Posts Tagged ‘ArcheAge’

Archeage employee fights with a user

May 16th, 2013

This week must be a horrible time for XL Games, the developer and publisher of Archeage.

A user who could not find how to do User Authentication for Archeage visited XL Games office to solve the issue. However, there have been arguments between a user and an employee. An employee from Human Resource team fought with the user while they are talking and insulted him. The user recorded all the conversation and uploaded it to a community. It soon went spread among several Archeage communities and became a huge issue.

They fought each other because the user showed violent actions because the employee did not willing to help him to solve the issue. However, most gamers from Archeage communities said it is XL Games fault because they cause the problem first and not treated a user as their customer when a user visit the office instead swear at him.

As a result, Jake Song, CEO of XL Games issued an apology and punished some employees. The employee who fought with the user is fired while some of his superiors at the team are suspended and received the salary cut. XL Games promised they will provide better customer service.

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Archeage starts the commercialization

January 18th, 2013

Archeage started the commercialization from the 16th of January with monthly subscription fee. Generally, the number of users declined rapidly after the commercialization especially for monthly subscription online games.

Archeage still have 25 servers running after the commercialization with 4 servers having waiting lines, 19 servers showing busy status. However, those waiting lines became shorter by one third. Considering there are 4~5,000 users per server, some populated servers have lost 20% of the total.

Comparing to the commercialization result of Aion, Archeage is quite successful as well. Archeage is ranked #5 after the commercialization, just one step behind Aion.

XL Games introduced a new continent as well as raising the level cap to lvl 50.

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Archeage choose a hybrid payment method

January 8th, 2013

People have been curious about which payment method would Archeage choose, Monthly Subscription or F2P, since OBT was started.

XLGames announced that Archeage will be serviced as a subscription based MMORPG with in-game item shop. Archeage has been developed as a subscription based MMORPG from the start. There have been only 2 MMORPGs choosing monthly subscription as a payment method since 2010 in Korea; Tera and Blade&Soul.

The monthly subscription fee for Archeage is 19,800 Won (About US$19) for 30 days and 47,500 WON (About US$45) for 90 days. It is similar to World of Warcraft and Aion.

Archeage is ranked #5 at Korean PC Bang rank. It is expected to be launched a commercial service around mid-January.

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Archeage OBT cruising with 20 servers

January 2nd, 2013

Archeage OBT for Korean gamer started 8:00 AM on the 2nd of January. XLGames provided 20 servers for OBT with contents up to level 40.

Most servers display busy or a waiting number to connect. Some popular servers have 500~1,000 gamer on the waiting list and 2,300 gamer for the best server. There has not been any report that serious server issues yet.

XLGames is monitoring all servers to keep each server status still and controlling monster regenerating speed for some crowded regions.

XLGames said “We are trying our best to prevent even minor issues happening because the game has been developed more than 6 years. We will provide best game experiences to gamer with various ways.”

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Archeage OBT starts with the New Year

December 12th, 2012

Jake Song from XLGames announced the OBT schedule for Archeage at the press conference today. OBT will start on the 2nd of January and users could create ID and characters from the 19th to 30th of December. The client software would be available to download from the 17th of December.

Jake Song said “We have received lots of feedback from the last 5 CBTs and improved as much as it could.”

Archeage is his new MMORPG since he developed Lineage 14 years ago. It took more than 6 years to develop with 180 developers and about US$38 million spending.

The additional details about OBT will be announced on 18th.

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