Category: Video

Mobile sandbox MMORPG ‘Durango’ opening video

Durango is a mobile sandbox based MMORPG that is solely focused on ‘Surviving’.
The game is developed and published by Nexon and finished limited Beta Test on December.

Durango will be available in 2016.

Link: https://goo.gl/cTBq2h

durango

NCsoft unveiled Lineage IP based mobile games

NCsoft unveiled Lineage IP based mobile games, Project L, Project RK(Red Knight), and its play video today.

Project RK(Red Knight) is RPG and will be available for both iOS AND Aandroid within the first half of 2016. The game shared the lore, skills and transforming system as well as its unique community system with the original game. It features Open World PvP, World Boss Raid.

Project RK will be set before the war that the original Lineage game covered.NCsoft unveiled Lineage IP based mobile games, Project L, Project RK(Red Knight), and its play video today.

Project RK(Red Knight) is RPG and will be available for both iOS AND Aandroid within the first half of 2016. The game shared the lore, skills and transforming system as well as its unique community system with the original game. It features Open World PvP, World Boss Raid.

Project RK will be set before the war that the original Lineage game covered.

Lineage Red Knight Play video Link: https://goo.gl/U43Mi0

lrk

From Telekinesis to Astral Projection? 4 Classes of Tree of Savior Revealed

IMC Games has released a gameplay video of <Tree of Savior>, previewing some of the classes that will be available.  There are four classes in this preview: Linker, Psychokino, Necromancer, Sadhu.  Let’s take a look at the preview.


4 Classes Revealed: Telekinesis and Astral Projection Powers

The ‘TOS Q&A #7’ post was posted on the 4th in the <Tree of Savior> developer blog (http://blog.treeofsavior.com/?p=416).  This post was created in order to introduce the Lnker, Psychokino, Necromancer, and Sadhu, on top of answering questions of users.

20140704213557_1295

The first class to be introduced, the ‘Linker,’ is a class that has the ability to gather and entangle groups of enemies.  The Linker class links multiple enemies into one group to damage or debuff all enemies simultaneously.  Alternatively, the Linker is able to link multiple allies to spread out the damage received or to share the effects of potions or buffs.

The second class, the ‘Psychokino,’ is a class that uses telekinetic powers.  Using telekinetic powers, the Psychokino can either damage its enemies directly, or forcefully relocate its enemies.  An example of its uses is moving enemies into a single file line while another party member uses a piercing skill.  The Psychokino can also damage its enemies by colliding them into each other.

20140704213603_8076

The ‘Necromancer’ is a class that uses reanimation skills on its fallen enemies.  By collecting corpses, the Necromancer can create a wall to protect itself or use them to attack its enemies.  Also, the Necromancer can collect boss ‘cards’ to summon ‘Shoggoths.’

The last class to be introduced, the ‘Sadhu,’ is a class that uses astral projection.  Using astral projection, the Sadhu can separate its spirit from its physical body to attack its enemies.  The spirit form is not detectable by enemies, making it very useful in ambushing.  The spirit form can also be exploded to severely damage its enemies.  However, the physical body is vulnerable while the spirit form is active, requiring extra care.

 

Freedom Ensured – “No need to clear all quests”

The development team of <Tree of Savior> has promised its users some forms of freedom in the game.  The team has been developing the game in a way that ensures that players do not feel the need to complete all the quests.

Weapon selections also have its share of freedom.  A warrior class can wield a wand while a magician class can wield a hammer.  The monk, who favors hand-to-hand combat, can decide to wield a variety of weapons.

20140704213601_7319

Furthermore, the experience of non-combat contents can also vary depending on the class.  The development team has commented that “while some classes only have combat-related skills, some classes possess non-combat skills.”  Non-combat classes such as chefs and fishers do not exist, but these skills will exist.

On the other hand, the development team has also commented on the current game music projects.  Currently, <Tree of Savior>’s sound director ‘sevin’ is collaborating with his previous group ‘SoundTeMP.’  Collaborations with musicians other than ‘SoundTeMP’ are also in plan.

20140704213758_5606

Dragon Hunter, WeMade’s New Mobile RPG

WeMade Entertainment has revealed its new mobile RPG <Dragon Hunter>.  It plans to create a ‘modern RPG’ with substitution battle system, dungeon summon system, guild wars, and more.  The game was developed by the creators of WeMade’s <Dragon Mist>.  Let us take a look at the gameplay footage of this upcoming title.

 

Substitution Battle! Fight as pairs within 4-man teams

<Dragon Hunter> has a battle system that requires a party consisted of 2 attack-focused members and 2 support-focused members.  Only 2 members of the team can participate in battle at any given time, and players can switch the active pair with the other half of the team when they see fit.

When thinking of this simply, players may switch active pairs when their HP is depleted.  However, when considering the short time frame of invincibility upon switching and the various buffs applied according to the team composition, the pair switching can be done with plenty of strategy in mind.

For example, a player may battle in the normal areas with a warrior and an archer for the sake of speed and efficiency, and switch to a templar and a priest for the difficult boss battle.

20140626182818_5645

Players may anticipate powerful attacks from boss monsters and endure those hits using the invincibility frame, or use hunters with projectile reflecting skill to survive a barrage.  Different team compositions trigger different buffs and debuff, requiring the extra thought process and forming the best team.

All movement and attacks in <Dragon Hunter> are done automatically.  This allows players to focus on the perfect timing of pair switching and skills.  The complex game system was designed with this in mind.  See blow for another gameplay video of <Dragon Hunter> which shows the actual game footage from the beginning to the tutorial.

20140626182828_8226

 

Dungeon Summon System: Turning unused hunters into ‘dungeons’

<Dragon Hunter> opted out from the currently popular game system of ‘fully enhancing two monster cards to fuse to get higher ranked monster.’  Instead, the game has implemented a dungeon summoning system that sacrifices an unused hunter to create a new dungeon.

Depending on the quality of the sacrificed hunter, dungeons can be summoned with up to +2 ranks.  Certain hunters appear as bosses within these dungeons, and defeating these bosses will reward players with soul stones.  Collecting enough of these soul stones will award players will that specific hunter.

20140626182825_8931

However, each summoned dungeons will only remain open for a certain amount of time, or until a certain amount of soul stones have been harvested from it.  Because of this, new hunters cannot be acquired in a single dungeon summon, and players must open numerous dungeons in hopes of opening the correct dungeons.  Summoned dungeons also contain special hunters that do not appear anywhere else in the game.

20140626183651_3262

 

Experience buffs and dungeon sharing!  Focus on the guild system

A lot of focus has been put in guild communities.  While the specific numbers will differ depending on the level of the guild, experience and gold buffs will be applied by default, and summoned dungeons will also be shared within the guild.  Since players can only summon one dungeon at a time, more dungeon options will be available to them through other guild members.  However, this also means that the rarer dungeons will have higher demand, increasing competition for the soul stones.

20140626182823_1883

A competitive feature that involves territory feuds between guilds will also be released after launch.  Additional features that encourage community activity such as large scale raids and 4 VS 4 PVP will also be implemented.  The WeMade development team hopes to promote social play and to make guild related activities important enough that players who neglect these features will feel that they are losing out on easy rewards.

Aside from this, they have added in-game help guides and tips to allow non-gamers to thoroughly enjoy the game.  Dragon Raids, a special dungeon system fitting of the game title, are also planned.

20140626182826_372820140626182829_292720140626182822_929320140626182818_633520140626184528_202720140626184523_4941

Tree of Savior Revealed Off-hand Items and Comapanion Systems

Highly-anticipated MMORPG <Tree of Savior> revealed in-game play trailer for the first time on its official blog last week. The released trailers show battle systems and in-game pet system ‘companioin.’

Players can hold a sub-weapon such as shield, dagger, or other magic items not for battle on left hand. Depending on what off-hand item you hold, battle style totally changes regardless of classes.

With a shield, you can be a traditional tanker by blocking a enemy’s attack while you can kill monsters faster with a dagger. A magic fan can create storms that thrust enemies away from you, and an umbrella or a bubble making toy may do nothing, really nothing.

‘Companion’ is simply a pet system of other MMORPG. Players can raise companion by feeding and stroking them with love. Some companions may fight along with you or let you mount themselves if they think you are a trustworthy friend. So, they are not just a pet, mount, or something that damages monster along with you. They are literally companion of yours. They may equip items as well later.

 

20140620191342_7786 20140620191601_6904 20140620191603_1256 20140620191843_9178 20140620192016_5084 20140621160402_3524 20140621160458_9035 20140621160819_8209 20140621161229_2229 20140621161233_1276 20140621161234_5413