Domestic mobile game market is occupying almost 10% of the entire game market in Korea.
According to the Korean White Paper 2013 from Korea Creative Content Agency (KOCCA), the total revenue of domestic mobile game market has reached $754 million. This is equal to 8.2% of the total game market in Korea. If we omit the revenue from PC-Bang and Arcade Game markets, it is occupying about 10.1%.
The amount of export of mobile games in 2012 is about $168 million, which is an increase of 400% compared to that of 2011. This is equal to 6.4% of the total amount of export of game.
Korean mobile game market has flourished continuously since iPhone 3GS was released in 2009. On the other hand, the growing rate of the domestic online game market has been decreased from 20~30% to 8% in 2012.