Posts Tagged ‘ccu’

CCU for Diablo3 in Korea is over 430000

June 4th, 2012

Blizzard Korea announced CCU(Concurrent User number) for Diablo3 in Korea is over 430,000. After launch of Diablo3 Asian server, 640,000 was recorded for the maximum CCU and 430,000 was Korean. This record is well above the expectation and it caused several problems with servers. Blizzard Korea announce that they have increased server capacity that can handle 640,000 CCU

The CCU record of Diablo3 in Korea is the new record for an ‘age over 18’ game. Maple Story from Nexon has the best CCU domestic record 626,852.

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League of Legends to Hit 200,000 CCU Soon

February 17th, 2012

Riot Games’ <League of Legends> is about to hit 200,000 concurrent use(CCU) in Korea after three months of the local service.

According to a game ranking website Gametrics the AOS game has hit top 20 online games last December and is recording 8.98% market share of internet cafe following FPS game <Sudden Attack> and MMORPG <Aion>.

Once an e-Sports league ‘LoL Invitational’ hosted by OnGameNet kicked off on the 21st of January, the internet cafe has revved up even more.

A graph of internet cafe ranking(yellow&right) and playtime(blue&left) of League of Legends

» Read more: League of Legends to Hit 200,000 CCU Soon

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Japanese TERA to Shrink to a Third

December 28th, 2011

[Update: Clarified a few terms to prevent any possible misunderstanding.]

The number of Japanese <TERA>’s server is going to shrink to a third.

NHN Japan announced it yesterday at the official site and the server consolidation will take place on January 5. <TERA> in Japan has just started publishing its commercial service 5 months ago.

During the OBT, <TERA> had shown 48,000 concurrent users(CCU) which was a remarkable number in the market. Its cute female race Elin was especially so popular that the fans created so many UCCs about her.

However its expensive monthly subscription of US$38.50, the advent of bot-program, and frequent bugs after a recent all-out update have beset itself seriously.

To grasp its players tight, NHN Japan increased free time for new players from 20 to 40 hours while holding an event that reduces cooltime of dungeons to half with double chance for valuable items.

NHN Japan said “Although the CCU has been decreased from the initial start it is now more stable than we expected. The server consolidation is to promote better cooperative play.”

<TERA> in Korea also had combined its servers last May after its OBT in January of the same year.

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Nexon Once Again Broke New CCU Records

July 25th, 2011

Nexon announced that its popular MMORPGs <Maple Story> and <Dungeon & Fighter> broke their CCU records again.

<Maple Story> gathered 588,067 concurrent users last Saturday thanks to its trilogy updates after 2 weeks of having its highest CCU 417,000. It is the biggest number in Korea ever.

Meanwhile, <D&F> also topped its highest record, achieving 290,000 CCU. It also launched a big update called ‘D&F Revolution’ that introduces a lot of new things. Additionally it also recorded 2.6m CCU in China which is its hightest record ever.

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Grandchase Enters 20 SA Markets

June 29th, 2011

KOG announced its agreement of publishing action RPG <Grandchase> in South America with Latin Interactive Network taken place in last May.

LIN is an online game publisher servicing in about 20 SA countries including Argentina, Chile, Columbia, and Mexico and is publishing many korean online games such as <Audition>.

The CEO of LIN Cristian Schweizer said “We are glad to work with KOG and <Grandchase> would also hit the SA market as it is holding #1 CCU in Brazil.”

The CEO of KOG JongWon Lee said “We are exciting to work with LIN which is the best publisher in SA. The swift action based <Grandchase> would provide exciting experience to the SA gamers.”

<Grandchase> has been exported to various foreign markets including Brazil, Philippine, and recently added Indonesia.

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