and Neowiz with BLESS.

Most visited B2C booth – Nexon

Booths on the left side were took #1, 2, 3. Nexon took the 1st while Blizzard and Gamevil took the 2nd and the 3rd.

Most cool exterior – Blizzard

Blizzard booth was favored by 51.3% people as the most cool booth exterior followed by Nexon, Neowiz and War Gaming.

Most wanted Game – Mabinogi 2

Mabinogi 2 was selected as the most wanted game at Gstar2012. The 2nd was Starcraft2: The Heart of the Swarm.

Most satisfied game – Dungeon Striker

124 out of 139 people selected. Dungeon Striker from NHN as the most satisfied game after playing. FIFA Online 3 was the 2nd best.

Most wanted game to play again – FIFA Online 3

77.5% of people chose FIFA Online 3 as the most wanted game to play again. Starcraft2: The Heart of the Swarm was the 2nd with 70.3% chose.