Kakao spoke its blueprint targeting hardcore games at Gametech 2014 held on 3 March.
SungWook Choi, the senior manager of international business development of Kakao, presented a few statistics to prove Kakao Game platform’s power on hardcore games such as RPG and CCG(card collectible games) as well as casual games. According to his data, the platform possesses 15M daily active user(DAU) and 22M monthly user in Korea. (as of March 2014)
He also noted that there is actually a game that reached accumulated revenue of $95M, followed by 5 games with $7M and 25 games with $1M.
Moreover, some top mobile RPGs reached DAU 1M and monthly revenue $15M, matching records of any PC-based online games. “Despite of platform charge, there is a chance for hardcore games to get their sales increased with our great number of users,” said Choi.
Kakao also announced that new service for hardcore gamers will be available soon, strengthening its competitiveness against other rising game platforms such as NHN’s Naver Band.