|July 7 ~ July 13|
|Top Free Games||Top Revenue Games|
|1||Battle Cat||Blade for Kakao|
|2||Birth of Hero for Kakao||Taming Monsters for Kakao|
|3||Be My Slave for Kakao||Anipang2 for Kakao|
|4||Summoner’s War||Everyone’s Marble for Kakao|
|5||Legendary Raiders for Kakao||Seven Knights for Kakao|
|6||Dragon Hunter for Kakao||Clash of Clans|
|7||The King of Fighters M for Kakao||FIFA Online 3M|
|8||FIFA Online 3M||Be a Star! for Kakao|
|9||Pongdang Pongdang Story for Kakao||Cookie Run for Kakao|
|10||Second Earth||Shinmoo for Kakao|
|Top Free Games||Top Revenue Games|
|1||FC Circus Charlie||Clash of Clans|
|2||Cat Battle||Taming Monsters for Kakao|
|3||Clash of Clans||Blade for Kakao|
|4||Taming Monsters for Kakao||Everyone’s Marble for Kakao|
|5||Game of War – Fire Age||Summoner’s War|
|6||2048||Seven Knights for kakao|
|7||Everyone’s Marble for Kakao||Anipang2 for Kakao|
|8||World of Tanks Blitz||Be a Star! for Kakao|
|9||Second Earth||Candy Crush Saga for Kakao|
|10||MMX Racing||Cookie Run for Kakao|
“Starting the second half of this year, our goal is to reach yearly sales of $50 million and to become one of the top 10 mobile publishers within the country.”
During its company presentation on the 2nd of this month, eFun Company announced the company’s goals as well as its three new upcoming titles. eFun Company announced its goals of reaching yearly sales of $50 million and of becoming one of the top 10 mobile publishers within Korea.
With its headquarter in Hong Kong, eFun Company has published mobile games in 20 different countries including China, Taiwan, and Southeast Asian countries. So far, the publisher has been localizing and publishing foreign games such as <Three Kingdoms OL>, <New Journey>, and <Three Kingdoms PK>. While eFun Company has had significant presence in Hong Kong and Taiwan so far, it has been quietly servicing its games in Korea. However, the company plans to move actively starting this second half of the year.
The reason behind eFun Company’s decision is its belief in the theory of “If it works in Korea, it works in the World.” The Korean market has an advanced network technology, and it holds its place as second place amongst the world’s Android markets. The theory is that by gaining knowledge in Korea’s advanced mobile market, a game will gain that much more presence and potential to be competitive in the foreign markets.
The goal of reaching yearly sales mark of $50 million is also a part of the goal of becoming active in the Korean market. Furthermore, the company has announced its intention in avoiding popular platforms such as Kakao Games and attempting to increase its sales by its own capabilities alone. The marketing director Park Hyejung commented that: “We have previously launched <New Journey> on the Kakao Games platform, and we have decided that we will be able to reach the $50 million sales mark without the help of platforms. Each of the games are different in their prospects, and we plan to adjust our marketing appropriately to them all.”
Furthermore, the company has announced its goal of overcoming Kunlun Korea to become one of Korea’s top 10 mobile game publishers. The Branch President of eFun Company commented: “When we say top 10 mobile game publishers, we don’t mean solely in sales numbers, but that we plan to grow to carry that much ‘weight’ in our brand name. We truly believe that we can overcome Kunlun Korea.”
eFun Company has also announced their plans to merge with the Korean mobile game publishing business in order to take the step towards becoming one of the top 10 publishers.
WeMade Entertainment has revealed its new mobile RPG <Dragon Hunter>. It plans to create a ‘modern RPG’ with substitution battle system, dungeon summon system, guild wars, and more. The game was developed by the creators of WeMade’s <Dragon Mist>. Let us take a look at the gameplay footage of this upcoming title.
Substitution Battle! Fight as pairs within 4-man teams
<Dragon Hunter> has a battle system that requires a party consisted of 2 attack-focused members and 2 support-focused members. Only 2 members of the team can participate in battle at any given time, and players can switch the active pair with the other half of the team when they see fit.
When thinking of this simply, players may switch active pairs when their HP is depleted. However, when considering the short time frame of invincibility upon switching and the various buffs applied according to the team composition, the pair switching can be done with plenty of strategy in mind.
For example, a player may battle in the normal areas with a warrior and an archer for the sake of speed and efficiency, and switch to a templar and a priest for the difficult boss battle.
Players may anticipate powerful attacks from boss monsters and endure those hits using the invincibility frame, or use hunters with projectile reflecting skill to survive a barrage. Different team compositions trigger different buffs and debuff, requiring the extra thought process and forming the best team.
All movement and attacks in <Dragon Hunter> are done automatically. This allows players to focus on the perfect timing of pair switching and skills. The complex game system was designed with this in mind. See blow for another gameplay video of <Dragon Hunter> which shows the actual game footage from the beginning to the tutorial.
Dungeon Summon System: Turning unused hunters into ‘dungeons’
<Dragon Hunter> opted out from the currently popular game system of ‘fully enhancing two monster cards to fuse to get higher ranked monster.’ Instead, the game has implemented a dungeon summoning system that sacrifices an unused hunter to create a new dungeon.
Depending on the quality of the sacrificed hunter, dungeons can be summoned with up to +2 ranks. Certain hunters appear as bosses within these dungeons, and defeating these bosses will reward players with soul stones. Collecting enough of these soul stones will award players will that specific hunter.
However, each summoned dungeons will only remain open for a certain amount of time, or until a certain amount of soul stones have been harvested from it. Because of this, new hunters cannot be acquired in a single dungeon summon, and players must open numerous dungeons in hopes of opening the correct dungeons. Summoned dungeons also contain special hunters that do not appear anywhere else in the game.
Experience buffs and dungeon sharing! Focus on the guild system
A lot of focus has been put in guild communities. While the specific numbers will differ depending on the level of the guild, experience and gold buffs will be applied by default, and summoned dungeons will also be shared within the guild. Since players can only summon one dungeon at a time, more dungeon options will be available to them through other guild members. However, this also means that the rarer dungeons will have higher demand, increasing competition for the soul stones.
A competitive feature that involves territory feuds between guilds will also be released after launch. Additional features that encourage community activity such as large scale raids and 4 VS 4 PVP will also be implemented. The WeMade development team hopes to promote social play and to make guild related activities important enough that players who neglect these features will feel that they are losing out on easy rewards.
Aside from this, they have added in-game help guides and tips to allow non-gamers to thoroughly enjoy the game. Dragon Raids, a special dungeon system fitting of the game title, are also planned.