Archive for June, 2011

Webzen Vs. Red 5 Studio Over Contract

June 30th, 2011

<Firefall> is falling in Korea.

This week, Red 5 Studio has filed arbitration over troubles with Webzen, Korean publisher of <Firefall>, to ICC(International Chamber of Commerce) because of their poor engagement.

On the heels of Red 5 Studio’s submission, Webzen expressed its stance today.

According to Webzen’s notice, they are to comply with later judgement but will confront Red 5 Studio squarely in order to protect their contractual rights.

While Red 5 Studio asserts Webzen has breached the contract, Webzen clarified they have fully fulfilled all the obligation so far and will continue fulfilling it until the contract expires.

“We are in charge of global service and business strategy of <Firefall> excluding NA and Europe. We have prepared its service in Korea despite of its numerous delays for last 5 years of develompent,” said Webzen. “Red 5 Studio whose The9, a Chinese publisher which had been fought with Webzen over infringement of <MU Online>’s IP, is the biggest shareholder, has pushed us to launch the game in Korea in spite of its unfinished development.”

In addition to the game service trouble, Webzen also pointed out that Red 5 Korea, allegedly a relative of Red 5 Studio, is infringing the contract as Webzen exclusively holds the business right in Korea.

Webzen therefore has notified Red 5 Korea to stop its operation several times but Red 5 Korea kept their work and Red 5 Studio has neglected Webzen’s request. So Webzen is about to face the troubles against Red 5 Studio firmly and take required legal actions since Red 5 Studio first made the issue public via Korean media.

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Grandchase Enters 20 SA Markets

June 29th, 2011

KOG announced its agreement of publishing action RPG <Grandchase> in South America with Latin Interactive Network taken place in last May.

LIN is an online game publisher servicing in about 20 SA countries including Argentina, Chile, Columbia, and Mexico and is publishing many korean online games such as <Audition>.

The CEO of LIN Cristian Schweizer said “We are glad to work with KOG and <Grandchase> would also hit the SA market as it is holding #1 CCU in Brazil.”

The CEO of KOG JongWon Lee said “We are exciting to work with LIN which is the best publisher in SA. The swift action based <Grandchase> would provide exciting experience to the SA gamers.”

<Grandchase> has been exported to various foreign markets including Brazil, Philippine, and recently added Indonesia.

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Com2uS’ First SNG and Platform Introduced

June 28th, 2011

Com2uS announced its brand new social network games and mobile social platform, Com2uS Hub, at the press conference on June 28.

The SNGs <Tiny Farm> and <Derby Day> are about to be released in July and August respectively and the platform is introduced in pursuit of building global mobile game network which would help Com2uS be a global leading mobile game company. The platform features powerful user community, wire-wireless interlocking service between any mobile devices and pc, and so on.

YoungIl Lee the vice -president said “The platform is the most advanced mobile social platform yet which allows gamers to interact with friends.”

Com2uS’ first SNG <Tiny Farm> is an ordinary farm game but it dinstinguished itself from others with interacting with the animals and random breeding.

JoonSuk Lim the senior developer commented “Gamers familiar to today’s SNG would love it. We will keep our effort to update the contents steadily.”

<Derby Day> is a horse-racing and -nuturing SNG aiming global market. A developer said “Most of mega-hit SNGs in 2010 are featuring cooperation, but competition is another keyword in 2011. We are preparing multiple platforms such as Facebook and Android.”

JiYoung Park the CEO of Com2uS said “The games and platforms will greatly enhance our competitiveness of global publishing and our brand value. We believe they are footholds to the global leading mobile game company.”

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Neowiz Would Like to Grow with Studios

June 24th, 2011

Neowiz Games said they are willing to grow with small studios by leading social contribution, developing healthy game culture, and so on.

The CEO SangGyu Yoon said “The slogan ‘Green Pmang’ stands for our attitude toward developing Neowiz Games into a beautiful company which carries its obligation fully and takes a leading role through achieving social contribution, healthy game culture, and joint growth as one of major publishers in Korea.”

The three prime roles are expanding social contribution, creating healthy game culture, and growing together.

 

1. Social contribution

First of all, a program for gamers and their family will be expanded. 2-day camp with parents will encourage them experience positive aspects of the game. Game fairs inside and outside, scholarship, volunteer work with employees, etc. are also planned as the program.

Another program is set for the underprivileged. They will be provided sports and cultural activities and be helped in emotion by tied universities.

Neowiz Games has participated volunteer works instead of celebrating their anniversary day or year-end party regularly twice a year for the past 5 years.

2. Healthy game culture

This is to offset the negative recognition upon the game. Regulation, consulting treatment,  and management program for preventing excessive game play will be introduced. Neowiz also established a marketing guide line that caps the event reward up to US$ 2,780.

Green patrol for fraud monitoring is also newly launched in addition to more exclusive division with increased budget.

3. US$28m for small studios

They announced an investment of US$28m to small studios for next 3 years in pursuit of joint growth.

Intellectual investment will also be made by hosting seminars and conferences sharing technology and experience and working with regional studios to support. For reference, most of developers and publishers in Korea are crowded in Seoul. So the regional studio means they do not have big money.

Mr. Yoon addressed “The three are what Neowiz Games must achieve. We are trying to fulfill our social duty through them. We believe it is a worthy step which is our first try. We will do our best to persist it.”

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Nexon and Netmarble Co-publish Sudden Attack After Skits

June 23rd, 2011

Finally, the conflict between Nexon and Netmarble over <Sudden Attack> is over by today. It took 20 days to reach a settlement of co-publishing the game until July 11, 2013.

Let me summarize the story for you.

Netmarble’s due date of servicing <Sudden Attack> is July 11, 2011. Nexon, however, took over the developer of <Sudden Attack>, Gamehi, in the mid of 2010 and wanted to publish it exclusively after Netmarble loses the right of service later.

But what mattered was that <Sudden Attack> is Netmarble’s heart since it is both the biggest game to them and the most popular FPS in Korea. Netmarble cannot give up the title no matter what. So the 20-day conflict began right here.

 

■ Unprecedented skits

Since Nexon was so determined to own the game, Netmarble took a step backward and suggested co-publishing. Yet still Nexon was firm.

JungJoon Kim the CEO of Gamehi urged that <Sudden Attack> cannot be split and DB transfer is only what he concerns. So Nexon told Netmarble to hand all the game DB including player’s over to them and Netmarble agreed it.

But Nexon did not believe Netmarble’s kindness and planned an unprecedented event called ‘Move quickly’ which rewards all the players who migrate their information to Nexon from Netmarble US$60 in game money in pursuit of having their DB without a help of Netmarble in early June. The event promotion has been done as if an AAA game has launched.

Another conflict or skit I want to call was made here. Nexon asked players to screenshot their ID tag in the game to participate the promotion. On the heels of that, Netmarble banned screenshot function(F8) in the game in order to prevent the players from leaving to Nexon. Then Nexon managed to creat an external program that allows capturing the monitor and repetitively updated it as soon as Netmarble disabled it.

It’s pretty ironic that such battle is not done between a hacker and a publisher but between current partners.

 

■ Nexon and Gamehi just saved their faces

Anyways, they dramatically concluded it by co-publishing. To Nexon, it is not a bad decision since the amount of the DB they need to take care of if their exclusive service is made would be a tough burden to them.

In additino to that, the timing is dangerous. The summer vacation is coming and other competitors are sitting tight for <Sudden Attack>’s possible shrink.

Thanks to the amicable agreement, Gamehi would stop worrying about <Sudden Attack 2>’s contract with Netmarble for a while.

According to their agreement, the successor of <Sudden Attack> shoud have been made and have launched its OBT by 2010 and have started commercial service within 6 months from the OBT. But Gamhi has failed it. Unfortunately, <Sudden Attack 2> is still in the level of design.

Netmarble might have done a legal action if <Sudden Attack> had disappointed them. Nexon also addressed “Regarding <Sudden Attack 2>, Nexon, Gamehi, and CJ E&M(Netmarble) are going to cooperate smoothly” through press release.

In conclusion, Nexon will begin servicing <Sudden Attack> on July 11 according to the new contract and the players from both sides would not have any inconvenience since they play in the same server.

But I am not sure how they would recover their already-lost brand image, trust, and players through the lose-lose battle.

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