Tag: developer

Eyedentity’s Founder Founded a Mobile Game Developer



EunSang Lee who founded Eyedentity, a developer of MORPG <Dragon Nest> and <New Dungeon Striker>, founded a new mobile game developer named Carbon Eyed.

He announced the foundation on his Facebook, “A few teams gathered and founded a venture last April and opened a small office in Pangyo in May. Our name is Carbon Eyed and our slogan is ‘a race born for the second most valuable.'”

The company name and its slogan represent a race with carbon eyes. As carbon is known as the second most valuable element next to oxygen in our life, Lee chose the name to show their passion to make something valuable next to oxygen.

Lee and number of core developers from <Dragon Nest> founded the company with Hyuk Jung who was a director of NHN Entertainment.

Carbon Eyed is a Unity 3D engine based mobile game developer.20140507172350_984220140507172348_457920140507172346_8997


Regulations on Korean gaming industry, what do current developers have to say about it?

Translated by Jeff Lee from Kiyat Games (https://www.facebook.com/KiyatGames)

Korea Games Development Association, “Public investigation initiated for game development regulation”

An investigation has begun, one purposed to research the opinions of the game developers of Korea regarding the recent regulations on the gaming industry.

The Korea Games Development Association (KGDA) and The Korea Association for Policy Studies (KAPS) have both announced their initiation of the “2013 Game Development Regulation Awareness Investigation” on October 18th.  Starting from October 21st to November 22nd, the survey will be taken via online forms by Korean game developers, and the survey contents will be created and managed by KAPS.

KAPS has announced their intention to gather the opinions of Korean game developers regarding the recent regulations put upon them, and to raise public awareness of the current situation.  The association’s worries are as follows: The recent regulations have not only brought upon negative public image of the industry, but the situation is also decreasing the workers’ morals, and will ultimately end with a significant downfall of the industry.

President Lee Seung-Hun of the association has said “In the case that the current negative image of the gaming industry is proven to be directly related to its downfall, we plan to take procedures in presenting our concerns on the outlook of the creative economy.”

Professor Kwan Hun-Young of KwangWoon University, who is in charge of the investigation has said: “This is the first time we have ever analyzed the industry’s effectiveness and employment via an emotional approach.  We plan to investigate the situation through a balanced and thorough survey.”

This isn’t the first time that Korean game developers have moved against such regulations.  The Korean Game Development Foundation, who is currently in midst of establishing a corporate body, has previously presented their discontent with the regulations put forth by Congressman Hwang Woo-Yuh on the 14th, criticizing his catch phrase “Regulations in the interest of children.”


Nowhere for experienced developers in Korea

Experienced developers have no places to go while developing companies have been suffered for recruiting developers.

7 year experienced developer Mr.A was a main developer for major Korean online game developing company. But his project was canceled recently and he has been advised to resign. He is agonizing seriously under his circumstances.

In the past, he was relocated to a new project team even if his project is cancelled. However, a company asked him to resign this time. He could reject to resign, but he has to work for what he does not want. Thinking about changing jobs, most companies that he wanted to work have been merged to bigger companies.

On the other hand, from developing companies’ point of view, they have a whole different story. Even though the number of available developers has been increased, they cannot recruit them easily because of their high annual salary.

Mr.A’s fancy career became an obstacle to find a new job. He was a deputy head of department and his annual salary is over US$100,000. However, only few companies could offer that salary in Korea.

As a small developing company, Mr.A is an excellent human resource indeed. However, the company prefers hiring 2~3 developers for Mr.A’s annual salary.
Most Korean major online game companies have no plan to hiring more developers because they are carrying out a reshuffle. Neowiz Games reorganized developing department this year. NCSoft is plan to layoff at least 200 to maximum 800.

Companies who could accept them are limited; Wemade, Actozsoft, Eyedentity Games, Smilegate etc. However these companies focus on developing smartphone games recently and have no plan for major hiring.

Chinese companies are trying to recruit them with offering high annual salary, house and benefits. However, working at Chinese companies cannot guarantee 2 to 3 years later. In addition, an entire family has to move.

According to a human resources director at a developing company in Seoul, he is receiving 100 resumes within a month. While they plan to recruit only 10, most resumes are from 5 to 6 year experienced developers. He said “We need developers who could do all dirty works, not management people.”

Mr.A’s problem is not his own because he has 6 people who have worked with him. If there were no companies could accept them all, he thinks it would be much better to establish one. Especially considering the recent trend that is moving from developing MMORPG to smartphone games, he does not need major financial supports and possibilities are wide opened.

6th Nexon Developer Conference is near

6th Nexon Developer Conference(NDC) will be held at COEX, Seoul from the 23rd to 25th of April. NDC is originally designed for educating its staffs internally. However, it started to open its session to people from outside from the last year. As a result, the event became the huge event with more than 7,000 participants. Nexon decided to continue it this year as well.

Nexon could not show the result of the last year event numerically, but they surely get intangible advantages like self-respect as Nexon’s staffs, positive feedbacks from other companies’ developers, getting new knowledge while speakers are preparing for the materials etc.

Nexon will have 143 sessions for this year’s event, increased 20% from 117 sessions from the last year. They will open all sessions to the public except about 10 sessions. They also invited speakers from abroad – Kjartan Pierre Emilsson, Principle Game Designer from CCP, is one of them.

Nexon will have sessions about its own games such as Whiteday, Mabinogi Heroes(Vindictus), I have Romance with Three Kingdoms.

Nexon hopes the event could contribute to sharing information among developers.