Translated by Jeff Lee from Kiyat Games (https://www.facebook.com/KiyatGames)
Senator Chun Byung-Hun, the representative member of the Democratic Party as well as the president of the Korean e-Sports Association, called out to the larger gaming corporations for an active stance on the gaming regulations.
Senator Chun paid a visit to the G-Star convention center on the 16th and held a press conference in which he quoted “the larger gaming corporations of Korea must voice out in order to rid the public of misunderstandings regarding games.”
Senator Chun commented: “I’ve heard from the G-Star related reports that there were an increase in the presence of foreign developers and a decrease in that of our domestic developers. I feel that this may be credited to the recent wave of unfortunate news regarding the gaming industry. However, it is my belief that we must not conform to and be affected by such waves.”
Furthermore, he commented: “It is especially important in such times as these that leading gaming corporations take the initiative and take action in order to be the role model for other smaller gaming businesses to follow. The larger corporations must act as a big brother figure to the other businesses and set up an ‘umbrella’ for others to partake within.”
Senator Chun believes that the recent regulations have occurred due to the false stereotypes and misunderstandings for games in general. He calls for gaming industry to overcome these recent circumstances by facing them head on, and to stand up proudly in being the leading industry in the feature economy.
Regarding the recent gaming addiction issues, Senator Chun commented that “the issue will no longer exist if children are taught the correct gaming usages in their schools and homes, and when games steadily become a household culture. In fact, putting a veil called addiction on top of gaming will only bring social side-effects.” He commented further saying: “it has come to my attention that opinions are varying greatly among the different parties. I will try my best in order to bring about a just conclusion to this addiction issue.”
Byung-hyun, Jeon, a member of the national, takes office as the chairman of Korean e-sports Association. He said “I want to resolve the negative aspects of games through e-sports” at the inaugural ceremony.
At the ceremony, several people from the government attended and Young-ho, Lee aka Flash in Starcraft 2 pro-gaming world attended as the representative of all Pro-gamers as well.
He also said Korean e-sports need to change to overcome the slump in recent years. He also insisted that the new plan for e-sports environment and the establishment of the system are needed to turn around. Therefore, he proposed 4 visions such as ▶Better communication ▶Build stronger organization throughout the county ▶Better supporting for Amateur e-sports ▶Build stronger association financially.
Chaos Online, AOS game that developed by Neoact and published by Sesisoft, Nexon, went to Indonesia and China. Chaos is the Korean version of DOTA and originated from Warcraft III mod as well. Chaos Online is a stand-alone online version of Chaos.
It launched 2 years after League of Legends (LOL) came out in 2009. They adopted a few strengths of LOL and made up for the weakness. The unique feature of Chaos Online is the dynamic play style from anti-magic potions, a dispel staff, invincible effect of town portal.
The reason starting the service in Indonesia first over China and Japan is that Indonesia has similar PC Bang cultures and gamers inclination like Korea. On the other hand, The company chose Indonesia first to test the game under the harsh condition because IT infrastructure is a bit behind among Asian countries. The company focused on the regional PC Bang tournament because there is almost none portal web site in Indonesia.
CBT for China was started on the 7th of August. Haopang, a subsidiary of Shanda Games, is Chinese publisher. They chose Haopang because it knows e-sports well. Asiasoft, SE Asian publisher of the game, also understands e-sports well and has e-sports TV channel called Cybergames. The feedbacks from Chinese gamers are similar to games in Korea. They like the style of how the game is played and graphics.
The ultimate goal for Chaos Online will be hosting the world tournament. As a first step, Chaos Online will be presented at WCG 2012 as a demonstration sport. Korean team will play against the champion of Pre-league in China as an event match.
The game will be published in SE Asian countries includes Thailand on September and in Taiwan on December. Various features for e-Sports will be added until the first half of 2013. Chapter 3 update will be released in November.
Starcraft II e-Sports Transition Celebration was held at COEX Intercontinental hotel in Seoul on the 2nd of May. Paul Sams, COO of Blizzard Entertainment, joined the event with people from KESPA(Korean e-Sports Association), Gretech(GomTV), Ongamenet. Progamers from Starcraft 1,2 and staffs were there, too.
KESPA(Korean e-Sports Association) acquired the right to host team based Starcraft II league while Ongamenet ) acquired the right to host individual Starcraft II league and broadcast it. Starcraft II becomes one of KESPA’s official events after it released a year and half ago.
As a result, there will be 4 Starcraft II leagues – two for Team based and other two for Individual.
Paul Sams, Blizzard COO, said “Blizzard will devote to the future of Korean e-Sports. Korea is a leader of pro-gaming business. We are pleasure to watch matches among Korean gamers.”
The detail about the team league and the individual league from KESPA and Ongamenet will be announced sometimes in the future.