Archive for October, 2011

Constitutional Appeal Against Shutdown System Filed by Students and Parents

October 31st, 2011


MoonHwaYunDae(http://www.culturalaction.org/)(MHYD) has filed a constitutionla appeal against the Shutdown system to the Constitutional Court last October 28. The applicants of the constitutional appeal are a group of students under age 16 and their parents.

MHYD asserts that the Shutdown system has violated the right to pursue happiness, the right to education, and the right to equality.

According to the constitution, everyone has right to pursue happiness including freedom in action and freedom in individual achievement. In other words, playing games should also belong to the right to pursue happiness. So the Shutdown system would eventually violate the right to pursue happiness by playing games.

Children under age 16 who are talented in gaming have right to manifest themselves through playing the game. Situation of today’s game industry lends weight to the assertion.

Since the game industry has grown so much rapidly nowadays there are many teenagers who want to be pro-gamers. Therefore the game should be considered not just an entertainment but a means to achieve one’s goal. So limiting time to play the game equals limiting one’s freedom to achieve their goal.

Here are three logical bases against the Shutdown system from MHYD.

1. The game is the only activity except smoking and drinking achole restricted by law without a reasonable ground. To be reasonable, the government should prove that playing the game is much more harmful than watching TV and movie, listening to the music, and doing other indoor activities. But obviously there is none.

2. The console and mobile games are still available. The Shutdonw system only applies to the internet game and the government defines the internet game all the games provided via network in real time. So children can still play other games after midnight after the launch of the Shutdown system. So the government thinks the console games are not addictive at all?

3. The law restricts the freedom to achieve personal goal. Those who want to fulfill their goal in study, art, sports, or whatever do not get restricted in terms of time no matter what but those who want to succeed by become a pro-gamer would not be allowed to train themselves from midnight to 6 a.m. by law because the game is an axis of evil! Then the pro-gamer is an evil job?!

Actually there had been a similar precendent in 1999. The Constitutional Court had judged that billiard hall is allowed for teenagers under age 18 because those who are talented in billiard have right to equality to practice as much as other sports prospects would do. In Korea, the billiard then was regarded as an adult sports.

MHYD also criticized that the government has made the law without thinking why the teens play the game at midnight or get addicted to the game.

According to the youth law, the internet game addiction means getting damaged in physical, mental, or social function that cannot be recovered easily in daily life by playing the game too much.

However it does not define whether the ‘playing too much’ means playing for a long time or playing at late night. The internet game addiction is the matter of how long, not when.

Fortunately the Selective Shutdown system will be kicked off next January as an alternative. According to the law, legal representatives or oneself must request the game publisher to shutdown the game personally.

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Power Rangers Online Revealed for Upcoming CBT

October 28th, 2011

Ntreev Soft revealed its action MORPG <Power Rangers Online> today and announced its first CBT taking place on November 3 at the production report in Seoul.

<Power Rangers Online> is a 8-directions-side-scrolling action MORPG grounded on Japanese TV drama series <Power Rangers>. Its story is based on <Power Rangers Magic Force> aired in Korea 2006.

Watch the video first. :)

Click to watch the play video.

As you can see the play video linked above, only red, yellow, and pink rangers are available during the CBT for now. They fight as ordinary citizen at the beginning of each game and will transform into power rangers later. The ordinary citizen will just punch and kick. Special abilities are only available after the transformation.

The players will start the game at the beginner town ‘Magic Island’ and continue to the main stage headquarter.

Just like the characters, story, etc., enemy bosses are also from the original series. 14 bosses are awaiting the testers during the first CBT. As you might expect the enlarged bosses at the very end of the battle just like the TV series, they of course get enlarged when they get killed once. Then the players will be granted a new combination ability that can only be activated with other players to distroy the enemy. Check it out at the end of the video.

While casting the super awesome combination ability, the players are to hit keyboard as many as they can for next 10 seconds. The one who hit the most will be chosen as MVP and be rewarded a box with random epic items.


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Ex-CEO of WeMade Seems to Take Over Nowcom

October 27th, 2011

SooKil Seo the ex-CEO of WeMade is trying to take over Nowcom, the publisher of online racing game <Tales Runner>.

Nowcom has signed a provisional contract for transfer of stocks in order to hand over its management right last 30th. “We are conducting a due diligence with the current buyer.”

Although Nowcom did not reveal who is the buyer, TIG found out that Seo is the one. If Seo successfully take over the company, he would come back to the game industry in 5 months after his resignation.

Nowcom is a company of multiplatform games including online game <Tales Runner>, <Wind Slayer S>, and educational game <HanJaMaRu> and a major internet broadcastor Afreeca.

Seo has founded a new company called Saint for mobile media business and has been looking for companies to acquire.

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Webzen is Watching MUX of The9

October 26th, 2011

The9 Korea announced its inroad into Korean market and its stance on publishing <MUX> in Korea yesterday.

SoonWoo Park the president of The9 Korea said “We believe <MUX> is not a copycat since nothing but its name and a few posters is revealed so far. We probably launch its alpha test early next year. As its completion is quite satisfactory we could publish it in Korea if Korean gamers want.”

<MUX> has been introduced at China Joy 2009 and has provoked controversy over plagiarism of <MU> developed by Webzen and published in China by The9 itself. The9 explained the game that it officially succeeded <MU>’s spirit at the China Joy 2009. Moreover, it featured very similar music, character, item, and effects to what of <MU>.

Webzen therefore had filed a lawsuit for return of the trademark right against The9 in Korea and successfully won the case in 2010. But Webzen has not sued The9 in China so far.

Since The9 is their official partner publishing <MU> and <SUN> in China no matter what and they won the case in Korea anyways they don’t seem to want any more trouble between them.

The9 told Webzen last year that it will change the title <MUX> to <Miracle: Ultimate X> but nothing has changed so far in its homepage. It is still using the controversial logo title and the promised title cannot be found in anywhere. Even more, The9 keeps updating its development feedback to the site every month.

The9 officially announced its first test early next year. So let’s see if the title and how much of it would have been changed from its year 2009 version since they are so sure about it not being copied from <MU>.

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Nexon Acquired 16.34% of JCE

October 25th, 2011

Today Nexon announced its acquisition of JCE.

Nexon has purchaed 16.34% of JCE from chairman YangShin Kim, the founder and the largest shareholder, and ex-vice president IlSeung Baek who owned total 32.68% of shares. Nexon has spent US$56M for the acquisition.

Nexon has also allowed Kim and Baek sell their rest shares(16.34%) to Nexon later within 6 months or 2 weeks from a specific day.

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