<Civilization Online> is a sandbox MMORPG, co-developed by the joint operation of 2K Games and XL Games. Unlike other MMORPGs out on the market, <Civilization Online> stands out in having a session-type play that has specific endings. Each of the sessions will last for over a couple of weeks, and during that time a player will be participating in the growth of the civilization in forms of ‘jobs,’ such as builder, soldier, settler and others until the achievement of the ultimate goal of the sessions, such as world domination, space travel, etc.
Jake Song, the CEO of XL Games, has commented about the game: “In a way, the game is a bit awkward to be phrased an MMORPG, and we worry a lot because of this. Maybe if <Civilization Online> becomes very successful, it’ll create a word to describe its own genre of games? Of course, there is the other end of the spectrum, where it does very badly and just be remembered as ‘there was once such a game.’ (laugh) This upcoming CBT will be our first taste of the reality.”
Song imagines <Civilization Online> to be an MMORPG that even the most light and casual players can enjoy to the fullest. With the game system that allows the contribution of many players towards one ultimate goal, the idea of ‘light session of an MMORPG’ can really be born into reality.
Song further commented on the game: “We also believe it to be very important that we keep the distinguishing features of the <Civilization> series. The series had various goals and victory requirements that spanned from wars to culture and science. If this were to be turned into an MMORPG, wouldn’t it be interesting to give the players the choice to choose what they want in their game? Players may choose to have a competition of ‘who builds the Great Wall of China’ fastest, and the opinions of players in the same civilization may differ, opening up the opportunity for further discussion and debate. These are the main distinguishing features of the <Civilization> series, and we hope that it will be the same for <Civilization Online>.”
<Civilization Online> currently has 60% of the content ready for the OBT, and it plans to update according to the user feedback during the upcoming CBT. As uncommon as a session-type play MMORPG is, the main concern of the CBT will be to form the test contents in a user-friendly manner.