Archive for September, 2011

Spotlight on Special Force as eSports in China

September 30th, 2011

Dragonfly’s FPS game <Special Force> is drawing late attention in China as it has become an official game for many international eSports tournaments including WCG 2011, IEF 2011, SFWC 2011.

Its Chinese publisher CDC Games announced it will bring <Special Force> to the front of Chinese eSports market at the opening ceremony of 2011 Special Force International Tournament in Beijing, China on September 22.

Chinese eSports have developed the biggest market in the world and are now having renaissance thanks to its governments’ great support.

“As online games have grown so rapidely nowadays, they have replaced official games for eSports with console and package games. To follow this trend, we are going to retake Chinese FPS market with <Special Force>,” said CDC Games.

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GRB “Diablo 3′s Cash Auction Could Be A Problem”

September 29th, 2011

Concern over Blizzard Entertainment’s <Diablo 3> is rising not from gaming industry but National Assembly.

Accroding to JaeChul Sim MP’s report submitted to the National Assembly last 28th, if a random probability based feature of a game takes great portion of the game and is encashable, the game is speculative and could be denied to be rated in order to prevent any possible speculation in the future under the first clause of Article 1 of the game law of Korea.

He said GRB explained real money transaction(RMT) system of the online game could encourage the speculation.

Based on what he said, a Korean media made a fault report last night that GRB set up a internal policy not to rate <Diablo 3> for the reason of its possible speculation.

GRB clarified that they have kept their mouth shut about games yet rated and it has applied to <Diablo 3> too. “We never judge any games not even filed for rating.”

They also said “We cannot and have not named a specific game in the report. The data we provided to Sim is just about regulation for speculation of ordinary MMORPG. In addition, we cannot deny any games for the reason of encouraging speculation unless it is obvious.”

By the way, let me ask you something. Is the game content really matter to deal with the National Assembly?

No one has seriously complaint about it in the past but why now? There are even RMT sites legally and precedents that RMT is legit unless it is professionally done.

Even more, it is hard to judge that RMT is encouraging the speculation because it can be interpreted in trading items uselss to someone with someone else who really needs it.

Industy experts said “<Diablo 3> is obviously 18+ game. So it is hard to imagine that it would be refused to be rated from GRB all because of the cash auction. We should look at its voluntary participation.”

Then we could think the National Assembly is trying to hunt down the overseas company Blizzard Entertainment once again.

The government had recalled Michael Gilmartin the CEO of Blizzard last year to inquire its controversial policy for Korean internet cafes which is obviously and utterly its business authority.

Blizzard said “We are not sure if the cash auction of Diablo 3 would be revised for Korean version. We are also investigating legally and will talk with GRB later. What’s for sure now is that we will follow each country’s policy.”

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What’s Speculative and What’s Not?

September 21st, 2011

Game Rating Board(GRB) is worrying about speculative in-game cash items called jackpot items.

The jackpot items are made to generate (great) sales for the company by providing its players certain (little) chance of winning high value items.

Although many complaints over the speculation have been filed not a single company seems to change the successful business model. Even more, GRB is having difficult time providing reasonable guide lines upon this circumstance.

GRB “Game Companies Are Not Cooperative”

10 game companies on request. Neowiz, Smile Gate, CJ, WeMade, NCsoft, Actoz Soft, Mgame, NHN, Nexon, and Hanbit Soft

Today’s GRB evaluates items wheather they are speculative by investigating if they are only available by cash and if there is any possible loss by having it. These criteria are made in the past so they don’t just fit in today’s issue well actually.

So GRB has requested 10 game companies to submit their DB including name, purchasable currency, and cost of the jackpot items and feature and value of winning items. But they haven’t really followed GRB’s direction and have submitted only type, cost, image, and feature of the jackpot items but not limit in usage, percentage, number of purchase per player of them for reason of confidential log records. They haven’t even participated a meeting held by GRB.

Why? They consider the jackpot items as a business model not a criterion of rating. So they refuse to be evaluated by GRB.

In other words, evaluating the in-game items could be another regulation upon the game industry followed by Forcible Shutdown System and other recently adopted restrictive laws.

So they insist to follow self criteria made in 2008 instead of submitting requested data in order to preserve market order.

Different Point of Views of GRB, Players, and Companies

Let’s say you got pitiful items from the jackpot items and your friend got a high end item from a single chance. What would you feel?

Obvioiusly, terrible. You also might feel this is speculative since the players like you are paying their real money to get the superb item just like the adult’s gambling at casino.

However, accroding to today’s law it isn’t speculative at all because you got items no matter if they are useless to you. You paid money and the company gave you promised rewards. That’s it.

“Game companies ask us why GRB tries to touch their business model and refuse to our request. But the jackpot item is a content of the game. We don’t care whatever they do outside of the game but what is matter to us is that it is a part of the game,” said GRB’s chairman SooKeun Lee. “There should have been no problem if they have followed the criteria they have made by themselves. But we doubt if they are abiding by it now. To us, it is nothing more than a dead recommendation.”

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Useless Open Market Law Built Galapagos Wall

September 20th, 2011

A partial amendment regarding law of gaming industry named Open Market Law has been approved for two months but government found that it is not working as it is expected.

The Open Market Law is to allow post-evaluation for games not rated 18+ in the open market of mobile devices such as smartphone and tablet PC.

This law should have allowed opening game category in Apple appstore and Google Android market by now but both big market providers have not yet opened it somehow. Even Korean provider SKT and KT are not starting the post-evaluation neither.

“Ministry of Culture said they have talked and concluded with the open market providers like Apple and Google then, but Apple has not even talked with them and reportedly Google has expressed its negative opinion to them,” said ByungHun Jun MP. “KT and SKT which are holding 80% of market share in Korean mobile game market are not doing not much after the law, which means there was no prior consultation at all. It also could mean they are being neglected of duty.”

He continued criticizing the government who is restricting software industry with the Open Market Law, Forcible Shutdown System, etc.

He pointed out that the Open Market Law’s ‘repealing the prior evaluation for all the games except 18+ games’ is actually incapacitating the original goal of the Open Market Law and is becoming ‘Closed Market Game Law’. In reality, there are not many mobile games except 18+ games and the exceptive clause that they should get prior evaluation is very closed system.

In addition, unlike the purpose of the Shutdown system there are so many possible side effects such as stealing someone’s social number and selling accounts. It is forcing all the games to be affected under the Shutdown system by overexpanding the restriction range.

Jun said “The world is trying to make global services with common standards, Apple’s appstore and Google’s Android market are the examples, but we, Korea, are building our own Galapagos wall by ourselves. Outdated government is just eating our competitiveness off.”

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Typical Korean game companies start recruiting new people

September 16th, 2011

Typical  Korean online game companies like Nexon, NHN starts recruiting new people.

Nexon will hire more than 100 new talented people this year. Nexon has subsidiary companies like Neople(Dungeon&Fighter), Nexon Mobile, Gamehi(Sudden Attack). About 10,000 people applied to Nexon last year for 100 opened jobs.

Dragonfly, best known for the developer of Special Force, Karma Online and Soldier of fortune Online, recruit new people for the first time since the company was established in 1995.

JCE, best known for Freestyle, is also looking for new talented people for programming, designing, Marketing&PR as well as Global business.

NHN is recruiting new people for software developments, IT service, e-Biz etc. Ncsoft will announce recruitment soon as well.

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