Posts Tagged ‘Blade & Soul’

NCsoft focuses on Chinese market and mobile games in 2013

February 6th, 2013

According to NCsoft 3rd quarter 2012 earnings report, the earnings were increased with the releases of Blade & Soul, Guild Wars 2. Lineage, the oldest game of the company, generated the incredible amount of revenue more than the revenue from Linage 2 and Aion.

The total revenue during the term is 188.2 billion Korean Won (About US$173 million), which 23% was increased compared to the last year same period.

The primary goal for the year 2013 for NCsoft is the successful launching of Guild War 2 and Blade & Soul to China and other Asian countries. Blade & Soul for China will be F2P unlike Korea and heavily localized for China as well. NCsoft chose different publishers for both games – Tencent for Blade & Soul, Kongzhong for Guild War 2 – because Tencent has too many MMORPGs to launch this year include Archeage.

NCsoft will focus on mobile game market as well since the company declared the year 2013 as the first year to enter into the mobile game market. Ncsoft is developing Linage: The second Moon for mobile with GREE and various mobile games will be come from Ntreev, a subsidiary company.

For the western online game market, Wild Star from Carbine Studios is coming.

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NCsoft’s Next Games Powered by Unreal Engine 3

March 8th, 2012

Unreal Engine 3 is going to be used for NCsoft’s next generation games. Epic Games announced yesterday that it has entered into a strategic partnership of the engine with NCsoft.

They also remarked that the single contract would be the biggest Unreal Engine license contract ever in Asia for Epic Games.

NCsoft has already worked with Epic Games for its two MMORPG <Lineage 2> and <Blade & Soul>, respectively powered by Unreal Engine 2 and 3.

“The Unreal Engine has allowed us focusing on creativity and development of <Lineage 2> and <Blade & Soul>. With our own experience of the engine, we believe that we would develop games more efficiently and take advantage of it as much as possible,” said HyungJoon Kim the director of NCsoft.

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Juno Jung Takes NCsoft’s Next MMORPG

January 3rd, 2012

One of the most famous art directors in Korea, Juno Jung, returned to NCsoft.

According to our cover, Jung, known for his work in <Lineage 2>, is currently working for NCsoft’s new MMORPG team as an art director since yesterday.

His new position in NCsoft is notable. He was just a member of a character production team, not an art director, while developing <Lineage 2>. So the veiled game would be his first title that would encompass his unique art style. As we already confirmed such stylish graphics from <Blade & Soul> of AD HyungTae Kim, it is highly anticipated.

“I believe the extremely realistic artworks are total quality of the game and the in-game world that connect the game graphics and the content,” said Jung at an interview with TIG in the past. That is to say his upcoming title could be an extremely realistic game in terms of graphics.

An industry official said “I think it would be something related to <Lineage> brand since he had participated the development of <Lineage 2>. As <Lineage Eternal> is already introduced, I guess there is another title for <Lineage> in preparation.”

Many Korean gamers are guessing his title would be either <Lineage 3> or <Aion 2>.

Jung had worked for Gravity, NHN, and Npluto after NCsoft since 2005, writing numerous books about art design too.

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[Interview] 6th Class of B&S Is Summoner

September 9th, 2011

Bae(left) and Hwang(right)

TIG interviewed JaeHyun Bae the PD of <Blade & Soul> and SungJin Hwang the director of system design yesterday.

The following interview is summarized from the full story at Thisisgame.com.

TIG > Many think there would be total 8 classes since 8 sages exists as NPCs. So what’s next?


In the beginning of the develpment, there used to be 6~10 concept nominees which are current NPCs’ classes. For now, 5 classes for players are fixed and 6th class is the summoner who has shown up in an earlier trailer. We are considering totally brand new classes we haven’t seen from any games so far.

TIG > What’s <B&S>’s end-content?

It would be the battle. We are aiming such contents that encompass PvP, PvE, solo play, end party play evenly.

TIG > When the guild system be updated?


The guild system will probably be updated at OBT or commercial service. In addition, we are working on personal connection system which is one of SNS features. We might even connect with external SNS like Facebook or Twitter.

TIG > A rumor says the commercial service could be delayed. Do you prefer to have another test before launching commercially?

We had a lot of feedback from the first CBT and it seems like it will happen in the 2nd CBT again. Well, actually we can start OBT right after couple of months if we like to do so. It is not so hard since there is not much to do except revising the current issues and expanding the world. But we got to think first if it is fun enough to play for not only gamers but also developers.

As we are going to have tons of feedback from this CBT, we need to work on them. But we also cannot delay until all the issues are done. So, as our CFO said at the earning report, the commercial service would be kicked off in somewhere around this year-end or the beginning of the next year.

TIG > The players complain that the collecting and craft systems are too boring.


For the collecting system, BOTs and workers are going to take over the market for sure as time passes. Indeed there are players who really like to collect in the game but they will be soon disinterested at it as their works are nothing to what the BOTs can do in the same period. At this situation, we cannot set the market price to individuals because that will eventually give much more profit to the BOTs.

So our answer is focused on casual players. We will also work on the feedback by, for example, placing essential ingredients in instant dungeons or to the boss monsters.

TIG > They also said RvR is boring since combo attack doesn’t work well and only single hits are preferable while PvP features breathtaking psychological battle. Any resolution?


There are hidden functions for each skill. Certain skills can block/cancel other certain skills but the players are, for now, at too low level to experience it. Some attack skills can actually be used as supportive skills in RvR.

TIG > How freely can we customize our characters?


Almost unlimited. NPCs in the game are actually made by not modelling but customizing each. I believe <B&S> will provide the most free customizing system ever so far.

TIG > What is <B&S>’s long-term plan?

Making people to play a game for a long time equals giving good experience to them. The point for the players is to meet with good people and good experience in the game.

Of course, the enchant system is a very attractive feature in order for us to hold our customers as long as we can.  I personally like it. But it is overused by both the players and the developers now. And unfortunately that caused the players hate it.

Since bunch of other games have it, we decided not to include it.

We are aiming a game that connects good people and provides fun to play. Inherently interaction between people were the key feature of MMO genre, but it went over to SNS recently. We should reflect this.

TIG > Recently NCsoft is trying to work with mobile platforms. Any plans for <B&S>?

We have so many of them. Since many people are connected via network today, it is natural to follow the trend.

What we have been thinking so far are, for example, text messege, collecting, craft, auction, guild and so on.

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B&S Likely to Go OBT Without 3rd CBT

August 29th, 2011

NCsoft kicks off 2nd CBT of <Blade & Soul> today in the largest size ever in MMORPG history in Korea. Industry guesses the CBT would be the last test for NCsoft prior to upcoming OBT which is set to launch this year.

Total 4 servers and 50 PC bangs will be operated for the 2nd CBT. each of the servers will sustain maximum 7,000 gamers which will eventually add up to 30,000 CCU with the PC bangs.

The 2nd CBT features gathering and craft systems and antagonistic relationship of players in addtion to introducing new class Assassine and 10 instant dungeons.

“We plan to start OBT within this year but it won’t be so long even if it kicks off late,” said JaeHo Lee the vice president of NCsoft.

Since the 1st CBT took place in April and the next one is taking place 4 months after the first one, there is not quite enough time to have 3rd test before having OBT this year.

In addition to that, NCsoft gives away limited costume items that can be used at OBT to the testers this time while the 1st CBT participants were given priority over the 2nd CBT in the past.

So as far as we can presume, NCsoft is hoping to kick off OBT without having CBT three times.

“We have no further plan now as we do not address our schedule until we believe in our game’s completion,” said NCsoft. “The amount of work we would be dealing with depends on the feedback and result of the 2nd CBT. So the next move would be fixed after this test.”

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