The CBT kicked off last December 8 with an initial schedule of 80 days, adding two more weeks for further test later.
The testers actively played the game, creating 173 guilds, constructing 3,400 houses, selling 130,000 livestock, 750,000 pine trees, and 660,000 strawberries, and planting 2,200,000 trees during the period.
They also left 20,000 feedback and 260,000 posts on forum over 40 patches including a gigantic boss monster, Christmas festival, pirate system, family system, siege warfare, new mounts, aquaculture, and others over the course of the test.
XL Games often held offline and online events to support and listen to the testers.
“We deeply appreciate the testers who participated in the long test of an incomplete game. Later schedules will be announced as soon as we finish reviewing the test,” said YongGon Kim the director of marketing team of ArcheAge.