Posts Tagged ‘g-star 2010’

Talking About G-Star 2010

January 3rd, 2011

It was not so hard to pack my business carrier for heading to Busan since it hosts the 6th G-Star 2010 in 2 years consecutively. Bexco is no longer unfamiliar. Korean media and game companies also liked it generally. Some said it was successful.

What about foreign companies? Due to the North Korea’s provocation occurred just right before the survey took place, some people preferred Busan as a host city for G-Star than Seoul because it is located in south that seems much safer. I don’t know what to say. lol. Let’s check out what others thought about G-Star 2010.

This survey was done with 56 foreign online game companies who attended G-Star2010 include publisher, consultant, solution, and media. Please be aware that the outcome of the survey is limited to personal opinions. :)

■?G-Star 2010, “Well Done”

More than half answered ‘very satisfactory’ and 41% answered ‘satisfactory’ to the G-Star 2010. Now we may say G-Star is settled as an international online game show.

Let’s see which part was good and which was not.

81% said G-Star 2010 is improved compared to G-Star 2009. I was worrying people might not like B2B area because it was divided into 1st and 2nd floor, but it was unnecessary.

As the actual satisfaction was 93% which surpassed the prior expectation (86%), I guess G-Star 2010 went pretty well this year.

■?B2C and Games

Which titles were the most anticipated from foreign companies?

NCsoft’s <Blade & Soul> is selected as the most anticipated online game, followed by <ArcheAge> and <TERA>. It was somewhat obvious result since they are the big 3 Korean next generation MMORPGs. Besides, <Ghosts ’n Goblin Online> <Metro Conflict> <Asta> were selected too.

<Asta> was selected as ‘the most surprising online game’, followed by <Ghosts ‘n Goblin Online> and <Ned>.

Although 91% satisfied with the size and quality of exhibited games at B2C, reported inconvenience such as unprepared PC for press which caused press reporter to line up with other visitors to cover it should be reviewed and fixed next time.

NCsoft and NHN were selected as the most memorable B2C booth. INNOVA from Russia is the only B2B booth among the top 10.

The following graph shows the position of G-Star amongst the other international game shows. But it is premised on only online gaming field.

■ What they liked and disliked


About B2B meetings and related exhibitions, 86% liked the thorough separation between B2B and B2C which made more business environment for them.

Yet poor operation of committee was pointed out. Neglecting foreign buyers, disordered registration desk, untrained staffs were also mentioned. The complaints were quite different from the favorable review from local media.

The improvement on the B2B meeting was introducing pre matching system. With it, the exhibitors with booth were able to manage their schedule conveniently. But there were some complaints regarding the poorly designed UI, no response to the inquiry, unavailability of searching companies not in exhibition list.

The facility of B2B was quite satisfactory except the poor wireless internet connection for both laptop and smart phone.

■ Busan is just good


Busan as a host city of G-Star seems welcome from foreign companies. They love the warm weather and great view of coast city, the less but convenient enough traffic and accommodation, short distance from hotels and airport to Bexco.

What they did not like is the fact they need to transfer the airline, lack of information in English, and disappearance of taxi after 6 pm when was the closure time of G-Star 2010.

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G-Star Is Becoming Internationally

November 29th, 2010

G-Star 2010 has achieved the biggest hit ever.

According to the G-Star 2010 executive office, 316 companies from 22 countries had participated and 283,311 visitors had enjoyed the show. The number of B2B buyers has been increased by 72% and the number of business counsel has been increased to 3,550 from 1,591 of the last G-Star. Also, 166 actual signings which are about US$ 198m in size?have been done.




The last day of G-Star 2010




The G-Star 2010 organizer said, “it becomes a place to show games for the coming winter vacation and famous game companies like Blizzard, MS, and Sony had participated this year. We also have presented visions to catch up new trend in game industry by hosting special?seminar for social games. We have been focused on local companies so far but will put more effort to advertise G-Star to foreign companies like EA and Nintendo in order for them to participate the next G-Star.”

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A Polite Apology

November 26th, 2010

TIG is sorry for not posting Korean gaming news and G-Star in English for the last week.

We have been so busy for finishing G-Star 2010.

We will be back writing news for you on next week. :)

Stay tuned! :D

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Blade&Soul Play Finally Unveiled!

November 16th, 2010

New trailers from <Blade&Soul> has unveiled before G-Star 2010 at the NCsoft G-Star Premiere.

Total 3 videos are released: machinema, single play, and group play. The game play videos are exposed for the first time.

▶ Click to watch the videos. (top: G-Star 2010 machinema video, middle: single play, bottom: group play)

“We are very thankful and also sorry to all the fans have waited and supported us although we have released only 2 trailers for the past 2.5 years after the official announcement of <Blade&Soul>. We, today, prepared these G-Star promotion trailer and game plays as apologies,” said JaeHyun Bae the executive director of NCsoft.

<Blade&Soul> features auto targeting which targets enemy automatically as the character stares. So the character’s move will be the first step to fight and all the actions depend on player’s decision-making in a row. Enjoy the videos. :)

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Tera in Korea Takes Monthly Subscription

November 16th, 2010


KangSuk Kim(left, CEO) and HyunKyu Park(lead developer)


Long time no monthly subscription game!

At the Hangame G-Star Premiere on Nov. 15th, CEO and lead developer of Bluehole Studio announced the upcoming schedule of <Tera> in Korea.

They said <Tera> fans can play it with monthly?subscription?and <Tera> has enough content for the next 8 months after OBT. The release date will be fixed after the final load test which will be held after the G-Star 2010.

Korean gamers welcome its monthly subscription but also worry how fun and complete it will be.

About the China market, KangSuk Kim, CEO, said “Indeed we are very interested in the China market. We have already talked with Chinese companies but have decided not to go there in a hurry. Since China market is huge, more localization and modification are required but we believe today’s Bluehole Studio does not have enough resource to do that. So we will be focusing on the markets we are already out.”

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