Tag: bless

[Interview] Bless & Black Ship to Launch CBTs This Fall!

Neowiz Games Corp. is set to go all out during the second half of this year.  There’s at least four planned online game CBTs starting July, and including other OBTs and new game announcements, there’s going to be at least one game to be tested every month.

Considering the marketing costs and the manpower required in such tasks, it won’t be an exaggeration to say that they’re to start off on a journey which they cannot turn back.  Will this all-out plan really be worth the time and effort?  We had the opportunity to listen in on the words of the VP of Neowiz Games, Jongchang Kim.

JongChang Kim the vice-president of Neowiz Games

JongChang Kim the vice-president of Neowiz Games

 

The reason behind this all-out plan?  Staying still won’t create any paths for us

Neowiz has had a relatively quiet first half of the year despite the number of games in the lineup.  I don’t think there’s been any activity other than the first CBT of <Bless>?

Kim: We really wish development was so simple, and have everything fall right into our initial plans.  (laughter) But everyone has been hustling since day one.  The development phase has progressing so fast that makes it hard to believe that we’re working with an online game.  Thanks to the hard work that the development has put in, it seems that us at the business department will have our hands full this half of the year.

 

Right now, the only games that have been publicly announced are <Project OG> <Project Black Ship> and <Bless>.  Will we be able to see these games during this second half of the year?

Kim: Including <Viper Circle> and the currently unannounced FPS, there’s a total of five.  We do plan to show all of these games in the second half of the year, starting with <Project OG> and <Viper Circle> tests in the summer season and <Project Black Ship> and <Bless> CBTs before this year’s G-Star.  On top of this, there’s the unannounced FPS CBT, and we plan to progress <Project OG> and <Viper Circle> into their OBT phases within this year.

Basically, we will end up having a new test on our hands every month.  We’ll have our hands busy well into the first half of next year with OBTs for <Bless> and <Project Black Ship>.  We’ve been quiet for about two years for now, and we think that this will be a great turning point for us.

 

Compared to the recent move in the trend towards mobile games, the number of online games in this lineup almost seems odd.

Kim: Truth be told, looking at the sizes of the two markets, the online game market will have a hard time following the mobile game market.  There’s no shortage in the number of users, and although it has been changing, mobile games are still cheaper(?) to develop.  This talk has been around ever since mobile games have been getting big.

However, we don’t believe that means that mobile game market is easier.  While the market is big and the initial entry isn’t as hard, there are that many contenders in the mobile market.  There are literally thousands of products, but among those, about ten or so really get their place settled.  In a way, the market is a harsher place than the online game counterpart.

This made us think back to the online game market.  Because of the move in the trend towards the mobile market, online games are now harder to find.  Compared to a year ago, the attitude of the overseas publishers have changed when looking for online games.

Now it’s not about the difficulty in acquiring games anymore, rather it’s about not being able to see online games in the market.  Users respond to good quality games.

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Even so, it doesn’t decrease the danger in online games.  Online games often end up costing more resources and manpower compared to mobile games.  On top of that, Neowiz Games of today does not have the strength it once did before.

Kim: That’s correct.  We really didn’t leave anything for us to fall back on.  But will we have anything left behind us if we don’t do anything?  To be honest, we’re not nearly wealthy enough for us to live on interests alone.  If we stay still, not only is there nothing behind us, there will be nothing for us in front.  However, if we go forward by letting go of whatever is behind us, there will be something for us.  We decided that it was better for us to move and challenge ourselves rather than to stay as we are.

But this doesn’t mean that we’ll overextend our abilities to do something unreachable.  Our mobile game department is still doing its best to develop new titles and to look for the best course of action, and us at the online game department is doing our best all the same.

When PC games made its appearance and when online games boom began, many people predicted the difficulty that console markets will face.  Console games did have its own share of difficulties, but it persevered with quality games and the interest of the users.  I believe that the users will continue to show their love for good quality games.

 

FPS and golf games are our stepping stones

Let’s talk about the lineup.  You have set FPS and Golf genres up first despite the fact that the peak season is just in the horizon.

Kim: You may be able to tell from looking at our lineup, but <Project OG> and <Viper Circle> are games that have OBTs planned within this year.  We want the CBT to be of the highest quality possible, so that the testing phase will transition well into the OBTs.

This is around the time when people start asking why these genres were picked first.  (laughs) While a portion of the reason lied in the development times, we wanted to gain a number of audience through these games before heading into next year.  Neowiz Games has always been strong with FPS games, and Golf has its own niche market.  It was with these strong pool of audience that we wanted to head into next year, where <Project Black Ship> and <Bless> are planned.

 

For golf games, <Pangya> and <Shot Online> already have a strong presence in the market.  Especially with realistic golf games such as <Project OG>, you don’t know if the older gamers will bother to look into new games.

A screenshot of Project OG revealed in 2013

A screenshot of Project OG revealed in 2013

Kim: <Project OG> is a game that aims for both the general golf gamers and the real golfers.  We don’t think this is any different for any other golf games out there.  However, <Project OG> stands out with the fact that ‘Golf Zone’ is the developer.

Golf Zone is a company that is known for screen golf technology, and it now has a presence that rivals even the PC cafes in Korea.  Looking at their expertise, we don’t think it would be too difficult for real golfers to approach <Project OG>.

Also, <Project OG> is not a game that falls behind other games.  <Project OG> takes pride in the realistic physics engine of screen golf technology, and the state of the art graphics of CryEngine.  The amazing graphics engine itself will make the game enjoyable to watch.  Whether they be golf game players or real golfers, we believe that there’s enough in this game to be appealing to all.

 

<Viper Circle> is already notorious among gamers, enough to bring out the speculations such as ‘Neowiz will throw this game away.’  The changing of the game’s concept from SF to modern only added onto this notorious image.

Kim:  As <League of Legend> and mobile games gained popularity, the market that suffered the most was the casual gaming market.  However, one of the only markets that stood its ground despite the odds is the FPS market.

While there have been numerous FPS games, we believe that most of them failed because they focused too much on the ‘differentiated service’ factor and not enough on the popular appeal.  Of course, we agree that the interests of the core fans are important.  However for FPS games, well at least for Neowiz FPS games, these games have grown in the past by making sure that the game appeals to the general audience.  Considering these factors, we’re actually glad of the changes made to <Viper Circle>.

 

Aside from all of this, there has to be something unique that FPS fans can look forward to in <Viper Circle>.  What do you think this may be?

Viper Circle

Viper Circle

Kim: In a way, <Viper Circle> and <Bless> are very similar games.  Due to the fact that both RPG and FPS genres have very long history, it’s difficult to differentiate itself from all others in terms of the system.  This is especially so if the game is being developed with the interest of the general audience.

The only thing we can reveal at this stage is that we made sure that the basics were strong.  There are a lot of concerns that the developers have at this stage.  But these things are better shown in person rather than explained in words.

If I was to add one more comment, it would be that it’s received the best responses and reactions from our tests within the company.  The testing phase is coming up soon, so please try it out yourself.

 

If you tested it within the company, wouldn’t your testers have felt the pressure to give back good response?

Kim:  FPS games have played a key role in the growth of Neowiz Games.  This is why we have been stretching the contents of our wallets to develop multiple FPS games such as <Viper Circle>, and because of this, our workers are ruthless when it comes to evaluating FPS games.

Like I have mentioned before, <Viper Circle> will probably not be a game that changes the face of FPS games.  However, players will be able expect a fully enjoyable FPS game as well as experienced balancing in between contents.

 

Viper Circle

Viper Circle

 

Be looking forward to the party play of <Project Black Ship> and the large scale war of <Bless>

The CBTs for the RPG lineups begin in September.  As <Project Black Ship> and <Bless> are products that expended a vast amount your resources, there must be quite a bit of pressure riding on these games.

Kim:  Looking at our previous performance, it’s not a surprise when people are concerned about our RPGs.  However, our business and development teams have tried their best despite these concerns.  Both of the teams for these games are complete RPG veterans.  The developers for <Project Black Ship> are the creators of <Dio> and numerous other RPGs, and <Bless> is being developed by the people who worked on the development of <Lineage 2> and <Aion>.

The business team have also changed their direction in plan.  We have always shown our best quality and strength business and publishing.  This is why we changed our focus to reinforce our performance in these areas.  We have reinforced ourselves with people with experience in business with RPGs, and researched how we could reach more people with the news of our games.

 

<Bless> has received many criticisms after its 1st CBT.

Kim: Not only were there criticisms, we were seriously scolded.  After such events, many people have been saying that <Bless> is not fun, and that the company is in serious trouble.  However, we think that we were actually lucky to have received such criticisms so early on.  In all honesty, when developing a game for a long time, it becomes easy for developers to develop personal attachments to that game, becoming almost stubborn to changes.

This phenomenon becomes more likely when a game is developed for a long time.  However, thanks to the users who participated in the first CBT, we were able to get our heads back in the game.  There’s nothing more important than the direct feedback of users.

The development speed has been sped up, and a lot of our concerns have been resolved.  Some of our workers even wished that we had started the CBT even earlier.

 

It sounds like a lot of things will be changing in the 2nd CBT of <Bless>

Bless

Bless

Kim: To start off, the concept of a traditional MMORPG will not be changing.  The points that the users criticized on, such as player movement and battle system, will be improved.  We would like the players from the 1st CBT to try the game again this time around.

We have made modifications to the original plan of announcing content after content, and now plan to showcase some of <Bless>’s main features in the 2nd CBT, such as the large scale war system.  We’ve actually been regretting the fact that players were only able to experience the basic systems of <Bless> in the 1st CBT.  We plan to show a lot more in the 2nd CBT during this Fall, so please keep an eye out for the news.

 

This is the first CBT for <Project Black Ship>.  If the history of 3D MORPGs means anything, games from this genre have a difficult time succeeding in the long run.  How have you been preparing for this?

Kim:  We’re actually more worried about the OBT next year than the upcoming CBT.  (laughs) Like you said, MORPGs receive fairly good feedback during their CBTs thanks to the overwhelming action.  However, these games tend to suffer from lack of content after their OBT stages.

It’s with this in mind that we have been developing <Project Black Ship> with plenty of action as well as repeatable contents.  When we say repeatable content, we don’t mean the common ‘grinding’ or ‘farming’ content.  To be honest, while those may unavoidably exist in the game, <Project Black Ship> aims to offer unique gaming experiences that will be different depending on the actions of users and party members.

 

Battles becoming different depending on the party is something that we can see commonly in other MORPGs.

<Project Black Ship> utilizes very accurate physics engine to feature destructive action in combat.  Field environmental objects will break apart upon receiving player attacks to affect the strategy involved in completing the dungeon, and precise hit-box and striking motions will create brand new experiences in every single dungeon.  What I have said earlier draws on this feature, with multiple players affecting the progress of the dungeon.

For example, defeating a boss monster may involve directly aiming for the opponents’ legs to topple them over, or some may opt out to throw the environmental objects or creeps to strike at the weak point.  Aside from this, players will have the option to break the environmental objects to damage the opponents, or to use the hidden switches within the room to forcefully expose the opponents’ weaknesses.

As such, the gameplay will not be made unique with simple character design, but with user play patterns and battle strategies.  The game aims to have unique strategies available for every play style out there.  We have also been paying much attention on the community side of the game, creating places of social gatherings and game systems that require communal collaboration.  For more detailed explanation, please look forward to the convention in the Summer.

Bless

Bless

 

The two RPGs both aim for 2015 OBTs.  Would it be safe for us to think of 2014 as the year for genre-specific fans, and next year as the year for the popular audience, utilizing the Pmang portal?

Kim:  While it ended up seeming like that, our goal is not portal, but games.  If Pmang still had the popularity that it had before, we may have considered that route.  However, people will not come to <Bless> because it will be serviced on Pmang; rather, people will come to Pmang because <Bless> is being serviced on it.

The strength of a portal fundamentally lies in content.  It’s because of this that we’ve been changing our focus towards individual games, rather than the portal.  The game must do well for a portal to do well.  In a way, we’ve gone back to our initial roots.

 

Lastly, would you like to leave our viewers a message with the continuous tests in the horizon?

Kim: The online game market is not like it was before.  Not only are there less games in all, there are even less successful games.  However, seeing how good quality games still receive lots of love, we think that players are still on the lookout for a good online game.

 

Staring with the second half of this year, we will be showcasing lots of games to the market.  We hope that our games will be enough to satisfy the needs of our players out there, and that they will be able to breathe life back into this market.  The workers at Neowiz Games and at all our partners have been putting tremendous amounts of efforts.  We have worked very hard on these upcoming titles starting July, and we hope that many players out there will show their love for our games.

39 Highly Anticipated Online Games of 2014.

Mobile gaming is the leading trend in the gaming industry of this generation.  There are tons of mobile games being released every week on the KakaoTalk platform alone.  The line of new PC online gaming has been on a halt for so long, that traditional gamers that strayed away from mobile games have been hidden in the industry.

However, worry no more my fellow gamers! Along with <Black Desert> that left impressive impressions after its first public testing, many other MMORPGS that have been forgotten from the eyes of the public make their reentrance in one form or another: <Bless>, <Icarus>, <Soul Walker>, <Genesis 4>, <Civilization Online>, <Wolf Knights> and many more.

We here at ThisisGame have collected and organized the upcoming titles, and have concluded that there are about 40 games that have plans to launch their CBT or the OBT phases within 2014, and we expect many more to be revealed as the year progresses.  Just what are these games, and where are they?  Let us take a look!

 

Set to be released in 2014! Upcoming battles between MMORPGs

Game Title

Plans

Icarus

OBT – in beginning of 2014

Black Desert

2nd CBT – 2014 H1

Bless

CBT – in first 4 months of 2014,
OBT – within 2014

There is no doubt that MMORPGs receive the most spotlight among all other online games.  Three big title MMORPGs are in plan for 2014.

First off, WeMade is finally launching the OBT phase of their 10-year-in-the-making title <Icarus> in the beginning of 2014 (for real this time.)  Icarus had received many positive feedback from their last testing phase for the stable and fluid combat along with the taming of a player’s fellow (mount.)  The main distinguishing features of this game include very strong fundamentals and non-target mid-air combat and raid with the use of fellows.

The highly anticipated <Black Desert> is also has plans for its 2nd CBT phase in first half of 2014.  While the first CBT impressed its players with its beautiful graphics and stunning action, there were much left to be desired in terms of the game’s general feel of convenience and contents.  It will be interesting to see the improvements in the upcoming 2nd CBT.

Furthermore, it is interesting to note that the Kim Dae-Il, the CEO of Pearl Abyss, has plans to develop the game to its ultimate completion, no matter the time it takes to do so.  However, with the original plan for its release left back in the Winter of 2013, the game plans to launch is OBT phase in 2014.

Neowiz’s anticipated title <Bless> also has plans to release within 2014.  Its first CBT will begin in the first 3 months of 2014.  Despite the fact that its original plans for launching the CBT within 2013 was delayed, it has been entertaining its waiting fans with continuous release of information of the game.  There are currently a quite a bit of information and images on their official site, including the new trailer and skill videos previously released during KGC 2013.

Neowiz Bless Studio had previously announced that one of their main goal was to make a game that focuses on respecting the players’ playstyles, whether they are continuous players or players who continuously quit and return to the game.  We will get to see just how this system works in the near future.

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Much anticipated sequels!  Will they live up to their predecessors?

Game Title

Plans

Winning Eleven Online 2014

OBT – 2014 H1

Hench

CBT – January, OBT – 2014 H1

Kingdom Under Fire 2

OBT – 2014 H1

Red Jewel 2

CBT – within 2014

Mu 2

CBT – 2014 H1

Dark Eden 2

CBT – within 2014

Sequels are on their way as well, whether it be for an upcoming release or testing phase.  First off, Blueside’s long-in-the-making <Kingdom Under Fire 2> is planned to be released in the first half of 2014.  <Kingdom Under Fire 2> previously showed off its new demo at G-Star 2013, and revealed a gameplay that consisted of a large-scale battle among hundreds of units.

Expecting synergy with the upcoming World Cup 2014, the graphically improved <Winning Eleven Online 2014> is going into its OBT phase in the first half of 2014.  With everything from game graphics to game systems renovated, the game promises to ‘focus more in what soccer is as a sport rather than player development.’

Revealed previously during G-Star 2011, <Mu 2> is in plan to undergo CBT during the first half of 2014.  On the other hand, <Red Jewel 2>, a game that went dark after being mentioned in G-Star 2012, comes back to start a CBT phase during 2014.  <Red Jewel 2> improved their cartoon-like graphics and transformation systems while <Mu 2> is currently polishing out the details, such as their signature hack-n-slash combat.

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<Dark Eden>’s sequel <Dark Eden 2> and <Mix Master>’s sequel <Hench> are also planning their test phases and launch dates within 2014.  <Dark Eden 2> once again is themed ‘Vampires and Humans.’  Graphics are improved to today’s standards while keeping the key factors of the original alive.  While <Dark Eden 2> plans to undergo its CBT phase in 2014, there has been no release of details.

<Hench> is a sequel that took its original’s monster collect-n-fuse system and built a game around it.  A player is able to travel along with 3 different pets at once, and will be able to collect-n-fuse monsters in this fashion in order to create a more powerful monster.  Over 400 different kinds of monsters are in preparation, and the final test phase will be between January 2nd and 5th.

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A march of the Action-RPGs

Game Title

Plans

Eloa

CBT – January

Project Blackship

CBT – March/April

Closers

CBT – first half of 2014
OBT – Summer

Soul Walker

CBT – first half of 2014

Mystic Fighter

CBT – first half of 2014

Action-RPGs are where the competitions lie among these newly upcoming titles.  <Closers>, <Soul Walker>, and <Project Blackship> begin their testing phase in the first half of 2014.

<Closers> are equipped with an animation-like character and story progression. All the different characters will have their own storylines, and NPC conversations will have full voice-overs.  With the early developers of <Elsword> participating in its development, fast-paced-action seems to be something of their expertise.  Many content are still in plan and in development such as an AOS mode and defense mode, and they plan to continuously update in order to give ‘endless goals’ to strive for.  Their current goal is to launch during the summer of 2014.

<Soul Walker> is currently undergoing a complete renovation.  Action and cast have been enhanced to the next level, and many changes were made to the game’s story and graphics.  An overseas release by the second half of 2014 is their goal.

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If <Closers> and <Soul Walkers> were games marketed towards customers of the mania levels, <Project Blackship> is a MORPG equipped with the latest technologies.  The highly realistic physics system used distinguishes the game from others of its kind, such as the enemy being flown in different directions depending on the angle and the direction the attack, deflecting arrows, and destroying debris in order to damage the enemies.  CBT is planned to be in either March or April of this year.

A game that allows players to borrow the characters of other players, MMORPG <Eloa> is planned to be in CBT phase between January 8th and 11th.  Also, <Mystic Fighter> puts forth its unique ever-changing field map system and dot graphics to jump into CBT phase during the first half of 2014.

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Hack-n-Slash and Shooting, Quarter-view actions!

Game Title

Plans

Diablo 3: Reaper of Souls

Release – March 25th

Metal Reaper

OBT – first half of 2014

Hero Warz

OBT – first half of 2014

Wild Buster

CBT – first half of 2014
OBT – within 2014

Project AX

CBT/OBT – within 2014

Devilion

CBT/OBT – within 2014

2014 has a series of quarter-view or top-down-view action games tailing after one another.  These games are here to showcase their games through pure hack-n-slash fun rather than on focusing on impressive graphics or cast.

First off, <Diablo 3: Reaper of Souls> is set to release on March 25th.  Ever since the tests that began towards the end of 2013, a huge renovation took place that made changes to item configurations and methods on how to attain them.  Along with their decision to include an endless hunt mode, it has since then received positive feedback such as “now It seems like a real <Diablo 3>.”

<Devilion>, a game that is suffering from criticisms of the game’s resemblance to the <Diablo> series, also has plans to undergo its CBT and OBT this year.  <Devilion> has been working on their ‘Devilion system’ very extensively since their 2nd CBT in order to distinguish themselves.  Other features, such as guild pvp, devilion development, and Large-scale battles are in plan.

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<Wild Buster> and <Metal Reaper>, games that introduced a genre that uses quarter-view systems in shooting games, also launch its CBT and OBT in the first half of 2014.  They are two games that have great similarities in game controls as well as the developers’ methods of managing contents.

<Wild Buster> is a game that distinguishes itself from other games by putting forth its unique combination of interesting settings, storytelling, characters, and combat.  On the other hand, <Metal Reaper> is a shoot-em-up MMORPG that has a unique movie-like monster wave cast.

<Hero Warz> also launches its OBT phase within 2014 after their ‘Live Beta Test’(LBT) last December.  <Project AX> also launches its CBT in the first half, and OBT in the second half of 2014.  With the lack of solid information for both of these games, we will not be covering them too much in this article.

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Challenge the appeal of PvP!  PvP-oriented Games

Game Title

Plans

Pirates

CBT – beginning of 2014

Fighting Star

OBT – H1 2014

Heroes of the Storm

CBT – H1 2014

MOBA games, which has gained popularity in the past year due to <League of Legends>, also make their appearance in 2014.  First off, a game that lead the race in popularity at the recent G-Star, <Heroes of the Storm> launches its CBT in the first half of 2014.  Short, but intense battles that span the unique mechanism-filled battlefields, and emphasis on the importance of skill choices are the key features of this upcoming title.

Mixed with the just right amounts of MOBA, action, RPG and shooting, <Pirates> also launch its CBT and OBT during the first half of 2014 via Netmarble.  While the camera view and the basic game mechanics are similar to other MOBA games, this game offers many opportunities for a unique experience with its ship pillage and loot system.  The game current has different game modes including ones similar to domination, melee, and treasure hunting.

An action MOBA is a genre we haven’t seen awhile, and <Fighting Star> brings this genre back to us with its OBT in the first half of 2014.  <Fighting Star>’s basic mechanics can be said to be similar to that of <GetAmped> and <Lost Saga>, and players are able to make different combos or skills by controlling the characters’ hands and feet.  Game modes include 1 vs 1 mode and the traditional 3 lane MOBA mode.

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Everything from SF to military!  Comeback of the FPS

Game Title

Plans

Viper Circle

OBT – Summer 2014

CrackShot

CBT – Summer 2014

Iron Sight

OBT – within 2014

Fireball

OBT – within 2014

New FPS and TPS genres make their comebacks after a year of absence.  These new coming games are various in their settings, starting from the traditional military themes to the new SF themes.

As the leading example of the military themes, <Viper Circle> makes its appearance half way through this year with its OBT.  While their ability to freely change between first person view and third person view was titled unique during their last CBT, they have apparently decided to change to a first person view completely, respecting the player feedbacks.  Their distinguishing feature lies in their meticulous research into the gear of the current special forces, and the ability to customize firearms.

A fusion FPS game that contains everything from zombies to aliens, past, present, and future, <CrackShot> makes the Summer of 2014 its goal for its CBT.  <CrackShot> plans to make its stand among other upcoming FPS titles by using its unique inventory of various game modes, which include a defense mode, alien abducting mode, free mode, etc.  It is truly unique for an FPS game to have so many PvE modes.

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<Iron Sight> is an FPS game set in the near future.  Players will be able to use remotely controlled drones to fight for them, and customize various parts of their firearms to fine tune each segments.

Taking another step into the SF world, <Fireball> makes its entry sometime in 2014.  <Fireball> is currently undergoing its OBT in both North America and Europe.  While its combat and graphics are excellent in accordance with its SF theme, PvE contents are receiving negative feedback on the grounds that they are too repetitive.

<Fireball>’s Red 5 Studios’ CEO Mark Kern recently left the company and the company is about to undergo a complete reform.

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Sate your curiosity! Upcoming titles covered in veils!

Game Title

Plans

Tree of Savior

FGT – February 2014

Peria Chronicles

CBT – within 2014

Genesis 4

CBT – within 2014

Wolf Knights

CBT – within 2014

Civilization Online

CBT – within 2014

Project A

CBT – within 2014 

While great ambitious games seem to be under development, there are many games out there that we need more information on.  The only game among these that actually has a date set for its testing schedule is <Tree of Savior>.  Everything else lists their CBT to be sometime within 2014.

With a single promotional video at G-Star 2013, <Peria Chronicles> quickly rose to be one of the most anticipated games of 2014.  Players are able to use a certain resource to make changes to the game’s terrains, create dungeons and towns, and set laws of the villages in the game.  Unique crafting recipes are available in the game, such as creating a parasol from a wooden post and a plank and lighting the bulb with a luminous stone.  With detailed object movements using javascript, the game has so far earned the nickname ‘3D <Minecraft>.’

<Civilization Online>, <Wolf Knights>, and <Tree of Savior> all begin their testing phases in 2014.  <Civilization Online> is a game that has a goal to be a ‘pure sandbox game.’  A player is set within a giant open-world map, and plays ‘sessions’ of games that progresses further as players complete each of the sessions.  Players are assigned to one of three categories among soldier, merchant, and ruler.

<Wolf Knights> has also opted for the session gaming.  <Wolf Knights> is a project that began from an ambitious goal to combine the growth of MMORPG with the MOBA system.  A total of 150 players will participate in a session to experience a character for up to 2 hours, then will begin a new adventure with a new character in the next session.  A very ambitious and unique concept.

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<Tree of Savior> plans its FBT to be in February of 2014.  This is another game that quickly rose to popularity among gamers after a reveal of its video at G-Star 2013.  With graphics that induce nostalgia about <Ragnarok> and revamped combat and ui systems, <Tree of Savior> definitely seems worth waiting on.

Although left the in dust after its initial promotional video back in beginning of 2012, <Genesis 4> comes back with a CBT in 2014.  An official sequel of the <Genesis> series, <Genesis 4> is set in the continuous world of the original, and players will be able to create a team of 5 characters to set upon their adventure.

<Project A> is another game that plans its CBT to be within 2014.  Players will be able to use summoned pets called “Jins” in card forms in order to turn the battle to their favor.  Up to two Jins will be allowed per battle, and they will progress in growth along with their skills.

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Just what and where are these games?

Game Title

Plans

Puzzle and Knights

CBT – H1 2014

World Heroes Online

CBT – H1 2014

Maple Story 2

CBT – within 2014

Pentakill Project

CBT – within 2014

Project T

CBT – within 2014

Project Tar

CBT – within 2014

There are numerous games out there that only has rumors of tests beginning in 2014.  <Maple Story>’s sequel <Maple Story 2> is a collaborative project between Nexon and NCSoft and is receiving much attention.  This game also plans on beginning its testing within 2014.

SmileGate’s <Pentakill Project> and <Project T> also plan their CBT in 2014.  With an IP contract signed with Marvel Comics, <Pentakill Project> is a MOBA game with an impressive roster of champions that crosses western comics with Asian comics.  The only information on <Project T> is that it is a hack-n-slash game being developed with the Unreal Engine 3.

Softnix’s MMORPG <Project Tar> is in the same boat as many of these other games in that there are no real information regarding the game’s status other than its plan to test in 2014.  <Puzzle and Knights>(aka Spiral Knights overseas), and a card-collecting game that is themed to include heroic figures from different cultures worldwide <World of Heroes Online> is planning its CBT in the first half of 2014 as well.

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