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“Starting the second half of this year, our goal is to reach yearly sales of $50 million and to become one of the top 10 mobile publishers within the country.”
During its company presentation on the 2nd of this month, eFun Company announced the company’s goals as well as its three new upcoming titles. eFun Company announced its goals of reaching yearly sales of $50 million and of becoming one of the top 10 mobile publishers within Korea.
With its headquarter in Hong Kong, eFun Company has published mobile games in 20 different countries including China, Taiwan, and Southeast Asian countries. So far, the publisher has been localizing and publishing foreign games such as <Three Kingdoms OL>, <New Journey>, and <Three Kingdoms PK>. While eFun Company has had significant presence in Hong Kong and Taiwan so far, it has been quietly servicing its games in Korea. However, the company plans to move actively starting this second half of the year.
The reason behind eFun Company’s decision is its belief in the theory of “If it works in Korea, it works in the World.” The Korean market has an advanced network technology, and it holds its place as second place amongst the world’s Android markets. The theory is that by gaining knowledge in Korea’s advanced mobile market, a game will gain that much more presence and potential to be competitive in the foreign markets.
The goal of reaching yearly sales mark of $50 million is also a part of the goal of becoming active in the Korean market. Furthermore, the company has announced its intention in avoiding popular platforms such as Kakao Games and attempting to increase its sales by its own capabilities alone. The marketing director Park Hyejung commented that: “We have previously launched <New Journey> on the Kakao Games platform, and we have decided that we will be able to reach the $50 million sales mark without the help of platforms. Each of the games are different in their prospects, and we plan to adjust our marketing appropriately to them all.”
Furthermore, the company has announced its goal of overcoming Kunlun Korea to become one of Korea’s top 10 mobile game publishers. The Branch President of eFun Company commented: “When we say top 10 mobile game publishers, we don’t mean solely in sales numbers, but that we plan to grow to carry that much ‘weight’ in our brand name. We truly believe that we can overcome Kunlun Korea.”
eFun Company has also announced their plans to merge with the Korean mobile game publishing business in order to take the step towards becoming one of the top 10 publishers.
IMC Games has released a gameplay video of <Tree of Savior>, previewing some of the classes that will be available. There are four classes in this preview: Linker, Psychokino, Necromancer, Sadhu. Let’s take a look at the preview.
4 Classes Revealed: Telekinesis and Astral Projection Powers
The ‘TOS Q&A #7’ post was posted on the 4th in the <Tree of Savior> developer blog (http://blog.treeofsavior.com/?p=416). This post was created in order to introduce the Lnker, Psychokino, Necromancer, and Sadhu, on top of answering questions of users.
The first class to be introduced, the ‘Linker,’ is a class that has the ability to gather and entangle groups of enemies. The Linker class links multiple enemies into one group to damage or debuff all enemies simultaneously. Alternatively, the Linker is able to link multiple allies to spread out the damage received or to share the effects of potions or buffs.
The second class, the ‘Psychokino,’ is a class that uses telekinetic powers. Using telekinetic powers, the Psychokino can either damage its enemies directly, or forcefully relocate its enemies. An example of its uses is moving enemies into a single file line while another party member uses a piercing skill. The Psychokino can also damage its enemies by colliding them into each other.
The ‘Necromancer’ is a class that uses reanimation skills on its fallen enemies. By collecting corpses, the Necromancer can create a wall to protect itself or use them to attack its enemies. Also, the Necromancer can collect boss ‘cards’ to summon ‘Shoggoths.’
The last class to be introduced, the ‘Sadhu,’ is a class that uses astral projection. Using astral projection, the Sadhu can separate its spirit from its physical body to attack its enemies. The spirit form is not detectable by enemies, making it very useful in ambushing. The spirit form can also be exploded to severely damage its enemies. However, the physical body is vulnerable while the spirit form is active, requiring extra care.
Freedom Ensured – “No need to clear all quests”
The development team of <Tree of Savior> has promised its users some forms of freedom in the game. The team has been developing the game in a way that ensures that players do not feel the need to complete all the quests.
Weapon selections also have its share of freedom. A warrior class can wield a wand while a magician class can wield a hammer. The monk, who favors hand-to-hand combat, can decide to wield a variety of weapons.
Furthermore, the experience of non-combat contents can also vary depending on the class. The development team has commented that “while some classes only have combat-related skills, some classes possess non-combat skills.” Non-combat classes such as chefs and fishers do not exist, but these skills will exist.
On the other hand, the development team has also commented on the current game music projects. Currently, <Tree of Savior>’s sound director ‘sevin’ is collaborating with his previous group ‘SoundTeMP.’ Collaborations with musicians other than ‘SoundTeMP’ are also in plan.