Category: PressRelease

LINE GAMES Announces Global Launch of Mobile Narrative CCG “Destiny Child”

LINE GAMES Announces Global Launch of Mobile Narrative CCG “Destiny Child” 
  • Begins service in 164 countries worldwide for Android and iOS
  • Has achieved no.1 grossing game app in Korea, and is currently servicing in Korea and Japan
  • Users can log in from various platforms, including Android, iOS and more
Seoul, South Korea – December 6, 2018 – LINE GAMES Corporation’s mobile CCG “Destiny Child” is now available to download and play in 164 countries on Android and iOS.
Developed by LINE GAMES and SHIFTUP, Destiny Child is a mobile CCG (Collectable Character Game) featuring the adventures of a lethargic Demon King candidate and his three supproting succubi, ‘Mona’, ‘Lisa’ and ‘Davi’. Users can collect and nurture over 300 characters, each with their own story, to unlock their full potentials and assemble all-star teams for various strategic plays.
The game features industry leading Live2D artworks by Korea’s famous illustrator Hyung-tae Kim, CEO of SHIFTUP, and offers versatile game modes that users can explore, from main scenario-based quests to PvPs like ‘Devil Rumble’, and daily missions including ‘Underground’, and ‘Event Dungeon’.
First launched in Korea in 2016, Destiny Child has establishsed itself as a popular IP, achieving No. 1 grossing game app just three days after its release on Apple App Store and Google Play. Embracing players and illustration enthusiasts, the game has held annual illustration contests, as well as offline artwork exhibition that all players can actively participate.
Celebrating the game’s global launch, LINE GAMES will carry out a special event ‘Devil Festa’, which will reward participants with valuable items including ‘5-star character summon scroll’ and ’10,000 onyx’.
Meanwhile, LINE GAMES is supporting multiple log in options to offer more convenient service to users worldwide. Users can choose to log in from their Android and iOS accounts, as well as social media accounts like LINE and  Facebook    . For more information on Destiny Child, visit official Facebook and  Destiny Child Global Community 

 Press Contacts

LINE GAMES Press Team: dl_press@line.GAMES

 About LINE GAMES Corporation

LINE GAMES Corporation (“LINE GAMES”) is an affiliate company of LINE Corporation (“LINE”) specializing in game business. Based in Seoul, Korea, LINE GAMES was established along with LINE’s acquisition of Korea’s leading game developer and publisher, NextFloor in August 2018. LINE GAMES is working closely with the global messenger platform LINE to develop and service high-quality titles for diverse genres and platforms. As a premier developer and publisher of entertainment software, LINE GAMES is currently pursuing global expansion of its game business, starting with series of global releases of its major hits including ‘Dragon Flight’ and ‘Destiny Child’.

‘KEMONO Friends Puzzle’ Official Service Launch

(22, Feb, 2018) ‘FUNPLE STREAM (CEO, Hyun Kim)’ has released new mobile 3-match game ‘KEMONO Friends Puzzle’, the first game of ‘KEMONO Friends’ animation IP which is loved by global fans through the Google Play & App Store for the official global service launch on 22th February 2018.

‘KEMONO Friends Puzzle’, has a various concept of 1,000 stages which has the contents of ‘KEMONO Friends’ animation such as ‘Finding a lucky beast’ or ‘’Cerulean’ appearing’ events. Moreover, the user could play ‘KEMONO Friends Puzzle’ game without an internet connection and if they want, they also can play online for the competition with other users.

KEMONO Friends’ animation is the one of the biggest Japanese media-mix project ‘KEMONO Friends’ that is the story of personification character of wild animals gathering in the fictional zoo ‘JAPARI PARK’. This animation was released in January 2017 and got big hit from Korea, Japan and the global.

Service Director of Game Business Cell of FUNPLE STREAM mentioned that user can enjoy various features of globally loving ‘KEMONO Friends’ animation within the game and everyone can simply play based on the easy play method,

■ Additional information of ‘KEMONO Friends Puzzle’

Android version:

iOS version:


FUNPLE STREAM, Japan is a game publishing company of FUNPLEWORKS ( of Seoul, Korea. Since 2013, FUNPLE STREAM diversified services including game operation, marketing and publishing for the entire game services with the best game companies such as NC soft, Blizzard, etc. FUNPLE STEAM seeks to evolve with the online and mobile game by investing in innovation, providing a hospitable environment for partners, and staying close to the user. 

■ For inquiries, please contact:


Nasmedia Talks about Mobile Games Marketing great tips in Korea at GDC 2015

SEOUL, South Korea – Feburary 26, 2015 – While Korean market is emerging as an attractive market in mobile games, Nasmedia, a digital media agency that has achieved successful games marketing campaigns in Korea, is planning to share strategies and some great tips of mobile games marketing in Korea at the GDC 2015 as one of the exhibitor.

Korea has been already known as a highly attractive gaming market, which holds the 3rd place of Google Play ranking, and the highest grossing countries following US and Japan. Moreover, Korean gamers’ retention is 14.3 weeks on average, 5 weeks longer compared to US. Many global game developers, such as Supercell, King and Gaia mobile, already have launched their games in Korea and have shown impressive performance.

“In order to succeed in Korean mobile gaming market, localized strategy, IMC marketing and Android-oriented marketing are highly essential.” advised Byungjo Kim, director of Nasmedia. One of the campaigns that has achieved as the top No.1 gross ranking in the Google Play in Korea has executed IMC marketing through various media such as mobile, online, TV and OOH, with their ‘korean-ized’ game. Global game developer’s digital media partner, Nasmedia has contributed to their soft landing in Korean market by executing ads through mobile, online and OOH advertising. Nasmedia plans to share more detailed insider tips about Korean mobile games marketing to the visitors in the GDC 2015.

Nasmedia shares the following contents in the GDC 2015:

a. Main characteristics of Korean mobile gaming market.

b. Characteristics of Korean mobile gamers.

c. Koreas mobile games marketing trends and insider tips.

Nasmedia is participating as an exhibitor in GDC 2015, ensuring to keep its effort building success stories in Korean gaming market for game developers, based on various success experiences and broad media coverage.

GDC 2015 will be held in San Francisco from March 2 to 6. To get more information and success strategies about Korean mobile gaming market, be sure to visit Nasmedia’s booth no.542 in GDC 2015 or contact the following E-mail address:

Company Information

Nasmedia is the biggest digital media agency in Korea that specializes in Mobile games  marketing.(31% market share in Korea’s PC and mobile Display Ads) And Nasmedia is a group company of KT(Korea Telecom) and the only Digital Media agency that has been listed on the KOSDAQ. They have their own proprietary platforms with cutting-edge technology, which is including Ad Exchange, SSP, DSP, retargeting Ad Network, etc. Nasmedia has achieved successful games marketing campaigns in Korea with various game developers such as Supercell, Gaia Mobile so far.

Contact Information

Byungjo Kim

3, 4, 5F, 292 Gangnam-daero, Gangnam-gu, Seoul, Korea

Bowling King Launches Worldwide for iOS, Android and PC

Seoul, South Korea. (June 23, 2014) – PNIX Games officially launches a new Free to Play mobile game Bowling King. Since the soft launching in Canada in February, the game has attracted a great number of public attentions.

Bowling King is a real-time 1:1 bowling match game with realistic full 3D graphics, which promises the best bowling game experiences ever. The game let you play with players all around the world and with your Facebook friends in real-time, featuring terrific bowling balls such as Flame Thrower and Tron with stunning background of Los Angeles, Caribbean, etc.

With the worldwide launch, Bowling King has added a new feature called ‘Trickshot mode’ in which you challenge to play bowls where various obstacles in the bowling lane interrupt your way. It is available both in multiplay and single play modes. Particularly, it is so challenging that only a player scored perfect so far in the single play mode.

A special sale on the bowling balls and free chips are ongoing to celebrate its worldwide launch.

Bowling King supports iOS, Android, Kindle Fire, and PC, and is now available at Apple App Store, Google Play Store, Amazon Appstore, and Facebook App Center for free.

– App Store :
– Google Play :
– Amazon:


PNIX Games
PNIX Games is founded in Korea in May, 2012. It has successfully launched a FPS mobile game Gun Zombies series which has achieved 10 million downloads. Its second title Bowling King, a real-time 1:1 multiplay bowling game, was first launched in Canadian Appstore in February, 2014.

Bowling_King_Caribbean_Trickshot play Bowling_King_Caribbean_Trickshot play_1 Bowling_King_Lasvegas_Trickshot play Bowling_King_Multiplay Bowling_King_Singleplay

Classic MMORPG for Mobile Arcane Hearts Mobile Revealed


Playworks reveals their first ever mobile MMORPG <Arcane Hearts Mobile> on 8th of May.

<Arcane Hearts Mobile> is based on Playworks’ web based MMORPG <Arcane Wars>, featuring all the essential MMORPG systems with real-time raids in an open-field, instant dungeon raids for parties, siege battles for guilds, 1,200+ quests and so on. Besides, it also supports automatic move and battle not only for those who are familiar with the classic MMORPG but also for new players.

“<Arcane Hearts Mobile> is a game we put all our effort in a limited time,” said KwangYul Kim the CEO of Playworks. “The game would bring a refreshing breeze into the mobile gaming market.”

Playworks is a developer comprised of those who made world’s first flying MMORPG <Flyff>.