Archive for: December 2009

[Korea] 5 Key Trends for 2009? ③ Non-targeting MMOs

This is the third installment of the five-part series: Non-targeting MMORPGs.

The number of non-targeting MMOs has surged in 2009. EyeDentity GamesDragon Nest, NHN‘s C9, Bluehole Studio‘s Tera and Nexon‘s Mabinogi Heroes all employed non-targeting system in their games. Non-targeting enables players to enjoy better actions yet limits the number of players due to a balancing problem. As a matter of fact, C9, Mabinogi Heroes and DrangonNest all emphasize the action aspect of the game.

<NHN Games’ C9>

Bluehole Studio’s Tera created this trend of emphasizing action yet still maintaining characteristics of MMORPG. Project H, a MMORPG developed by MAIET Entertainment (a studio behind Gunz), also falls into the category.

In MMORPGs, non-targeting system should be based on articulately structured target area and view. Game developers learned through trial and error in order to achieve high quality non-targeting system, which would be totally new to MMORPG.

From the user side, ?they welcomed such changes. C9 received rave reviews and was mentioned as one of strong contenders for the game award. DragonNest and Mabinogi Heroes seemed to meet users’ expectations throughout CBT.

<Bluehole Studio’s Tera>

[Korea] 5 Key Trends for 2009? ② Anything Zombie

This is the second installment of the five-part series: Anything zombie.

The trend started with Counter Strike Online: Zombie 3 and Left4Dead 2, then it took off as other companies added zombie characters in their games such as Nexon America’s Combat Arms, Sonov’s Project D, WeMade’s Gem Fighter, GameHi’s Zombie Online, Nexon’s Bubble Fighter and BnB. It turned out that players loved the fight against the undead.

<Counter Strike Online>

Introducing zombies into the games brought the horror aspect into the simple match. “Zombies naturally play perfect?villains??thanks to its horror and freakish strength. Especially for FPS games, it created a whole new game between player vs. zombie rather than the old player vs. player. Also, the game is not just about one-shot-one-kill anymore. You can fire up all your weapon to kill zombies. And that’s a different kind of fun,” explained an industry insider.

<Even a casual quiz game like BnB adapted a zombie theme>

[Ntreev USA] Free Grand Chase for iPhone

Ntreev USA announced that it will bring Grand Chase to the iPhone with Grand Chase Lite. Developed by Good Game Productions, a San Diego based developer, the game is a free application based on Grand Chase. The game will be available free of charge in the App store on iPhone later this month.

[Korea] 5 Key Trends for 2009 – ① The Invasion of the Chinese Games

Chinese games, Zombie, non-targeting systems, auto mouse, and browser-based games are the key trends for 2009 in the Korean online gaming market.

This is the first installment in the five-part series- the invasion of the Chinese games.

This year Korean publishers rushed to publish Chinese games; Pixel Soft’s?Journey to Fairyland aka JTF (심선: Kor, ?仙: Chi) by CJ Internet, Perfect World’s?Murim Story (무림외전: Kor,?武林外?: Chi) by EYA Interactive, FuLaDe Entertainment’s?天尊 Online (천존협객전: Kor) by Liveplex are cases in point. These games have been launched in Korea during 1H09.

And there are more to come. Korean major publishers signed a licensing deal with Chinese developers: Beijing Game World Tech’s Battlestar Online and Perfect World’s Zuxian Online (?仙: Chi, 주신: Kor) by CJ Internet, Perfect World’s Red Cliff (赤壁: Chi, 적벽: Kor) by KTH (Paran), Sohu’s 天龍八部 (천룡팔부: Kor) by Alt1, and The9′s World of Fight (名?三?WOF: Chi)

The reason for the flourish is the success of Perfect World (完美世界: Chi, 완미세계: Kor)?in Korea. Also Chinese games filled the void caused by delayed Korean games. Players found Chinese games alternative to Korean games because of a) the high quality and b) somewhat familiar yet still new contents. Most Chinese games brought to Korea had already gone through the phases of commercial services in China so the stability and contents availability won Korean publishers over as well.?Towards the 2H09, however, the blockbuster Korean games started dampening the popularity of Chinese game.

All in all, with other Chinese games lined up in the pipeline and major updates for existing games, Chinese games are expected to flourish in the Korean online gaming market.

<Butterfly?Sword?Online (流星蝴蝶劍: Chi, 유성호접검:Kor) developed by Nineyou?is planning to launch in Korea by 2010>

[Nexon] Embrace two alumni

During Nexon’s recent organizational restructuring, two alumni joined the forces; ?Won Il Suh (서원일: Kor) and Seung Chan Lee (이승찬: Kor). Won Il will lead the launch of game portal “BlockParty” in Nexon America and Seung Chan will lead new projects including Maply Story2.

Won Il is?a former Neowiz Games executive and prior to Neowiz Games he served as Nexon America CEO from 2004 to 2005.

Seung Chan developed QuizQuiz at Nexon and Maple Story at his own company, Wizet, which was later acquired by Nexon. He developed Tenvi at his second company, which was acquired by Nexon again.